Copyright 2004, 2005 by David Mervin Key

                                Stuckey
1 Open       1 Open       1 Open       1 Open        1 Open

2 Open       2 Open       2 Open       2 Open        2 Open
3 Open       3 Open       3
Open       3 Open        3 Open
4 Open       4 Open       4
Open       4 Open        4 Open

 

Defense to:

1 Open   2 Multi   1 Overcall   1 Overcall   1 Overcall
 

Opening bids by unpassed hand:

 

Opening bid of 2= 19+ to 21- HCP: any 4333, 4432, or 4441 if

all of the short suits are Jxx+, Qx+, or a singleton A , K, or Q; or,

any 5332 if the 5 card suit is weak and the other suits are stopped.
        Go
to responses to a 2 open.

 

Opening bid of 2= 19+ to 21- HCP:

any 4333, 4432, or 4441 if one or more of the short suits is not

Jxx+, Qx+, or a singleton A, K, or Q OR

23+ to 25- HCP or 27+ to ? HCP; any 4333, 4432, or 4441 OR

5+ to 11- HCP (varies with vulnerabilities);

good 6 or very good 5 card heart suit.

        Go to responses to a 2 open.

 

Opening bid of 2= 21+ to 23- HCP or 25- to 27+ HCP;

any 4333. 4432, or 4441 OR

any GF hand or 21+ to ? HCP; a 5+ card suit; no 3N open.

        Go to responses to a 2 open.

 

Opening bid of 2mini-Flannery: 5+ to 11- HCP (varies with
vulnerabilities); 4 spades, 5 hearts or 5 weak spades, 5 hearts.

        Go to responses to a 2 open.

 

Opening bid of 2= 5+ to 11- HCP (varies with vulnerabilities);

good 6 or very good 5 card spade suit.
        Go to responses to a 2
open.

 

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Opening bid of 2= 21+ to 23- HCP or 25- to 27+ HCP;

any 4333. 4432, or 4441 OR

any GF hand or 21+ to ? HCP; a 5+ card suit; no 3N open.

Responses to 2 open by unpassed hand
if no intervening double or overcall:

2= 0-1 controls.

       Go to sequences after a 2 response to a 2 open.

 

22 controls.

       Go to sequences after a 2 response to a 2 open.

 

2ne A and 1

       Go to sequences after a 2 response to a 2 open.

 

23 controls being: 3 Ks or an A and a K in different suits.

       Go to sequences after a 2N response to a 2 open.

 

3o

       Go to sequences after a 3 response to a 2 open.

 

3= p K

       Go to sequences after a 3 response to a 2 open.

 

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3. KOKISH

2

2

=

0 or 1 control

2

2

=

STRONG 2 bid in or Balanced hand 2 FORCED

2N

 

=

25+ HCP, balanced and FORCING

3

 

=

Natural, Forcing, + ( 5+-4+ )

3

 

=

Natural, Forcing, + ( 5+-4+ )

3

 

=

6+ (FORCING)

3

 

=

5+ -4+

3N

    5 and 24-26 HCP; Non-forcing

 

 

Sequences after a 2 response to a 2 open.

221+ to 23+ HCP or 25+ to 27- HCP: any 4333, 4432,

       or 4441 with 4 hearts, but only if, also, one or more of the

       short suits is not Jxx+, Qx+, or a singleton A, K, or Q OR

       21+ to ? HCP; 5+ hearts; no longer or better spades;

       no longer and better minor; no 2 or 3 rebid.

       2= 4+ spades; no spade K; no spade stop; no 4 hearts.

       24+ spades, the spade K, or a spade stop; no 4+ hearts.

       

              

               P=  5

 

       3s

 

       3=  p K

 

       3=  GF+: 4+ hearts; at least a control, 4+ HCP, a void,

               a singleton, or two doubletons.

               3= h {

 

       3= splinter: 4441,  ;

              

       35

 

       4= splinter: 4441;

 

       4= splinter: 4414

 

       44+ hearts; no control; no 4+ HCP; no void;

              no singleton; no 2 doubletons.

              4asks for a Q spade Q or spade doubleton.

                     4Q of spades; 3+ spades or spade doubleton.

 

                     4Q of spades; doubleton club.

 

                     4= doubleton Q of spades; doubleton diamond.

 

              4asks for specific minor Q.

 

 

       4= s: 1

 

       45

 

       54

 

       5=  p K

 

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221+ to 23+ HCP or 25+ to 27- HCP: any 4333, 4432,

       or 4441 with 4 spades and not 4 hearts, but only if, also,

       one or more of the short suits is not

       Jxx+, Qx+, or a singleton A, K, or Q OR

       21+ to ? HCP; 5+ spades; no longer and better suit;

       no 2 or 3 rebid.

 

       44+ spade; no 4+ HCP; no void;

              no singleton; no 2 doubletons.

