Keyway
       

Definitions
Balanced=  any 5332; any 4432; or, any 4333
Semi-Balanced=  4441, 4414, 3154, 3145, 1354 (no 5 card major)
                                 ONLY if the singleton is a
K or a Q and
                                 ONLY if no XXX Suit
Preemptive= no game hope
XXX Suit=  a 3 card suit without an A, a K, or a Q
XX Suit=  a doubleton without an A, a K, or a Q
AX Suit=  a doubleton A without a J or a 10
"Something"= a singleton K or Q, a doubleton Q, or a Jxx

Our Opening Bids Go
Our Slam Conventions Go
Our Carding Go
Their Opening Bids Go

Our Opening Bids

1=  good 11 to bad 19 HCP;
        
4, no 4+ OR 4 , not 4 ;
         -----------------------------------------
         If good 15 to bad 17 HCP,
         then no 1
opening bid        

X

Overcall

P

System after P of Our 1 Open

 

 

1=  good 11 to bad 19 HCP;
         4
, 4 OR no 4+ , no 4+
         ------------------------------------------
         If good 15 to bad 17 HCP,
         then no 1
opening bid        
X

System after Our 1 Open

 

 
 
1=  good 11 to bad 19 HCP;
         5+ , no 5+
         ------------------------------------------
         If good 15 to bad 17 HCP,
         then no 1
opening bid        
X System after Our 1 Open

 

 
 
1=  good 11 to bad 19 HCP;
         5+ , not 4
         ------------------------------------------
         If good 15 to bad 17 HCP,
         then no 1
opening bid         
X System after Our 1 Open

 

 
 
1=  good 15 to bad 17 HCP:
         balanced; no xx major;
         no xxx major unless in any 4333;
         no 5 or 5 unless a bad suit
         and a hand poor in "pure" values


System after Our 1
Open

2=  good 21 to bad 23 HCP:
         balanced or semi-balanced
         -----------------------------------------
         good 25 or more HCP:
         balanced or semi-balanced
         -----------------------------------------
         Game Force (no 2 or 3 bid)


 

System after Our 2 Open

2=  GF with 5+ ; 4 or 4
         ------------------------------------
         GF with 6+ ; 5 or 5
         ------------------------------------
         good 19 to bad 21 HCP:
         any 4432 with xx or xxx suit; or,
         any 444x (no stiff A, K, or Q)
         ------------------------------------------
         good 23 to bad 25 HCP:
         Balanced or semi-balanced
         -----------------------------------------
         Weak 2 or 2 equivalent;
         good 6 or very good 5 card suit;
         4 to 9 HCP (varies with
         vulnerabilities and position)
 

 


 

System after Our 2 Open

2=  Mini Flannery System after Our 2 Open
2=  Preempt with 7+ or 7+ ;
        
suit must be broken (not good);
         no 3+ Major;
4 to 9 HCP
         (varies according to seat
          position and the vulnerabilities)


System after Our 2
Open
2=  balanced or semi-balanced:
         good 19 to bad 21 HCP;
         no xx suit; no xxx suit unless 4333

System after Our 2 Open
3=  Preempt System after Our 3 Open
3=  Preempt System after Our 3 Open
3=  Preempt System after Our 3 Open
3=  Natural Preempt:
         good 7 card suit
         4 to 9 HCP (varies with
         vulnerabilities and position)
System after Our 3 Open
3=  primarily to play; 6+ solid or  ;
         8 1/2 to 9 1/2 tricks;
         no short suit; no xx, or xxx suit
System after Our 3 Open
3
4=
4=
4=
4=
5=
5=
5=
5=  
5=

