Weedo
       

Our Opening Bids Go
Our Slam Conventions Go
Our Carding Go
Their Opening Bids Go

Our Opening Bids

1=   Go
1=   Go
1=   Go
1=   Go
1 good 15 to bad 18 HCP

balanced

Go
2=  good 22+ HCP; balanced
         --------------------------------------
         Any Artificial Game Force

Control Showing Responses
and
Kokish Rebids

Go
2=   Go
2=   Go
2=   Go
2 good 20 to bad 22 HCP

balanced

Go
3   Go
3   Go
3=   Go
3=   Go
3=   Go
4=   Go
4=   Go
4=   Go
4   Go
4=   Go
Back to Top

 
  System after Our 1 Open: P 1/1/1/1/2/2/2/2/2/3/3/3/3/3/4/4/4/4/4
1 X  
Overcall
P 1= 4+ ;

 

 

 

 

 

 

 

 

 

X  
Overcall  
P 1=  4+ , 4+ ;

System after 1

1=  4+ , 4+ ;

System after 1

1=  Natural;
         12/15- HCP
X  
Overcall  
P 2=  Forcing
         a 2 bid
         to start
         invites+
System after 2
2=  Game
          Force
System after 2
2/2/2/3?/4? System after
2
/2/
2/3?/
4?
2=  5+ ;
         No other
         available
         bid
X  
Overcall  
P    
2= X  
Overcall  
P  
2= X  
Overcall  
P  
2= X  
Overcall  
   
2= X  
Overcall  
P  
3= X  
Overcall  
P  
3= X  
Overcall  
   
3= X  
Overcall  
P  
3= X  
Overcall  
P  
3= X  
Overcall  
P  
4=    
   
   
4=    
   
   
4=    
   
   
4=    
   
   
   
1=

 

 

 

 

 

 

 

 

 

 

X  
Overcall  
P 1= 4+ , 4+ ; X  
Overcall  
P System after P of 1
1=  Natural;
         12/15- HCP
X  
Overcall  
P 2=  Forcing
         a 2 bid
         to start
         invites+
System after 2
2=  Game
          Force
System after 2

2/2/2/
3?/4?

System after
2/2/
2/3?/
4?
2= 5+ ;
        No other
        available
        bid
X  
Overcall  
P 2  
2=  
2  
2=  Natural;
         17+/19-
         HCP;
         maybe
         4
 
3=  
3  
3=  
3  
3=  To Play;
         long ;
         unbal. or
         semi-bal.
 
4=  
4  
4=  
   
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
1=

 

 

 

 

 

 

 

 

 

X  
Overcall  
P 1= Natural;
        12/15- HCP
X  
Overcall  
P 2=  Forcing
         a 2 bid
         to start
         invites+
System after 2
2=  Game
          Force
System after 2

2/2/2/
3?/4?

System after
2/2/
2/3?/
4?
2= 5+ ;
        No other
        available
        bid
X  
Overcall  
P 2  
2=  
2  
2=  Natural;
         17+/19-
         HCP;
         maybe
         4

        
 
2=  
2  
3=  
3  
3=  To Play;
         long ;
         unbal. or
         semi-bal.
 
4=  
4  
4=  
4  
   
1= Natural;
        12/15- HCP

 

X  
Overcall  
P
2 Forcing
         to 3 or
         game

 

 

 

 

 

 

 

 

 

 

X  
Overcall  X = Shortness in Overcaller's suit
P 2=  Maybe shows a stopper
         or is an advanced Q
System after 2
2=  Maybe shows a stopper
         or is an advanced Q
System after 2
2=  Maybe shows a stopper
         or is an advanced Q
System after 2
2=  Natural; Forcing;
         good 11 to bad 13 HCP or
         good 17 to bad 19 HCP
System after 2
3=  Not Forcing System after 3
3=  Shortness in ;
         good 13 to bad 15 HCP
System after 3
3=  Shortness in ;
         good 13 to bad 15 HCP
System after 3
3=  Shortness in ;
         good 13 to bad 15 HCP
System after 3
3=  Natural;
         good 13 to bad 15 HCP
System after 3
4RKC in
4Exclusion RKC in
4Exclusion RKC in
4Exclusion RKC in
2=  Weak;
         Natural;
        
only

X  
Overcall  
P  
2=  Weak;
        
Natural;
         only

 

 

 

 

 

 

 

 

 

 


X  
Overcall  
P 2=  asking X  
Overcall  
P 3=  Short ;
         Mini
Et Cet.
3=  Short ;
         Mini
3 Mini; Not
         Short in
         any suit
3=  Short ;
         Mini/Maxi
3=  AJ10xxx
         KJ10xxx
         or
         KQxxxx
         (not 7)
4=  Short ;
         Maxi
4=  Short ;
         Maxi
4=  Maxi; Not
         Short in
         any suit
Other bids possible?  Tell me Chas :-)
2=  Weak;
         Natural;
         only

 

 

 

 

 

 

 

 

 

 

 


X  
Overcall  
P 2=  asking X

 

Overcall  
P

 

3=  Short ;
         Mini

Et Cet.