 

221+ to 23- HCP: any 4333, 4432, or 4441 if all of the short suits are Jxx+, Qx+, or a singleton A , K, or Q; or, any 5332 if

the 5 card suit is relatively weak, the other suits are stopped and

a suit bid does not appear to be better.

 

321+ to 23+ HCP or 25+ to 27- HCP: 3244 or 2344

       if a short suit is not Jx+ and Jxx+; or,

       4144 if singleton is not an A, K, or Q OR

       2

 

3= 21+ to 23+ HCP;  o

 

32

 

32

 

325+ to 27- HCP; any 4333, 4432, or 5332 if short suits are

       Jxx+ or Jx+; or, any 4441 if singleton is an A, K, or Q; or,

       any 5332 if short suits stopped and suit bid not better.

 

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Opening bid of 2= 19+ to 21- HCP:

any 4333, 4432, or 4441 if one or more of the short suits is not

Jxx+, Qx+, or a singleton A, K, or Q OR

23+ to 25- HCP or 27+ to ? HCP; any 4333, 4432, or 4441 OR

5+ to 11- HCP (varies with vulnerabilities);

good 6 or very good 5 card heart suit.

Responses to 2 open by unpassed hand
if no intervening double or overcall:
2no game hope facing a weak 2 open;

       no 4+ hearts; no sign-off facing a weak 2 open.

           Go to sequences after a 2 response to a 2 open.

 

24+ hearts; no 4+ spades; any value hand;

        no sign-off facing a weak 2 open.

           Go to sequences after a 2 response to a 2 open.
 

24+ hearts; no 4+ spades; any value hand;

        no sign-off facing a weak 2 open.

           Go to sequences after a 2 response to a 2 open.

 

3= sign-off facing a weak 2 open; 1

           Go to sequences after a 3 response to a 2 open.

 

3= sign-off facing a weak 2 open; 1

           Go to 3 response and rebids after 2 open.

 

3

        Go to 3 response and rebids after 2 open.

 

3=

       Go to 3 response and rebids after 2 open.


3
= SO

       Go to 2N response and rebids after 2 open.

 

  

4=

 

4=

 

4=  7+

 

4=

 

4=

 

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Sequences after a 2 response to a 2 open.

2no game hope game facing a weak 2 open;

       no 4+ hearts; no suit sign-off facing a weak 2 open.

       P=  5+ to 11- HCP (varies with vulnerabilities);

                good 6 or very good 5 card heart suit.

       2=  19+ to 21- HCP; {xx}344 or x444.

                P=  6+ bad spades; 0-xx hearts; no 4+ minor.

                2=  xfer sign-off: 4-5 spades; 1-2 hearts; no 4+ minor.

                P  =  forced.  

 

               3= 4+ diamonds, no 4+ any other suit.

                      3= 444x 434{xx}, 4{xx}43, 4x44, 344{xx},

                             {xx}443, or x444.

                             P  = 4+ spades, 0 to 2- HCP.

                             34+ diamonds; no other 4+ suit;

                                    spade or club stop, no heart stop.

                                   

                                    Et cetera.

                             3= 4+ diamonds; no other 4+ suit;

                                    club stop, no heart stop.

                                    Et cetera.

                             3= 4+ diamonds; no other suit stopped.

 

                     34 spades; 5+ diamonds

 

                     3= 4

 

       2= 19+ to 23- HCP; 2

 

       3= 2

 

       3= 2

 

       3g 4

 

       3= g 4

 

       3= sign-off to play.

 

Sequences after a 2 response to a 2 open.

2= 4+ hearts; no 4+ spades; any value hand;

       no sign-off facing a weak 2 open.

       2= 19+ to 21- HCP; .

   

 

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Sequences after a 2 response to a 2 open.

2= 4+ hearts; no 4+ spades; any value hand;

       no sign-off facing a weak 2 open.

       3= 2

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Opening bid of 2= 5+ to 11- HCP (varies with vulnerabilities);

4 spades, 5 hearts or 5 weak spades, 5 hearts.

Responses to 2 open by unpassed hand
if no intervening double or overcall:

 

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Opening bid of 2= 5+ to 11- HCP (varies with vulnerabilities);

good 6 or very good 5 card spade suit.

Responses to 2 open by unpassed hand
if no intervening double or overcall:

 

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Opening bid of 2= 1

9+ to 21- HCP: any 4333, 4432, or 4441 if

all of the short suits are Jxx+, Qx+, or a singleton A , K, or Q; or,

any 5332 if the 5 card suit is weak and the other suits are stopped.

Responses to 2 open by unpassed hand
if no intervening double or overcall:

3= Keyppet (modified puppet Stayman - he he ): 

           Go to sequences after a 3 response to a 2 open.

 

3= 2

           Go to sequences after a 3 response to a 2 open.

 

3= xfer: 5+ spades; 0-2 hearts.

           Go to sequences after a 3 response to a 2 open.

 

3= forces a 3 rebid.

           Go to sequences after a 3 response to a 2 open.

 

3= 1

           Go to sequences after a 3 response to a 2 open.