 
  System after 1 Open
1 X  
Overcall  
P 1= X  
Overcall  
P 1=
1=
1=
2=
2=
2=
2=
2=
3=
3=
3=
3=
3=
4=
4=
4=
4=
1= X  
Overcall  
P 1=
1=
2=
2=
2=
2=
2=
3=
3=
3=
3=
3=
4=
4=
4=
4=
1= X  
Overcall  
P 1=
1=
1=
2=
2=
2=
2=
2=
3=
3=
3=
3=
3=
4=
4=
4=
4=
1= X  
Overcall  
P 2=
2=
2=
2=
2=
3=
3=
3=
3=
3=
4=
4=
4=
4=
2= X  
Overcall  
P 2=
2=
2=
3=
3=
3=
3=
3=
4=
4=
4=
4=
2= X  
Overcall  
P 2=
2=
2=
3=
3=
3=
3=
3=
4=
4=
4=
4=
2= X  
Overcall  
P 2=
2=
3=
3=
3=
3=
3=
4=
4=
4=
4=
2= X  
Overcall  
P 2=
3=
3=
3=
3=
3=
4=
4=
4=
4=
2= X  
Overcall  
P  
3= X  
Overcall  
P  
3= X  
Overcall  
P  
3= X  
Overcall  
P  
3= X  
Overcall  
P  
3= X  
Overcall  
P  
4= X  
Overcall  
P  
4= X  
Overcall  
P  
4= X  
Overcall  
P  
4= X  
Overcall  
P  
4= X  
Overcall  
P  
5= X  
Overcall  
P  
5= X  
Overcall  
P  
5= X  
Overcall  
P  
5= X  
Overcall  
P  
5= X  
Overcall  
P  

 


System after Our 1 Open
1 X
1
Overcall
X =  no 4+ , no 4+ ; or,
         4 and 4 with not
         enough or too much
         for a 2 or a 3 bid    
X
1
1
1=
2=
2=  4 and 4 ;
         Game Invite (only);
         something in
3=  4 and 4 ;
         Game Invite (only)
         nothing in
P
  System after 1 Open
1 X  
Overcall  
P 1= X  
Overcall  
P  
1= X  
Overcall  
P  
1= X  
Overcall  
P  
1= X  
Overcall  
P  
2= X  
Overcall  
P  
2= X  
Overcall  
P  
2= X  
Overcall  
P  
2= X  
Overcall  
P  
2= X  
Overcall  
P  
3= X  
Overcall  
P  
3= X  
Overcall  
P  
3= X  
Overcall  
P  
3= X  
Overcall  
P  
3= X  
Overcall  
P  
4= X  
Overcall  
P  
4= X  
Overcall  
P  
4= X  
Overcall  
P  
4= X  
Overcall  
P  
4= X  
Overcall  
P  
5= X  
Overcall  
P  
5= X  
Overcall  
P  
5= X  
Overcall  
P  
5= X  
Overcall  
P  
5= X  
Overcall  
P  
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  System after 1 Open
1 X  
Overcall  
P 1= X  
Overcall  
P  
1= X  
Overcall  
P  
1= X  
Overcall  
P  
2= X  
Overcall  
P  
2= X  
Overcall  
P  
2= X  
Overcall  
P  
2= X  
Overcall  
P  
2= X  
Overcall  
P  
3= X  
Overcall  
P  
3= X  
Overcall  
P  
3= X  
Overcall  
P  
3= X  
Overcall  
P  
3= X  
Overcall  
P  
4= X  
Overcall  
P  
4= X  
Overcall  
P  
4= X  
Overcall  
P  
4= X  
Overcall  
P  
4= X  
Overcall  
P  
5= X  
Overcall  
P  
5= X  
Overcall  
P  
5= X  
Overcall  
P  
5= X  
Overcall  
P  
5= X  
Overcall  
P  
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System after Our 1 Open

 

System after Our 1 Open

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System after Our 1 Open

1

X
1
Overcall
2
Overcall
 
2
Overcall
 
2
Overcall
 
2 Overcall  
2
Overcall
 
3
Overcall
 
3
Overcall
 
3
Overcall
 
3
Overcall
 
Higher
Overcall
 
P 1=

 

X
Overcall  
P  
2=

 

X
Overcall  
P  
2= X  
2= Overcall  
2= P  
2=  Preemptive; 4+
         (no Limit Raise values)
         ----------------------------------
         GF+; 4+ ;
       
 no Short suit
         --------------------
         GF+;
Exactly 2 cards in ;
         Balanced; no 5 card suit;
         no XX or XXX suit
X  
Overcall  
P  
3=  Limit Raise; 4+ ;
         no Game Force values;
         Short in or
         ----------------------
        