3=  Short ;
         Mini 
3=  Short ;
         Mini 
3=  Mini;
         no short
         suit
3=  AJ10xxx
          KJ10xxx
          or
          KQxxxx
          (not 7)
4=  Short ;
         Maxi
4=  Short ;
          Maxi
4=   Short ;
          Maxi
4=   Maxi;
          no short
          suit

Other bids possible?  Tell me Chas :-)

2=  Natural;
         Forcing;
         11+/15-
         HCP
         or
         17+/19-
         HCP

 

 

 

 

 

        

X  
Overcall  
P 3=  Slam Try;
         with 6+ and
         no shortness
         OR with
         5 and 5
X  
Overcall  
P 3=  Asking System after 3
Other bids?

?

3=  Short in

Et Cet.

3=  Short in
3=  Short in
3=  Raise; Mini; no shortness
4RKC in
4=  6+   5 ; Mini
4=  6+   5 ; Mini
4=  6+   5 ; Mini
4=  Raise; 17+/19- HCP
3= Raise;
        Preempt

 


X  
Overcall  
P 3=
3=
3=
3=
3=  Weak;
         Natural;
         only


X  
Overcall  
P 3=
3=
3=
3=  Weak;
         Natural;
         only

X  
Overcall  
P 3=
3=
3=  Weak;
         Natural;
         only
X  
Overcall  
P  
3=  Natural;
         3244 or
         2344;
         15+/17-
         HCP
X  
Overcall  
P  
4= X  
Overcall  
P  
4= X  
Overcall  
P  
4= X  
Overcall  
P  
4= X  
Overcall  
P  
4= X  
Overcall  
P  
5= X  
Overcall  
P  
5= X  
Overcall  
P  
5= X  
Overcall  
P  
5= X  
Overcall  
P  
5= X  
Overcall  
P  

 

1m

1M

=

 

1N

 

=

Balanced, 12-14 HCP

2m

 

=

Usually shows 6-card suit

2M

 

=

Could be 3 card support, then 2NT is forcing and ask about trumps and hand

2N

 

=

18-19 HCP, balanced, may conceal 4-card Major and could have 4 of your major

3M

 

=

Non-forcing

3N

 

=

Unbalanced or semi-balanced hand w/long minor

4m

 

=

6m-4M,

4M

 

=

18+-19 HCP, denies shortness SHOWS GOOD TRUMPS

 

Back to Top

 
  System after Our Sequence 1 1 1/1
1

X

 
Overcall  
1 X  
Overcall  

1

P

 1=  4+ ;
          Force

 

1
or
1

P

 1=  Natural;
          6+/10- HCP

 
   
   
   
   
 2=  Natural;
          10+/12- HCP
 
   
   
   
   
   
   
  X  
Overcall
P 1= 4+ ;

 

 

 

 

 

 

 

 

 

X  
Overcall  
P 1=  4+ , 4+ ;
 
X  
Overcall  
P System after P of 1
1=  4+ , 4+ ; X  
Overcall  
P System after P of 1
1=  Natural;
         12/15- HCP
X  
Overcall  
P 2=  Forcing
         a 2 bid
         to start
         invites+
System after 2
2=  Game
          Force
System after 2
2/2/2/3?/4? System after
2/2/
2/3?/
4?
2=  5+ ;
         No other
         available
         bid
X  
Overcall  
P    
2= X  
Overcall  
P  
2= X  
Overcall  
P  
2= X  
Overcall  
   
2= X  
Overcall  
P  
3= X  
Overcall  
P  
3= X  
Overcall  
   
3= X  
Overcall  
P  
3= X  
Overcall  
P  
3= X  
Overcall  
P  
4=    
   
   
4=    
   
   
4=    
   
   
4=    
   
   
   
1=

 

 

 

 

 

 

 

 

 

 

X  
Overcall  
P 1= 4+ , 4+ ; X  
Overcall  
P System after P of 1
1=  Natural;
         12/15- HCP
X  
Overcall  
P 2=  Forcing
         a 2 bid
         to start
         invites+
System after 2
2=  Game
          Force
System after 2
2/2/2/3?/4? System after
2/2/
2/3?/
4?
2= 5+ ;
        No other
        available
        bid
X  
Overcall  
P  
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
1=

 

 

 

 

 

 

 

 

 

X  
Overcall  
P 1= Natural;
        12/15- HCP
X  
Overcall  
P 2=  Forcing
         a 2 bid
         to start
         invites+
System after 2
2=  Game
          Force
System after 2
2/2/2/3?/4? System after
2/2/
2/3?/
4?
2= 5+ ;
        No other
        available
        bid
X  
Overcall  
P    
       
1= Natural;
        12/15- HCP

 

X  
Overcall  
P  
2 Forcing
         to 3 or
         game

 

 

 

 

 

 

 

 

 

 