 

 

4= 4

           Go to sequences after a 4 response to a 2 open.

 

4= 2

           Go to sequences after a 4 response to a 2 open.

 

 

4= 5

           Go to sequences after a 4 response to a 2 open.

 

4=

           Go to sequences after a 4 response to a 2 open.

 

 

4= 1

           Go to sequences after a 4 response to a 2 open.

 

back to top

 

2   3= Keyman (modified Stayman - he he ):

4+ spades, 2-4 hearts, no 5+ clubs. OR

0-3 spades, 2-4 hearts, no 5+ clubs.

Sequences after a 3 response to a 2 open.     

3= 2-3 hearts; 4-5 spades.

       3= 4+ spades, 2-4 hearts or 3 spades, 0-4 hearts.

              3= 3 spades; 2-3 hearts.

                      P= no game hope; 5+ spades; 3-4 hearts.      

                      3= sign-off: s.

                      4= 5+ spades; club cue (A or K).

 

 

                     4= sign-off: 5+ spades; 3-4 hearts

 

               3= 2 spades; 3 hearts.

                      P= no game hope; 5+ spades; 3 hearts.

 

               4= 4 spades; 2 hearts; 3 diamonds; .

 

               4= s 4 spades; 5+c

 

               4= maxi: 4333

 

               4= 4333, mini

 

 

 

         3= P/C: 0-3 spades; 5+ hearts.

              3= 3-4 spades; 2 hearts.

                     P= no slam hope; 5+ hearts

 

       3= P h

 

              4= 4

 

3= 4 hearts (maybe 4 spades too) or 5 hearts, 2-3 spades.

       3= slam try relay: 4+ heart support.

 

              3= club and diamond cue (A or K).

 

              4= diamond cue (A or K); no club cue available.

 

              4= spade cue (A or K); no other cue available.

                     4= sign-off; no slam hope.

 

       3= sign-off (unless opener has 4 spades): 4 spades;

              no 4+ hearts.

              P= sign-off: no 4 spades.

              4= sign-off.

       4= slam try relay: 4 spades; 4+ clubs.

 

       4= slam try relay: 4 spades; 4+ diamonds; no 4-5 clubs.

 

       4= sign off: 4+ heart support.

 

 

3= 5 spades; 2-3 hearts

       3= sign-off: 0-2 spades; 2-4 hearts; no slam hope.

       4= 5

 

       4= 2

 

       4= 5

 

       4= sign-off: 3+ spades; 2-4 hearts.

     

 

3= 5 spades, 3 hearts.

 

4= 4

 

4= 2

 

4= 5

 

4=

 

4= 1

 

2   3= 2

Sequences after a 3 response to a 2 open.

3= 3 hearts; 2-3 spades.

       P= no game hope: 0-3 spades; 5+ hearts.

       3= game try+: 0-3 spades; 5+ hearts.

 

         3= game try+: 4+ spades;  hearts; 5+ hearts.

              P= 3 spades; 2 hearts.

              4= 4

 

              4= 2

 

              4= 5

 

              4=

 

 

       4= 5+spades; 4 hearts;

 

3= x

 

3= 1

 

4= 4

 

4= 2

 

4= 5

 

4=

 

4= 1

 

2   3= 0-3 spades; 5+ heart.

Sequences after a 3 response to a 2 open.

 

2   3= 0-1 spades, 4-5 hearts, 4-4 minors OR

       .

Sequences after a 3 response to a 2 open.

3= forced.

       4= slam try: one-suited in clubs.

 

              4= 2

 

              4= 5

 

              4=

 

       4= slam try: one-suited in diamonds.

              4= 5

 

              4=

 

      4= RKC in diamonds.

             Go to sequences after RKC.

 

      4= RKC in clubs.

             Go to sequences after RKC.

 

2   3= 4441, 445v, 4415. 44v5, 4144, 1444.

Sequences after a 3 response to a 2 open.

4= 4-5 clubs.

       4= 2

 

       4= 5

 

       4=

 

4= 4-5 diamonds, no 4-5 clubs.

       4= 5

 

       4=

 

 

4= 4-5 hearts, no 4-5 minor.

       4=

 

4= 4-5 spades, no 4-5 any other suit.

       P= 4+ spades; no slam hope.

       4= sign-off: no 4-4+ fit; no slam hope.

 

 

 

 

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Defense vs. 1N open (Crashkey he he)

1N   X= 2 suits same Color: one of the suits may have 4 cards

only if has relatively good values or if the hand has extra values

            Go to responses and rebids after 1N X P.

            Go to responses and rebids after 1N X XX.

 

1N 22 suits same RAnk; one of the suits may have 4 cards

only if it has relatively good values or the hand has extra values.

            Go to responses and rebids after 1N 2 P.

 

1N 22 suits same SHape; one of the suits may have 4 cards

only if it has relatively good values or the hand has extra values.

            Go to responses and rebids after 1N 2 P.