Slam try; 4+ ;
         no Game Force values;
         Short in or
X  
Overcall  
P  
3=  Limit raise; 4+ ;
         no Game Force values;
         Short in
         ---------------
         Slam try; 4+ ;
         Short in
X  
Overcall  
P  
3=  Limit raise; 4+ ;
         no Game Force values;
         xx in some suit (no Short suit)
X  
Overcall  
P  
3=  Limit raise (not better);
         4+ ; No Short or xx Suit;
X  
Overcall  
P  
3RKC (no Short Suits) X  
Overcall  
P  
4= X  
Overcall  
P  
4= X  
Overcall  
P  
4= X  
Overcall  
P  
4= X  
Overcall  
P  
4= X  
Overcall  
P  
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System after Our 1 Open
1

X

2 Capp
2 Landy or
      Ripstra
 
2 Crash  
2 Natural  
2 Xfer  
2 Capp or
      Ripstra
 
2 Crash  
2 Natural  
2 Natural  
2 Natural  
2 Unusual  
   

P

2=  5   5 ; pre-emptive
         -----------
         5+
 4 ; no 4 ; any strength hand
         -------------
         4
 5 ; no game hope; better than
         -------------
         4
 4 ; no 4 or 5 ; any strength hand
         ------------------
         4
  0 to 3 , not 4333; no game hope
         -----------
         0 to 3
 4 ; not 3433; no game hope
         0 to 3
 4 ; no 3+ ; any strength hand       
         ------------------

         One-suited in ; Game Invite (only)
         -----------------------
         One-suited in (no 4+ other);
         Game Force; no Strong Slam interest
2=  One-suited in ; no 4 bid
         -----------------------
         5+ ; 4 ; any hand with some game hope (or more)
         -------------
         4
; 6+ ; any strength hand
         -------------
         4
 5 ; some game hope (or more)
         -------------
         0-3
 5 ; no 4+  some game hope (or more)
         -----------
        
One-suited in ; Game Invite (only)
         -----------------------
         Game Force; Strong Slam Interest
 
2=  Forcing a 2 rebid if next hand passes:
         ----------------------------------------------------------
         One-suited in ; no 4 bid
         ------------------------

         6+ ; 4 , 4 , or 4  ; no game hope
         -----------
         4+
 0 to 3 ;
 
2  
2=  One-suited in ; Preemptive
         -----------------------
         One-suited in ; Game Force;
                                         no Strong Slam interest
 
3=  One-suited ; Pre-emptive
         -------------------
         One-suited in ; Game Force;
                                         no Strong Slam interest
 
3=  5 and 5 ;
         Game Invite or better
 
3=   3154, 3145, or 4144;
          ;
          -----------------------------
          3154, 3145, or 4144;
 
3=  1354, 1345, or 1444;
          ;
          ----------------------------
         1354, 1345, or 1444;
 
3=  Sign-off
4
4=  One-suited in ; no Slam Interest
         ------------------------
         One-suited in ; Slam values if controls OK
4=  One-suited in ; Pre-emptive
         -------------------------------------------
         One-suited in ; Slam values if controls OK
4=  Quantitative NT Raise;
         3244 or 2344; strength mostly in and
4=  Quantitative NT Raise;
         3244 or 2344; strength not mostly in and
 
 
 

 

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System after X of 2 Response to 1

2

X

P= 

XX=

 

 

 
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System after Overcall of  2 Response to 1

2

 2

2

 

 

 
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System after P of  2 Response to 1
2 4   4
         -----------

         3   4
         -----------

         3   3
         -----------

         3   2 ; 4  4 or
                          5
  3  
        
-----------
         2   4 or (rarely) 5
         -----------
        
2  3
P System If X of Our Sequence
1  2  2
 
System If Overcall of Our Sequence
1  2  2
System If P of Our Sequence
1  2  2
2 3   3
        
-----------
         3
  2 ; 3  5

        
-----------
        

         4   3
P  
 
System If P of Our Sequence
1  2  2
2=  4   2
         -----------

         3   2 ; 4  4 or 3  5
P  
 
System If P of Our Sequence
1  2  2
     
 
 
     
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System after P of Our Sequence 1  2  2