X  
Overcall  X = Shortness in Overcaller's suit
P 2=  Maybe shows a stopper
         or is an advanced Q
System after 2
2=  Maybe shows a stopper
         or is an advanced Q
System after 2
2=  Maybe shows a stopper
         or is an advanced Q
System after 2
2=  Natural; Forcing;
         good 11 to bad 13 HCP or
         good 17 to bad 19 HCP
System after 2
3=  Not Forcing System after 3
3=  Shortness in ;
         good 13 to bad 15 HCP
System after 3
3=  Shortness in ;
         good 13 to bad 15 HCP
System after 3
3=  Shortness in ;
         good 13 to bad 15 HCP
System after 3
3=  Natural;
         good 13 to bad 15 HCP
System after 3
4RKC in
4Exclusion RKC in
4Exclusion RKC in
4Exclusion RKC in
2=  Weak;
         Natural;
        
only

X  
Overcall  
P  
2=  Weak;
        
Natural;
         only

 

 

 

 

 

 

 

 

 

 


X  
Overcall  
P 2=  asking X  
Overcall  
P 3=  Short ;
         Mini
Et Cet.
3=  Short ;
         Mini
3 Mini; Not
         Short in
         any suit
3=  Short ;
         Mini/Maxi
3=  AJ10xxx
         KJ10xxx
         or
         KQxxxx
         (not 7)
4=  Short ;
         Maxi
4=  Short ;
         Maxi
4=  Maxi; Not
         Short in
         any suit
Other bids possible?  Tell me Chas :-)
2=  Weak;
         Natural;
         only

 

 

 

 

 

 

 

 

 

 

 


X  
Overcall  
P 2=  asking X

 

Overcall  
P

 

3=  Short ;
         Mini

Et Cet.

3=  Short ;
         Mini 
3=  Short ;
         Mini 
3=  Mini;
         no short
         suit
3=  AJ10xxx
          KJ10xxx
          or
          KQxxxx
          (not 7)
4=  Short ;
         Maxi
4=  Short ;
          Maxi
4=   Short ;
          Maxi
4=   Maxi;
          no short
          suit

Other bids possible?  Tell me Chas :-)

2=  Natural;
         Forcing;
         11+/15-
         HCP
         or
         17+/19-
         HCP

 

 

 

 

 

        

X  
Overcall  
P 3=  Slam Try;
         with 6+ and
         no shortness
         OR with
         5 and 5
X  
Overcall  
P 3=  Asking System after 3
Other bids?

?

3=  Short in

Et Cet.

3=  Short in
3=  Short in
3=  Raise; Mini; no shortness
4RKC in
4=  6+   5 ; Mini
4=  6+   5 ; Mini
4=  6+   5 ; Mini
4=  Raise; 17+/19- HCP
3= Raise;
        Preempt

 


X  
Overcall  
P 3=
3=
3=
3=
3=  Weak;
         Natural;
         only


X  
Overcall  
P 3=
3=
3=
3=  Weak;
         Natural;
         only

X  
Overcall  
P 3=
3=
3=  Weak;
         Natural;
         only
X  
Overcall  
P  
3=  Natural;
         3244 or
         2344;
         15+/17-
         HCP
X  
Overcall  
P  
4= X  
Overcall  
P  
4= X  
Overcall  
P  
4= X  
Overcall  
P  
4= X  
Overcall  
P  
4= X  
Overcall  
P  
5= X  
Overcall  
P  
5= X  
Overcall  
P  
5= X  
Overcall  
P  
5= X  
Overcall  
P  
5= X  
Overcall  
P  
Back to Top

 
  System after Our Sequence 1  2  2/2/2/2
 2 X  
Overcall  
 2 X  
Overcall  
 2 X  
Overcall  
 2 X  
Overcall  
P  

 2

P  2=  Maybe shows stopper
          or is an advanced Q
X  
Overcall  
P  
 2
 or
 2
P

 

 2=  Maybe shows stopper
          or is an advanced Q 
X  
Overcall  
P  
 2
 or
 2
 or

 2
P  2Natural; Forcing;
          good 11 to bad 13 HCP
          or
          good 15 to bad 17 HCP
X  
Overcall  
P  3=  Natural; To Play;
          good 11 to bad 13 HCP
          (no extra values)

Et Cet.

 3=  Shortness in ;
           good 13 to ? HCP
 3=  Shortness in ;
          good 13 to ? HCP
 3=  Shortness in ;
          good 13 to ? HCP
 3=  Natural Raise;
          good 13 to bad 15 HCP
 4RKC in
 4Exclusion RKC in
 4Exclusion RKC in
 4Exclusion RKC in  
 4=  Quantitative Raise;
          good 17 to bad 19 HCP
 3=  Natural; To Play;
          good 13 to bad 15 HCP
X  
Overcall  
P  4RKC in

Et Cet.

 4Shortness in ;
           Slam Try or better
 4Shortness in ;
           Slam Try or better
 4Shortness in ;
           Slam Try or better
 4=  Natural Raise;
           good 17 to bad 19 HCP
 52 Suit RKC in
          ( and 1st suit bid)
 5Exclusion RKC in
 5Exclusion RKC in
 5Exclusion RKC in
 2 P  3=  Natural Raise;
          good 13 to bad 17 HCP
X
Overcall
P  4RKC in

Et Cet.