 

1N 25+ hearts; no 5+ side suit; no 4 card side suit unless it
does not have relatively good values and unless, also, the hand

does not have extra values.

            Go to responses and rebids after 1N 2 P.

 

1N 25+ spades; no other 5+ suit; no 4 card side suit unless it

does not have relatively good values and unless, also, the hand

does not have extra values.

            Go to responses and rebids after 1N 2 P.

 

1N 2N= preemptive: 6+ spades, 4 hearts or 6+ hearts, 4 spades.

            Go to responses and rebids after 1N 2N P.

 

1N 3= one-suited: not solid 6+ clubs, scattered values.

            Go to responses and rebids after 1N 3 P.

 

1N 3= one-suited: not solid 6+ diamonds, scattered values.

            Go to responses and rebids after 1N 3 P.

 

1N 3= preemptive; good 6+ hearts; no 4+ spades.

            Go to responses and rebids after 1N 3 P.

 

1N 3= preemptive; good 6+ spades; no 4+ hearts.

            Go to responses and rebids after 1N 3 P.

 

back to top

 

1N  X= 2 suits same Color.

Responses and rebids after 1N X P.

P  2= fewer than 7 black cards: more clubs than spades or

same number of clubs as spades but not 3 of each with better

spades; no invitational values except, maybe, if the crasher has

a good fit or extra values.

            Go to responses and rebids after 1N X P 2 P.

 

 

P 2= fewer than 7 red cards: more diamonds than hearts or

same number of diamonds as hearts but not 3 of each with better

hearts; no invitational values except, maybe, if the crasher has

a good fit or extra values.

            Go to responses and rebids after 1N X P  2 P.

 

P 2= fewer than 7 red cards: more hearts than diamonds or

3 of each with better hearts; no invitational values except, maybe,

if the crasher has a good fit or extra values.

            Go to responses and rebids after 1N X P 2 P .

 

P 2= fewer than 7 black cards: more spades than clubs or

3 of each with better spades; no invitational values except, maybe,

if the crasher has the red suits or extra values.

            Go to responses and rebids after 1N X P 2 P.
 

P 2N= one-suited: any value hand; a good 7+ card any suit OR

invitational values: 2 spades and 2 hearts, 3 spades and 3 hearts,

or 4+ spades and 4+ hearts.

            Go to responses and rebids after 1N X P 2N P.

P 3= fewer than 7 black cards: more clubs than spades; invitational values even if the crasher has the black suits.

            Go to responses and rebids after 1N X P 3 P .

 

P 3= fewer than 7 red cards: more diamonds than hearts; invitational values even if the crasher has the red suits.

            Go to responses and rebids after 1N X P  3 P.

 

P 3= fewer than 7 red cards: more hearts than diamonds;

invitational values even if the crasher has the red suits.

            Go to responses and rebids after 1N X P 3 P.

 

P 3= fewer than 7 black cards: more spades than clubs;

invitational values even if the crasher has the black suits.

            Go to responses and rebids after 1N X P 3 P.

 

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1N  X

P   2= fewer than 7 black cards: more clubs than spades or

same number of clubs as spades but not 3 of each with better

spades; no invitational values except, maybe, if the crasher has

a good fit or extra values.

           P    P= black suits; no 6+ spades; no extra values.

           2= 5+ hearts; 4 better or 5+diamonds; no extra values.

           P  25 spades; 4 equal or better clubs; extra values OR

                      6+ spades; 4 equal or better clubs; no extra values.

                      P   P = 2 spades, 2-3 clubs; no invitational values.

                      P  2N= 2 spades; 2-4 clubs; invitational values.

                                  3= 5 spades; 4 equal or better clubs;

                                         extra values.

                                         3= 6

 

                                                35

 

                                                3= 3

 

                                               4= 0

 

                                 3= 6+ spades, 4 equal or better clubs,

                                        diamond singleton; no extra values but

                                        game if fitter.

 

                                 3= 6+ spades, 4 equal or better clubs,

                                        heart singleton; no extra values but

                                        game if fitter.

 

 

                      P  3= 0-1 spades; 3-5 clubs; no invitational values.

 

                      P  3= 4 he4 he

 

                      P  35

 

                      P  3invitational: 3 spades; 3 equal/better clubs.

 

               

 

           P  2N=  5+ spades; 5+ clubs; extra values OR

                       6+ spades; 4 equal or better clubs; extra values.

.

 

           P  3= 5+ clubs; 4 better spades; extra values.

 

           P  35+ diamonds, 4 better/equal hearts; extra values.

           P  35+ hearts; 4 good or 5+ diamonds; extra values.

 

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1N  X    

P   2= fewer than 7 red cards: more diamonds than hearts or

same number of diamonds as hearts but not 3 of each with better

hearts; no invitational values except, maybe, if the crasher has

a good fit or extra values.

           P    P= red suits; no extra values.

         
           P 
2=
 5 hearts, 4 good or 5+ diamonds; extra values.
 

           P  25+ spades; 4 good or 5+ clubs; no extra values.