2=  No game hope:
         -------------------
         5   5
         -----------
         5   4
         -----------
         5   4
         -----------
         4   5 ;
         better than
         -----------
         4   3 ;
         not 4333
         -----------         
         3   4 ;
         not 3433
         -----------
        

X

XX=   
 P =     
2=  
         
 
 
Overcall    
 
 

P

P =  4   4
         -----------
         3   4
         -----------
         2   4
         -----------
         2   3
         -----------
       
 2
  4
Responder will Pass
or (maybe) compete;
Opener may compete
later if has 4
2=  3   2 ;
         3
  5 or 3  5  
P  P =  4   3 ;
         4
  2
2=  3   4 ;
         4
  2
2 3   2 ;
         4
  4
P  
 
2=  Forcing; fewer than 4 ; 4
         (never 3433 without game hope)
System if X of Our Sequence
1
  2  2  2
System if Overcall of Our Sequence
1  2  2  2
System if P of Our Sequence
1  2  2  2
2=  4 System if X of Our Sequence
1  2  2  2
System if Overcall of Our Sequence
1  2  2  2
System if P of Our Sequence
1  2  2  2
3=  Forcing Game Invite (not better);
         One-suited in (no other 4+ suit)
        
System if X of Our Sequence
1  2  2  3
System if Overcall of Our Sequence
1  2  2  3
System if P of Our Sequence
1  2  2  3
3 System if X of Our Sequence
1  2  2  3
System if Overcall of Our Sequence
1  2  2  3
System if P of Our Sequence
1  2  2  3
3= System if X of Our Sequence
1  2  2  3
System if Overcall of Our Sequence
1  2  2  3
System if P of Our Sequence
1  2  2  3
3= System if X of Our Sequence
1  2  2  3
System if Overcall of Our Sequence
1  2  2  3 
System if P of Our Sequence
1  2  2  3   
3= 24   4
        
-----------
         3   4

         -----------

         3   2
         -----------

         2   4 or (rarely) 5
         -----------
        
2  3

2=  5   5 ; pre-emptive
         -----------
         5+
 4 ; no 4 ; any strength hand
         -------------
         4
 5 ; no game hope; better than
         -------------
         4
 4 ; no 4 or 5 ; any strength hand
         -----------
         0 to 3
 4 ; no 4+ ; any strength hand
         ------------------
         4
  0 to 3 , not 4333; no game hope        
         ------------------

         One-suited in ; Game Invite (only)
         -----------------------
         One-suited in (no 4+ other);
         Game Force; no Strong Slam interest

System if Overcall of Our Sequence
1  2  2  3   
System if P of Our Sequence
1  2  2  3 
4= System if X of Our Sequence
1  2  2  4
System if Overcall of Our Sequence
1  2  2  4
System if P of Our Sequence
1  2  2  4
4= System if X of Our Sequence
1  2  2  4
System if Overcall of Our Sequence
1  2  2  4   
System if P of Our Sequence
1  2  2  4 
4= System if X of Our Sequence
1  2  2  4
System if Overcall of Our Sequence
1  2  2  4 
System if P of Our Sequence
1  2  2  4   
4= System if X of Our Sequence
1  2  2  4
System if Overcall of Our Sequence
1  2  2  4
System if P of Our Sequence
1  2  2  4
4= System if X of Our Sequence
1  2  2  4
System if Overcall of Our Sequence
1  2  2  4
System if P of Our Sequence
1  2  2  4
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System after X of Our Sequence 1  2  2  2

XX=
 P =
2=
3=
3=
3=
3=
3=
4=
4=
4=
4=
4=
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System after Overcall of Our Sequence 1  2  2  2

2=
2=
3=
3=
3=
3=
3=
4=
4=
4=
4=
4=
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System after P of Our Sequence 1  2  2  2

2=
3=
3=
3=
3=
3=
4=
4=
4=
4=
4=
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System after X of Our Sequence 1  2  2

3=
3=
3=
3=
3=
4= 3   3 ; 3   2 ; 2   3
4=
4=
4=
4=
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System after Overcall of Our Sequence 1  2  2