 

 4=  Q; Mild Slam Try ( or );
          good 15 to bad 17 HCP
 4=  Q; Mild Slam Try ( or );
          good 15 to bad 17 HCP
 4=  Q; Mild Slam Try ( or );
          good 15 to bad 17 HCP
 4=  Natural Raise;
          good 17 to bad 19 HCP
 2
 or
 2
 or

 2
 or
 2
P  3=  Natural; To Play;
          good 11 to bad 13 HCP
          (no extra values)
X  
Overcall  
P  
 3=  Shortness in ;
          good 13 to ? HCP
X  
Overcall  
P  
 3=  Shortness in ;
          good 13 to ? HCP
X  
Overcall  
P  
 3=  Shortness in ;
          good 13 to ? HCP
X  
Overcall  
P  
 4RKC in
 4Exclusion RKC in
 4Exclusion RKC in
 4Exclusion RKC in  
 4=  Quantitative Raise;
          good 17 to bad 19 HCP
X  
Overcall  
P  
Back to Top

 
  System after Our Sequence 1  2  3/3/3/3/3
3 X  
Overcall  
3 X  
Overcall  
3 X  
Overcall  
3 X  
Overcall  
3 X  
Overcall  
3 P   P =  To Play (good 11 to bad 13 HCP)
 3=  Shortness in ;
          good 13 to ? HCP
X  
Overcall  
P  
3
or
3
P  3=  Shortness in ;
          good 13 to ? HCP
X  
Overcall  
P  
 
3
or
3
or
3
P  3=  Shortness in ;
          good 13 to ? HCP
   
   
   
3
or
3
or
3
or
3
P  3=  Natural; To Play;
          Stop in bid suit;
          No slam interest
X  
Overcall  
P  
3
or
3
or
3
or
3
or
3
P  4RKC in
 4Excl. RKC in
 4Excl. RKC in
 4Excl. RKC in  
 4=  Quantitative Raise;
          good 17 to bad 19 HCP
X  
Overcall  
P  
Back to Top

 
  System after Our Sequence 1  2  3  3

3

 

X  
Overcall  
P  3=  Slam Try; 6+ ;
          no Shortness
X  
Overcall  
P  3=  good 11 or any 12 HCP

Et Cet.

 3=  any 13 or bad 14 HCP
 4RKC in
 42 Suit RKC ( and )
 4=  2 Suit RKC ( and )
 42 Suit RKC ( and )
 4=  Quantitative Raise;
          good 14 or any 15 HCP
 3=   5 and 5 X  
Overcall  
P  3=  To Play?; Mini

Et Cet.

 

 4RKC in
 4=  Q (with the A or K of )
 4=  Q (no A or K of )
 4=  Raise with 3 ; Mini
 4=  Quantitative Raise;
          good 14 or any 15 HCP
Back to Top

 
  System after Our Sequence 1  2  3  3

3

 

X  
Overcall  
P  3=  Slam Try; 6+ ;
          no Shortness
X  
Overcall  
P  3=  good 11 or any 12 HCP

Et Cet.

 3=  any 13 or bad 14 HCP
 4RKC in
 42 Suit RKC ( and )
 4=  2 Suit RKC ( and )
 42 Suit RKC ( and )
 4=  Quantitative Raise;
          good 14 or any 15 HCP
 3=   5 and 5 X  
Overcall  
P  3=  To Play?; Mini

Et Cet.

 

 4RKC in
 4=  Q (with the A or K of )
 4=  Q (no A or K of )
 4=  Raise with 3 ; Mini
 4=  Quantitative Raise;
          good 14 or any 15 HCP
Back to Top

 

  System after 1 Open: P 1/1/1/2/2/2/2/2/3/3/3/3/3/4/4/4/4/4
1 X  
Overcall
P 1= X  
Overcall  
P 1=
1=
2=
2=
2=
2=
2=
3=
3=
3=
3=
3=
4=
4=
4=
4=
1= X  
Overcall  
P  
1= X  
Overcall  
P  
2=

 

X  
Overcall  
P  
2=  4+ ;
         Forcing
         to 3 or
         game

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

X  
Overcall  X = Shortness in Overcaller's suit
P 2=  Maybe shows a stopper
         or is an advanced Q
System after
1    2
 2
2=  Maybe shows a stopper
         or is an advanced Q
System after
1    2
2
2=  Natural; Forcing;
         good 11 to bad 13 HCP or
         good 17 to bad 19 HCP
System after
1    2    2
3=  Maybe shows a stopper
         or (rarely) 3361
 
System after
1    2
3
3=  Natural; To Play;
         good 11 to bad 13 HCP
         (no extra values)
System after
1    2
3
3=  Shortness in ;
         Good 13 to bad 15 HCP
System after
1    2
3
3=  Shortness in ;
         Good 13 to bad 15 HCP
 
System after
1    2
3
3=  Natural;
         good 13 to bad 15 HCP
System after
1    2
 
3
4=  Exclusion RKC in
4RKC in
4Exclusion RKC in
4Exclusion RKC in
2=  5+ ;
         4+
;
         4/10
         HCP

 

X  
Overcall  
P  
2=  Weak;
         only

 

 

 

 

 

 

 

 

 

 


X  
Overcall  
P 2=  asking X  
Overcall  
P 3=  Short ;
         Mini

Et Cet.