 

           P  2N= 5+ spades; 4 good or 5+ clubs; extra values.

 

           P  3= 4 good spades; 5+ clubs; extra values.

 

           P  34 good hearts; 5+ diamonds; extra values.

 

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1N  X

P  2= fewer than 7 red cards: more hearts than diamonds or

3 of each with better hearts; no invitational values except, maybe,

if the crasher has a good fit or extra values; no 2N response.

 

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1N  X

P  2= fewer than 7 black cards: more spades than clubs or

3 of each with better spades; no invitational values except, maybe,

if the crasher has a good fit or extra values.

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1N  X

P  2N= one-suited: any value hand; a good 7+ card any suit OR

invitational: 3 spades, 3 hearts or 4+ spades, 4+ hearts.

           P 3has red suits.
                    
P   P= good 7+ clubs; no extra values or spade stop.
                    
P 34+ spades; 5+ diamonds (agreed trumps).

 

                     P 34+ hearts (agreed trumps); invitational.

 

                     P 3good 7+ spades; no extra values.

 

                     P 3Ngood 7+ clubs; extra values and spade stop.

                   
 P 44+ spades; 3 hearts; 4+ diamonds.

                   
 P 47+ diamonds (agreed trumps).
 

                     P 44+ hearts (agreed trumps).
                   
         
P 3has black suits.

 

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1N  X

P  3= fewer than 7 black cards: 0-1 spades, 4-6 clubs;

invitational values even if the crasher has the black suits.

 

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1N X

P 3= fewer than 7 red cards: more diamonds than hearts;

invitational values even if the crasher has the red suits.

 

back to top

 

1N X

P  3= fewer than 7 red cards: more hearts than diamonds;

invitational values even if the crasher has the red suits.

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1N X

P  3= fewer than 7 black cards: more spades than clubs;

invitational values even if the crasher has the black suits.

 

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1N X= 2 suits same color.

Responses and rebids after 1N X if next hand redoubles.

XX   P= w

 

XX 2w

             Go to responses and rebids after 1N X P.

 

 

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1N X= 2 suits same color.

Responses and rebids after 1N X if next hand bids a suit.

 

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1N 22 suits same rank.

P   2= fewer than 7 minor cards: more diamonds than clubs
or same number of diamonds as clubs; no invitational values except,

maybe, if crasher has the majors; no 2N response.

            Go to responses and rebids after 1N 2 P  2 P.

 

1N 22 suits same rank.

P   2= fewer than 7 major cards: more hearts than spades or

same number of hearts as spades; no invitational values except,

maybe, if crasher has the minors; no 2N response.

            Go to responses and rebids after 1N 2 P  2 P.

 

1N 22 suits same rank.

P   2= fewer than 7 major cards: more spades than hearts;

no invitational values except, maybe, if crasher has the minors;

no 2N response.

            Go to responses and rebids after 1N 2 P  2 P.

 

1N 22 suits same rank.

P   2N= one-suited: good 7+ cards in any suit; any value hand OR

a 4+ major and a 4+ minor; any value hand.

            Go to responses and rebids after 1N 2 P  2N P.

 

1N 22 suits same rank.

P   3= fewer than 7 minor cards: more clubs than diamonds;

no invitational values except, maybe, if crasher has the majors;

no 2N response.

            Go to responses and rebids after 1N 2 P  3 P.

 

1N 22 suits same rank.

P   3= fewer than 7 minor cards: more diamonds than clubs or
same number of diamonds as clubs; no invitational values except,

maybe, if crasher has the black suits; no 2N response.

            Go to responses and rebids after 1N 2 P  3 P.

 

1N 22 suits same rank.

P   3= fewer than 7 major cards: more hearts than spades or

same number of hearts as spades; invitational values even if crasher

has the minors; no 2N response.

            Go to responses and rebids after 1N 2 P  3 P.

 

1N 22 suits same rank.

P   3= fewer than 7 major cards: more spades than hearts;

invitational values even if crasher has the minors; no 2N response.

            Go to responses and rebids after 1N 2 P 3 P.

 

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1N 2

P   2= fewer than 7 minor cards: more diamonds than clubs or
same number of diamonds as clubs; no invitational values except,

maybe, if crasher has the majors; no 2N response.

           P    P=

           P  25 hearts; 4 good or 5 diamonds; no extra values.
 

           P  25 spades; 4 good clubs; extra values.

 

           P  2N= 5+ spades; 5+ clubs; extra values.

 

          P  3= 4 good spades; 5+ clubs; extra values.

 

          P  34 hearts; 5+ diamonds; extra values.

          P  35+ hearts; 4 good or 5+ diamonds; extra values.

 

 

 

1N 2

P   2=

 

 

1N 2

P   2=

 

 

1N 2

P   2N=

 

 

1N 2

P   3=

 

1N 2

P   3=

 

 

1N 2

P   3=

 

 

1N 2

P   3=

 

 

 

 

 

1N 22 suits same rank.