2=
2=  
3=  
3=  
3=
3=
3= 3   3 ; 3   2 ; 2   3
4=
4=
4=
4=
4=
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System after P of Our Sequence 1  2  2

 P =  0 to 4 ; 4 ;
         no game hope
         (never 3433)
Either partner may (rarely) compete at 3 level
2 =  4 ; 0 to 3 ;
         no game hope
         (never 4333)

X

Either partner may (rarely) compete at 3 level

P

 P =  3 ; 3
Either partner may (rarely) compete at 3 level
2=  2 ; 3 ;
        
4 ; 4
P
 
2=  4 ; 3 ; 3 ; 3
     
2=  
3=  
3=  
3=  
3=
3= 2=  5   5 ; pre-emptive
         -----------
         5+
 4 ; no 4 ; any strength hand
         -------------
         4
 5 ; no game hope; better than
         -------------
         4
 4 ; no 4 or 5 ; any strength hand
         -----------
         0 to 3
 4 ; no 4+ ; any strength hand
         ------------------
         4
  0 to 3 , not 4333; no game hope        
         ------------------

         One-suited in ; Game Invite (only)
         -----------------------
         One-suited in (no 4+ other);
         Game Force; no Strong Slam interest
4= 3   3 ; 3   2 ; 2   3
4=
4=
4=
4= q
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System after X of Our Sequence 1  2  2

XX=
 P =
2=
3=
3=
3=
3=
3= 2=  5   5 ; pre-emptive
         -----------
         5+
 4 ; no 4 ; any strength hand
         -------------
         4
 5 ; no game hope; better than
         -------------
         4
 4 ; no 4 or 5 ; any strength hand
         -----------
         0 to 3
 4 ; no 4+ ; any strength hand
         ------------------
         4
  0 to 3 , not 4333; no game hope        
         ------------------

         One-suited in ; Game Invite (only)
         -----------------------
         One-suited in (no 4+ other);
         Game Force; no Strong Slam interest
4=
4=
4=
4=
4=
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System after Overcall of Our Sequence 1  2  2

   
   
3=  
3=
3=
3=
4=
4=
4=
4=
4=
Back to Top

System after P of Our Sequence 1  2  2

 P =  5   5 ; no game hope
         -----------
         5
 4 ;  no game hope
         -----------
         4
 5 ; no game hope; better than
         -------------
         4
 4 ; no  game hope
         -----------
         4
  0 to 3 (not 4333); no game hope        
         ------------------

         0 to 3
 4 ; no 4+ ; any strength hand
         ------------------
         One-suited in ; Game Invite (only)
         -----------------------
         One-suited in (no 4+ other);
         Game Force; no Strong Slam interest
3  4 ; no 4+ ; any strength hand
2=  
3=  
3=  
3=  
3=
3= 3   2
        
-----------
        
4   2 ; Mini
4= 3   3 ;
3
  2 ;
2
  3
4=
4=
4=
4=
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System after X of Our Sequence: 1  2

2

X

P= 

XX=

 

 

 
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System after Overcall of Our Sequence: 1  2

2

X

P= 

XX=

 

 

 
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System after P of Our Sequence: 1  2
2=  O
2=
2=
3=
3=
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System after X of Our Sequence: 1  2  2

X

P= 

XX=

 

 

 
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System after Overcall of Our Sequence: 1  2  2

2

P= 

XX=

 

 

 
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System after P of Our Sequence: 1  2  2
2=  One-suited in ; Forcing
         (no 4 response to 4 originally)
 
2=  One-suited in ; Game Invite (only)  
3=  
3=  
3=  
3=  
3=  
4=  
4=  
4=  
4=  
2=  Forcing a 2=ebid if next hand passes:
         ----------------------------------------------------------
        
         -----------------------
         5+ ; 4 ; any hand with some game hope
         -------------
         4
; 5+ ; any strength hand
         -------------
        
One-suited in ; Game Invite (only)
         -----------------------
         Game Force; Strong Slam Interest
4=

 

 

 

 

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Our Slam Conventions
 
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Our Carding
 
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Their Opening Bids
1    
2    
2    
2    
2    
2    
3    
3    
3    
3    
3    
4    
4    
4    
4    
4    
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RKC

 

 

 



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