3=  Short ;
         Mini
3=  Short ;
         Mini
3=  Mini; No
         Shortness
3=  AJ10xxx
         KJ10xxx
         or KQxxxx
         in (not 7)
4=  Short in ;
         Maxi
4=  Short in ;
         Maxi
4=  Short in ;
         Maxi
4= Maxi; No
        Shortness
Other bids possible?  Tell me Chas :-)
2= Natural;
        Forcing;
        11+/15-
        HCP
        or
        17+/19-
        HCP

 

 

 

 

 

     

X  
Overcall  
P 3=  5+ , 5
         or
         Short
X  
Overcall  
P 3=  asking System after
1    2
3
3

Et Cet.

3=  Short
3=  Short
3=  Raise; Mini; Not short in any suit
4=  6+ ; 5 ; Mini
4=  RKC in
4=  6+ ; 5 ; Mini
4=  6+ ; 5 ; Mini
4=  Raise; 17+/19- HCP
3= Invite;
        only

X  
Overcall  
P  
 3= Raise;
         Preempt

X  
Overcall  
P  
3=  Weak;
         Natural;
         only
X  
Overcall  
P  
3=  Weak;
         Natural;
         only
X  
Overcall  
P  
3=  Natural;
         3244 or
         2344;
         15+/17-
         HCP
X  
Overcall  
P  
4= X  
Overcall  
P  
4= X  
Overcall  
P  
4= X  
Overcall  
P  
4= X  
Overcall  
P  
4= X  
Overcall  
P  
5= X  
Overcall  
P  
5= X  
Overcall  
P  
5= X  
Overcall  
P  
5= X  
Overcall  
P  
5= X  
Overcall  
P  
Back to Top

 

  System after Our Sequence 1  2  2/2/2/3
 2 X  
Overcall  
 2 X  
Overcall  
 2 X  
Overcall  
 3 X  
Overcall  
 2 P

 

 2=  Maybe shows a stopper
          or is an advanced Q 
X  
Overcall  
P  
 2
 or

 2
P  2 Natural; Forcing;
          good 11 to bad 13 HCP
          or
          good 15 to bad 17 HCP
X  
Overcall  
P  3 Shortness in ;
           good 13 to ? HCP

Et Cet.

 3=  Natural; To Play;
          good 11 to bad 13 HCP
          (no extra values)
 3=  Shortness in ;
          good 13 to ? HCP
 3=  Shortness in ;
          good 13 to ? HCP
 3=  Natural Raise;
          good 13 to bad 15 HCP
 4RKC in
 4Exclusion RKC in
 4Exclusion RKC in
 4Exclusion RKC in  
 4=  Quantitative Raise;
          good 17 to bad 19 HCP
 3=  Natural; To Play;
          good 13 to bad 15 HCP
X  
Overcall  
P  4=  Q; Mild Slam Try ( or );
          good 15 to bad 17 HCP

Et Cet.

 4RKC in
 4=  Q; Mild Slam Try ( or );
          good 15 to bad 17 HCP
 4=  Q; Mild Slam Try ( or );
          good 15 to bad 17 HCP
 4=  Natural Raise;
          good 17 to bad 19 HCP

2
or

2
or
2

P  3=  Maybe shows stopper
          or is an advanced Q
X
Overcall
P

2
or

2
or
2
or
3

P  3=  Natural; To Play;
          (no extra values;
           no
stop)
X  
Overcall  
P   P =  Sign-off (minimum values)
 3=

Et Cet.

 3=
 3=
 4=  Exclusion RKC in  
 4RKC in
 4Exclusion RKC in
 4Exclusion RKC in
 4=  Natural; Quantitative;
          good 19 to ? HCP
 3=  Shortness in ;
          good 13 to ? HCP
X  
Overcall  
P  
 3=  Shortness in ;
          good 13 to ? HCP
X  
Overcall  
P  
 4RKC in
 4Exclusion RKC in
 4Exclusion RKC in
 4Exclusion RKC in  
 4=  Quantitative Raise;
          good 17 to bad 19 HCP
X  
Overcall  
P  
Back to Top

 
  System after Our Sequence 1  2  3/3/3/3
3 X  
Overcall  
3 X  
Overcall  
3 X  
Overcall  
3 X  
Overcall  
3 P   P =  To Play (good 11 to bad 13 HCP)
 3=  Shortness in ;
          good 13 to ? HCP
X  
Overcall  
P  
3
or
3
P  3=  Shortness in ;
          good 13 to ? HCP
X  
Overcall  
P  
3
or
3
or
3
P  3=  Natural; To Play;
          Stop in bid suit;
          No slam interest
X  
Overcall  
P  
3
or
3
or
3
or
3
P  4Excl. RKC in
 4RKC in
 4Excl. RKC in
 4Excl. RKC in  
 4=  Quantitative Raise;
          good 17 to bad 19 HCP
X  
Overcall  
P  
Back to Top

 
  System after Our Sequence 1  2  3  3

3

 

X  
Overcall  
P  3=  Slam Try; 6+ ;
          no Shortness
X  
Overcall  
P  3=  good 11 or any 12 HCP

Et Cet.