Responses and rebids after 1N 2 if next hand doubles.

 

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1N 2= 2 suits same color.

Responses and rebids after 1N 2 if next hand bids a suit.

 

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1N 22 suits same shape.

P   2= fewer than 7 hearts plus clubs: more hearts than clubs
or same number of hearts as clubs; no invitational values except,

maybe, if crasher has spades and diamonds; no 2N response.

            Go to responses and rebids after 1N 2 P  2 P.

 

 

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1N 2= 5+ hearts; no 4 card side suit except with

6+ hearts or with 5 hearts if the 4 card suit is relatively poor

in values and if, also the hand has no extra values.

Responses and rebids after 1N 2 if next hand passes.
P     P
no other applicable bid.
P   2
forces a 2N bid if next hand passes unless .


P
  2N= 
forces a 3 bid if next hand passes unless .

P   3= invitational:
3+ hearts.

 

P   3forces a 3 bid if next hand passes unless .

 

P   3= preemptive: 3+ hearts; very limited values.

 

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1N  25+ spades; no other 5+ suit; no 4 card side suit except with 6+ spades or with 5 spades if the 4 card suit is relatively poor

in values and if, also, the hand has no extra values.

Responses and rebids after 1N 2 if next hand passes.
P      P= 
no other applicable bid.
P   2N=  forces a 3 bid if next hand passes unless .

P   3=  
forces a 3 bid if next hand passes unless .

 

P   3=  forces a 3 bid if next hand passes unless .

 

P   3=  invitational: 3+ spades.

 

P   3=  preemptive: 3+ spades; very limited values.

 

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Responses and rebids after 1N 2N.

 

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Responses and rebids after 1N P P 2.

 

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If not playing crash in pass-out position:

 

1N P P  X= balanced 11+ HCP.
                  Go to responses and rebids after 1N P P X.

 

1N P P 2= both majors; neither suit may be only four cards
                   in length unless it has better values than other major.

                   Go to responses and rebids after 1N P P 2.

 

1N P P 2= xfer to 2.

                   Go to responses and rebids after 1N P P 2.

 

1N P P 2= xfer to 2.

                   Go to responses and rebids after 1N P P 2.

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Defense vs. 1N open (Crashkey he he)

1N   X= 2 suits same Color: one of the suits may have 4 cards

only if has relatively good values or if the hand has extra values

            Go to responses and rebids after 1N X P.

            Go to responses and rebids after 1N X XX.

 

1N 22 suits same RAnk; one of the suits may have 4 cards

only if it has relatively good values or the hand has extra values.

            Go to responses and rebids after 1N 2 P.

 

1N 22 suits same SHape; one of the suits may have 4 cards

only if it has relatively good values or the hand has extra values.

            Go to responses and rebids after 1N 2 P.

 

1N 25+ hearts; no 5+ side suit; no 4 card side suit unless it
does not have relatively good values and unless, also, the hand

does not have extra values.

            Go to responses and rebids after 1N 2 P.

 

1N 25+ spades; no other 5+ suit; no 4 card side suit unless it

does not have relatively good values and unless, also, the hand

does not have extra values.

            Go to responses and rebids after 1N 2 P.

 

1N 2N= preemptive: 6+ spades, 4 hearts or 6+ hearts, 4 spades.

            Go to responses and rebids after 1N 2N P.

 

1N 3= one-suited: not solid 6+ clubs, scattered values.

            Go to responses and rebids after 1N 3 P.

 

1N 3= one-suited: not solid 6+ diamonds, scattered values.

            Go to responses and rebids after 1N 3 P.

 

1N 3= preemptive; good 6+ hearts; no 4+ spades.

            Go to responses and rebids after 1N 3 P.

 

1N 3= preemptive; good 6+ spades; no 4+ hearts.

            Go to responses and rebids after 1N 3 P.

 

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1N  X= 2 suits same Color.

Responses and rebids after 1N X P.

P  2= fewer than 7 black cards: more clubs than spades or

same number of clubs as spades but not 3 of each with better

spades; no invitational values except, maybe, if the crasher has

a good fit or extra values.

            Go to responses and rebids after 1N X P 2 P.

 

 

P 2= fewer than 7 red cards: more diamonds than hearts or

same number of diamonds as hearts but not 3 of each with better

hearts; no invitational values except, maybe, if the crasher has

a good fit or extra values.

            Go to responses and rebids after 1N X P  2 P.

 

P 2= fewer than 7 red cards: more hearts than diamonds or

3 of each with better hearts; no invitational values except, maybe,

if the crasher has a good fit or extra values.

            Go to responses and rebids after 1N X P 2 P .

 

P 2= fewer than 7 black cards: more spades than clubs or

3 of each with better spades; no invitational values except, maybe,

if the crasher has the red suits or extra values.

            Go to responses and rebids after 1N X P 2 P.
 

P 2N= one-suited: any value hand; a good 7+ card any suit OR

invitational values: 2 spades and 2 hearts, 3 spades and 3 hearts,

or 4+ spades and 4+ hearts.