 3=  any 13 or bad 14 HCP
 4RKC in
 42 Suit RKC ( and )
 4=  2 Suit RKC ( and )
 42 Suit RKC ( and )
 4=  Quantitative Raise;
          good 14 or any 15 HCP
 3=   5 and 5 X  
Overcall  
P  3=  To Play?; Mini

Et Cet.

 

 4RKC in
 4=  Q (with the A or K of )
 4=  Q (no A or K of )
 4=  Raise with 3 ; Mini
 4=  Quantitative Raise;
          good 14 or any 15 HCP

 

Back to Top

         MINORS

 

.


 

 

 

 Opening 1 of Minor

      

         

 

1§

3§

 

PREMPTIVE

1¨

3§

=

Invitational

 

3¨3©3ª

=

Natural WEAK

 

3¨

=

PREMPTIVE

 

3N

=

15-17 HCP

 

3©3ª

=

Natural WEAK

1§

1¨1©1ª

=

If opening bidder re-bids a suit at one level, this promises 4+ of Minor. After this re-bid, all jumps by responder are INVITATIONAL and responder must go through 4th suit forcing to create a forcing situation

 

3N

=

15-17 HCP

1N

2§

=

Starts all invites

1¨

1ª

=

Natural

2¨

 

=

Forced Responder may pass or start all invitational sequences

1N

3§3¨3©

=

Three of a new suit UNDER Responder’s suit or three of Opener’s Minor = 5/5 Game Force AND SHOWS GOOD SUITS IF SUITS BOTH NOT GOOD START WITH 2¨ GAME FORCE. 2§ WILL START ALL INVITATIONAL SEQUENCES

1§

1¨1©1ª

=

Natural

 

 

 

 

1N

2¨

=

Game Force

 

 

 

 

1§

1ª

=

Natural

1¨

1©

=

Natural

1N

4§4¨4©

=

Four of a new suit or Opener’s Minor at the 4 level = Slam try Splinter in Support of Responder’s own suit

1N

3ª4§4¨

=

Three or Four of a new suit or Opener’s Minor at the 4 level = Slam try Splinter in Support of Responder’s own suit

1§

1©

=

Natural

1¨

1ª

 

Natural

1N

3§3¨

=

5/5 GAME FORCE (GOOD SUITS) Start with 2¨ (BAD SUITS)

 

 

 

 

1§

1ª

=

Natural

1¨

1ª

=

Natural

2§

2©

=

Non-forcing

2¨

2©

 

 

Forcing one Round

1§

1ª

=

Natural

 

2N   

=

FORCING W/O 4©

2§

2¨

 

ARTIFICIAL; starts invitational and game forcing sequences

 

 

 

 

 

 


 

 

 

Opening 1 of Minor

 

4.   2§ over 1¨

 

1¨

2§

=

Game Force

2¨

 

 

5+ ¨ decent suit may also have 4card major

2©

 

 

4© may not have extras denies 5 decent ¨

2ª

 

 

4ª may not have extras denies 5 decent ¨

2N

 

 

Balanced 12-14 or 18-19   No 4 card major

3§

 

 

Shows 3§, less than 6¨ could have 4 card major   ex:  1453  or  4153 shape

3¨

 

 

6+ solid ¨

3©

 

 

Splinter for §

3ª

 

 

Splinter for §

3N

 

 

No reason for this bid

4§

 

 

RKC for §

 

**IN ALL GAME FORCING AUCTIONS JUMP BIDS IN A NEW SUIT ARE SPLINTER FOR LAST BID SUIT. FOR EXAMPLE:

 

                  1¨-2§             1¨ - 2§

                  2©-3ª             3© OR 3ª

 


 

 Opening 1 of Minor

 

5. Re-bids by Opener

 

 

1m

1M

=

 

1N

 

=

Balanced, 12-14 HCP

2m

 

=

Usually shows 6-card suit

2M

 

=

Could be 3 card support, then 2NT is forcing and ask about trumps and hand

2N

 

=

18-19 HCP, balanced, may conceal 4-card Major and could have 4 of your major

3M

 

=

Non-forcing

3N

 

=

Unbalanced or semi-balanced hand w/long minor

4m

 

=

6m-4M,

4M

 

=

18+-19 HCP, denies shortness SHOWS GOOD TRUMPS

 

1§

1©

 

Natural

1§

1ª

 

Natural

2ª

 

=

Natural Jump Shift, Game Force

3¨

 

=

Mini-Splinter

3¨

 

=

Mini-Splinter w/¨ shortness

3©

 

=

Mini-Splinter

3ª

 

=

Maxi-Splinter

4§

 

=

6§ + 4ª

4§

 

=

6§ + 4©

4¨

 

=

Maxi-Splinter

4¨

 

=

Maxi-Splinter

4©

 

=

Maxi-Splinter

4ª

 

=

Exclusion

4N

 

=

RKCB

4N

 

=

RKCB

5¨

 

=

Exclusion

5¨

 

=

Exclusion

5©

 

=

Exclusion

 

1¨

1©

 

Natural

1¨

1ª

 

Natural

2ª

 

=

Natural Jump Shift, Game Force

 

 

 

 

3©

 

=

Natural, Inv, w/ or w/o shortness

3©

 

=

Mini-splinter

3ª

 

=

Maxi-Splinter

4§

 

=

Maxi-Splinter

4§

 

=

Maxi-Splinter

4¨

 

=

6¨ + 4ª Good ¨

4¨

 

=

6¨ + 4© Good ¨

4©

 

=

Maxi-Splinter

4ª

 

=

Exclusion

4N

 

=

RKCB

4N

 

=

RKCB

5§

 

=

Exclusion

5§

 

=

Exclusion

5©

 

=

Exclusion

 

A Mini-Splinter can also show a raise to “5” of responder’s Major, that is to say a hand too strong for a standard MAXI Splinter.  If Opener has this latter very powerful hand (KQxx x, AK, AKxxxx after responder has bid 1ª), he Cue Bids if Opener signs-off over the presumed raise to 3, indicating that he can make a slam opposite 5 trumps and 1 Key Card.  If responder jumps to game, Opener, of course, looks for 6 or 7.


 

 

 

REVERSES

 

Back to Top

 
  System after 1 Open
1 X  
Overcall  
P 1= X  
Overcall  
P  
1= X  
Overcall  
P  
1= X  
Overcall  
P  
2= X  
Overcall  
P  
2= X  
Overcall  
P  
2= X  
Overcall  
P  
2= X  
Overcall  
P  
2= X  
Overcall  
P  
3= X  
Overcall  
P  
3= X  
Overcall  
P  
3= X  
Overcall  
P  
3= X  
Overcall  
P  
3= X  
Overcall  
P  
4= X  
Overcall  
P  
4= X  
Overcall  
P  
4= X  
Overcall  
P  
4= X  
Overcall  
P  
4= X  
Overcall  
P  
5= X  
Overcall  
P  
5= X  
Overcall  
P  
5= X  
Overcall  
P  
5= X  
Overcall  
P  
5= X  
Overcall  
P  

 

                                   

         

 

1§

1©

 

 

2¨

 

 

 

 

2©

=

At least 5 card suit and not weak

 

2ª

=

After a Reverse into ¨, the other MAJOR acts like a “DOUBLE NEGATIVE” and is called 4th suit Weak

 

2N

=

After a reverse into ¨, 2NT by Responder is NATURAL, GAME FORCE

 

3§

=

Natural

 

3¨

=

Natural

 

3©

=

1 loser 6 or more ©

1§

1ª

 

 

2¨

2©

=

After a Reverse into ¨, the other MAJOR acts like a “DOUBLE NEGATIVE” and is called 4th suit Weak

 

2N3§3¨3©3ª

=

=

=

=

=

 

After a reverse into ¨, 2NT by Responder is NATURAL, GAME FORCE

Natural

Natural

Natural with 5+ª and 4+© Game Force                                                                                                                                              1 loser suit of at least 6-cards in length

 

Back to Top

 
  System after 1 Open
1 X  
Overcall  
P 1= X  
Overcall  
P  
1= X  
Overcall  
P  
1= X  
Overcall  
P  
2= X  
Overcall  
P  
2= X  
Overcall  
P  
2= X  
Overcall  
P  
2= X  
Overcall  
P  
2= X  
Overcall  
P  
3= X  
Overcall  
P  
3= X  
Overcall  
P  
3= X  
Overcall  
P  
3= X  
Overcall  
P  
3= X  
Overcall  
P  
4= X  
Overcall  
P  
4= X  
Overcall  
P  
4= X  
Overcall  
P  
4= X  
Overcall  
P  
4= X  
Overcall  
P  
5= X  
Overcall  
P  
5= X  
Overcall  
P  
5= X  
Overcall  
P  
5= X  
Overcall  
P  
5= X  
Overcall  
P  

 

 

 

 

1§

1ª

 

 

2©

 

 

 

 

2ª

 

Can be WEAK, buts promises a suit with good spot cards than can stand a raise by opener on a doubleton honor

 

2N

 

4th suit is not available at the 2-level; and can be WEAK.  Responder might well be passing if Opener next re-bids 3 of his Original minor

 

3§

 

Natural

 

3¨

 

Natural

 

3©

 

Natural with 4©

 

3ª

 

1 loser suit of at least 6-cards in length

 

 

 

 

1¨

1ª

 

 

2©

 

 

 

 

2ª2N3§3¨3©3ª

 

Can be WEAK, but promises a suit that can be raised with a doubleton honor

Can be WEAK and responder can pass opener’s re-bid of his 1st suit

Natural

Natural

Natural with 4©

1 loser suit with 6+ª

 

 

1§

1N

 

 

2¨

 

 

 

 

2©2ª2N3§3¨3©3ª3N

 

 

1§

1N

 

 

2©

 

 

 

 

2ª2N3§3¨3©3ª3N

 

 

1§

1N

 

 

2ª

 

 

 

 

2N3§3¨3©3ª3N

 

 

1¨

1N

 

 

2©

 

 

 

 

2ª2N3§3¨3©3ª3N

 

 

 

 

1¨

1N

 

 

2ª

 

 

 

 

2N3§3¨3©3ª3N

 

 

 

 

 

 

1©

1N

 