            Go to responses and rebids after 1N X P 2N P.

P 3= fewer than 7 black cards: more clubs than spades; invitational values even if the crasher has the black suits.

            Go to responses and rebids after 1N X P 3 P .

 

P 3= fewer than 7 red cards: more diamonds than hearts; invitational values even if the crasher has the red suits.

            Go to responses and rebids after 1N X P  3 P.

 

P 3= fewer than 7 red cards: more hearts than diamonds;

invitational values even if the crasher has the red suits.

            Go to responses and rebids after 1N X P 3 P.

 

P 3= fewer than 7 black cards: more spades than clubs;

invitational values even if the crasher has the black suits.

            Go to responses and rebids after 1N X P 3 P.

 

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1N  X

P   2= fewer than 7 black cards: more clubs than spades or

same number of clubs as spades but not 3 of each with better

spades; no invitational values except, maybe, if the crasher has

a good fit or extra values.

           P    P= black suits; no 6+ spades; no extra values.

           2= 5+ hearts; 4 better or 5+diamonds; no extra values.

           P  25 spades; 4 equal or better clubs; extra values OR

                      6+ spades; 4 equal or better clubs; no extra values.

                      P   P = 2 spades, 2-3 clubs; no invitational values.

                      P  2N= 2 spades; 2-4 clubs; invitational values.

                                  3= 5 spades; 4 equal or better clubs;

                                         extra values.

                                         3= 6

 

                                                35

 

                                                3= 3

 

                                               4= 0

 

                                 3= 6+ spades, 4 equal or better clubs,

                                        diamond singleton; no extra values but

                                        game if fitter.

 

                                 3= 6+ spades, 4 equal or better clubs,

                                        heart singleton; no extra values but

                                        game if fitter.

 

 

                      P  3= 0-1 spades; 3-5 clubs; no invitational values.

 

                      P  3= 4 he4 he

 

                      P  35

 

                      P  3invitational: 3 spades; 3 equal/better clubs.

 

               

 

           P  2N=  5+ spades; 5+ clubs; extra values OR

                       6+ spades; 4 equal or better clubs; extra values.

.

 

           P  3= 5+ clubs; 4 better spades; extra values.

 

           P  35+ diamonds, 4 better/equal hearts; extra values.

           P  35+ hearts; 4 good or 5+ diamonds; extra values.

 

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1N  X    

P   2= fewer than 7 red cards: more diamonds than hearts or

same number of diamonds as hearts but not 3 of each with better

hearts; no invitational values except, maybe, if the crasher has

a good fit or extra values.

           P    P= red suits; no extra values.

         
           P 
2=
 5 hearts, 4 good or 5+ diamonds; extra values.
 

           P  25+ spades; 4 good or 5+ clubs; no extra values.

 

           P  2N= 5+ spades; 4 good or 5+ clubs; extra values.

 

           P  3= 4 good spades; 5+ clubs; extra values.

 

           P  34 good hearts; 5+ diamonds; extra values.

 

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1N  X

P  2= fewer than 7 red cards: more hearts than diamonds or

3 of each with better hearts; no invitational values except, maybe,

if the crasher has a good fit or extra values; no 2N response.

 

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1N  X

P  2= fewer than 7 black cards: more spades than clubs or

3 of each with better spades; no invitational values except, maybe,

if the crasher has a good fit or extra values.

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1N  X

P  2N= one-suited: any value hand; a good 7+ card any suit OR

invitational: 3 spades, 3 hearts or 4+ spades, 4+ hearts.

           P 3has red suits.
                    
P   P= good 7+ clubs; no extra values or spade stop.
                    
P 34+ spades; 5+ diamonds (agreed trumps).

 

                     P 34+ hearts (agreed trumps); invitational.

 

                     P 3good 7+ spades; no extra values.

 

                     P 3Ngood 7+ clubs; extra values and spade stop.

                   
 P 44+ spades; 3 hearts; 4+ diamonds.

                   
 P 47+ diamonds (agreed trumps).
 

                     P 44+ hearts (agreed trumps).
                   
         
P 3has black suits.

 

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1N  X

P  3= fewer than 7 black cards: 0-1 spades, 4-6 clubs;

invitational values even if the crasher has the black suits.

 

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1N X

P 3= fewer than 7 red cards: more diamonds than hearts;

invitational values even if the crasher has the red suits.

 

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1N X

P  3= fewer than 7 red cards: more hearts than diamonds;

invitational values even if the crasher has the red suits.

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1N X

P  3= fewer than 7 black cards: more spades than clubs;

invitational values even if the crasher has the black suits.

 

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1N X= 2 suits same color.

Responses and rebids after 1N X if next hand redoubles.

XX   P= w

 

XX 2w

             Go to responses and rebids after 1N X P.

 

 

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1N X= 2 suits same color.

Responses and rebids after 1N X if next hand bids a suit.

 

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1N 22 suits same rank.