 

2ª

 

 

 

 

2N3§3¨3©3ª3N

 

 


 

 

 

2-way New Minor Forcing

1m-1M

1N-2§

                                                2¨= Forced Response

         

 

1§

1©

 

 

1§

1ª

 

 

1N

2§

=

ARTIFICIAL: Starts all Invitational hands

1N

2§

=

ARTIFICIAL: Starts all Invitational hands

2¨

 

=

FORCED

2¨

 

=

FORCED

 

2©

=

 

 

2©

=

 

 

2ª

=

 

 

2ª

=

 

 

2N

=

 

 

2N

=

 

 

3§

=

 

 

3§

=

 

 

3¨

=

 

 

3¨

=

 

 

3©

=

 

 

3©

=

 

 

3ª

=

 

 

3ª

=

 

 

3N

=

 

 

3N

=

 

 

4§

=

 

 

4§

=

 

 

4¨

=

 

 

4¨

=

 

 

4©

=

 

 

4©

=

 

 

 

 

 

 

4ª

=

 

 

1§

1©

 

 

1§

1ª

 

 

1N

2¨

=

ARTIFICIAL: GAME FORCE

1N

2¨

=

ARTIFICIAL: GAME FORCE

 

2©

=

Sign-off

 

2©

=

Sign-off

 

 

 

 

 

2ª

=

Sign-off

 

2N

=

FORCES 3§ (to play)

 

2N

=

FORCES 3§ (to play)

 

3§

=

5/5 GAME FORCE w/good suits

 

3§

=

5/5 GAME FORCE w/good suits

 

3¨

=

5/5 GAME FORCE w/good suits

 

3¨

=

5/5 GAME FORCE w/good suits

 

3©

=

NON FORCING

 

3©

=

5/5 GAME FORCE w/good suits

 

3ª

=

Self Splinter

 

3ª

=

NON FORCING

 

3N

=

To play

 

3N

=

To play

 

4§

=

Self Splinter

 

4§

=

Self Splinter

 

4¨

=

Self Splinter

 

4¨

=

Self Splinter

 

4©

=

To play

 

4©

=

Self Splinter

 

4ª

=

 

 

4ª

=

 

 

4N

=

 

 

4N

=

 


 

 

 

2-way New Minor Forcing

 

1¨

1©

 

 

1¨

1ª

 

 

1N

2§

=

ARTIFICIAL: Starts all Invitational hands

1N

2§

=

ARTIFICIAL: Starts all Invitational hands

2¨

 

=

FORCED

2¨

 

=

FORCED

 

2©

=

 

 

2©

=

 

 

2ª

=

 

 

2ª

=

 

 

2N

=

 

 

2N

=

 

 

3§

=

 

 

3§

=

 

 

3¨

=

 

 

3¨

=

 

 

3©

=

 

 

3©

=

 

 

3ª

=

 

 

3ª

=

 

 

3N

=

 

 

3N

=

 

 

4§

=

 

 

4§

=

 

 

4¨

=

 

 

4¨

=

 

 

4©

=

 

 

4©

=

 

 

4ª

=

 

 

4ª

=

 

 

4N

=

 

 

4N

=

 

 

1¨

1©

 

 

1¨

1ª

 

 

1N

2¨

=

ARTIFICIAL: GAME FORCE

1N

2¨

=

ARTIFICIAL: GAME FORCE

 

2©

=

 

 

2©

=

 

 

2ª

=

 

 

2ª

=

 

 

2N

=

 

 

2N

=

 

 

3§

=

 

 

3§

=

 

 

3¨

=

 

 

3¨

=

 

 

3©

=

 

 

3©

=

 

 

3ª

=

 

 

3ª

=

 

 

3N

=

 

 

3N

=

 

 

4§

=

 

 

4§

=

 

 

4¨

=

 

 

4¨

=

 

 

4©

=

 

 

4©

=

 

 

4ª

=

 

 

4ª

=

 

 

4N

=

 

 

4N

=

 


 

 

                         WOLFF SIGNOFF

         

*WHEN WE BID 3¨ CHECKBACK WE ALWAYS SHOW NUMBER OF © BEFORE ANYTHING ELSE AND WHEN WE BID 3§ to FORCE 3¨  WE NEVER HAVE 5 OR MORE IN A MAJOR EXCEPT WHEN WE RE-BID IT OVER 3¨ TO PLAY THERE

                       

1m

1©

 

 

1m

1ª

 

 

2N

3§

=

Forces 3¨

2N

3§

=

Forces 3¨

3¨

 

=

Forced (the way to play 3¨)

3¨

 

=

Forced (the way to play 3¨)

 

3©

=

To Play

 

3©

=

Weak

 

3ª

=

4-4 Majors

 

3ª

=

To Play

 

3N

=

Slam try in openers suit

 

3N

=

Slam try in openers suit

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

1m

1©

 

 

1m

1ª

 

 

2N

3¨

=

Check back for number of ©

2N

3¨

=

Ask for 4© or 3s (© 1st)

 

3©

=

6+© MILD SLAM TRY

 

3©

=

5s and 5© FORCING

 

3ª

=

4ª and 5©

 

3ª

=