P   2= fewer than 7 minor cards: more diamonds than clubs
or same number of diamonds as clubs; no invitational values except,

maybe, if crasher has the majors; no 2N response.

            Go to responses and rebids after 1N 2 P  2 P.

 

1N 22 suits same rank.

P   2= fewer than 7 major cards: more hearts than spades or

same number of hearts as spades; no invitational values except,

maybe, if crasher has the minors; no 2N response.

            Go to responses and rebids after 1N 2 P  2 P.

 

1N 22 suits same rank.

P   2= fewer than 7 major cards: more spades than hearts;

no invitational values except, maybe, if crasher has the minors;

no 2N response.

            Go to responses and rebids after 1N 2 P  2 P.

 

1N 22 suits same rank.

P   2N= one-suited: good 7+ cards in any suit; any value hand OR

a 4+ major and a 4+ minor; any value hand.

            Go to responses and rebids after 1N 2 P  2N P.

 

1N 22 suits same rank.

P   3= fewer than 7 minor cards: more clubs than diamonds;

no invitational values except, maybe, if crasher has the majors;

no 2N response.

            Go to responses and rebids after 1N 2 P  3 P.

 

1N 22 suits same rank.

P   3= fewer than 7 minor cards: more diamonds than clubs or
same number of diamonds as clubs; no invitational values except,

maybe, if crasher has the black suits; no 2N response.

            Go to responses and rebids after 1N 2 P  3 P.

 

1N 22 suits same rank.

P   3= fewer than 7 major cards: more hearts than spades or

same number of hearts as spades; invitational values even if crasher

has the minors; no 2N response.

            Go to responses and rebids after 1N 2 P  3 P.

 

1N 22 suits same rank.

P   3= fewer than 7 major cards: more spades than hearts;

invitational values even if crasher has the minors; no 2N response.

            Go to responses and rebids after 1N 2 P 3 P.

 

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1N 2

P   2= fewer than 7 minor cards: more diamonds than clubs or
same number of diamonds as clubs; no invitational values except,

maybe, if crasher has the majors; no 2N response.

           P    P=

           P  25 hearts; 4 good or 5 diamonds; no extra values.
 

           P  25 spades; 4 good clubs; extra values.

 

           P  2N= 5+ spades; 5+ clubs; extra values.

 

          P  3= 4 good spades; 5+ clubs; extra values.

 

          P  34 hearts; 5+ diamonds; extra values.

          P  35+ hearts; 4 good or 5+ diamonds; extra values.

 

 

 

1N 2

P   2=

 

 

1N 2

P   2=

 

 

1N 2

P   2N=

 

 

1N 2

P   3=

 

1N 2

P   3=

 

 

1N 2

P   3=

 

 

1N 2

P   3=

 

 

 

 

 

1N 22 suits same rank.

Responses and rebids after 1N 2 if next hand doubles.

 

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1N 2= 2 suits same color.

Responses and rebids after 1N 2 if next hand bids a suit.

 

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1N 22 suits same shape.

P   2= fewer than 7 hearts plus clubs: more hearts than clubs
or same number of hearts as clubs; no invitational values except,

maybe, if crasher has spades and diamonds; no 2N response.

            Go to responses and rebids after 1N 2 P  2 P.

 

 

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1N 2= 5+ hearts; no 4 card side suit except with

6+ hearts or with 5 hearts if the 4 card suit is relatively poor

in values and if, also the hand has no extra values.

Responses and rebids after 1N 2 if next hand passes.
P     P
no other applicable bid.
P   2
forces a 2N bid if next hand passes unless .


P
  2N= 
forces a 3 bid if next hand passes unless .

P   3= invitational:
3+ hearts.

 

P   3forces a 3 bid if next hand passes unless .

 

P   3= preemptive: 3+ hearts; very limited values.

 

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1N  25+ spades; no other 5+ suit; no 4 card side suit except with 6+ spades or with 5 spades if the 4 card suit is relatively poor

in values and if, also, the hand has no extra values.

Responses and rebids after 1N 2 if next hand passes.
P      P= 
no other applicable bid.
P   2N=  forces a 3 bid if next hand passes unless .

P   3=  
forces a 3 bid if next hand passes unless .

 

P   3=  forces a 3 bid if next hand passes unless .

 

P   3=  invitational: 3+ spades.

 

P   3=  preemptive: 3+ spades; very limited values.

 

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Responses and rebids after 1N 2N.

 

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Responses and rebids after 1N P P 2.

 

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If not playing crash in pass-out position:

 

1N P P  X= balanced 11+ HCP.
                  Go to responses and rebids after 1N P P X.

 

1N P P 2= both majors; neither suit may be only four cards
                   in length unless it has better values than other major.

                   Go to responses and rebids after 1N P P 2.

 

1N P P 2= xfer to 2.

                   Go to responses and rebids after 1N P P 2.

 

1N P P 2= xfer to 2.

                   Go to responses and rebids after 1N P P 2.

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