Keyway
       

Definitions
balanced=  any 5332; any 4432; or, any 4333
semi-balanced=  4441, 4414, 3154, 3145, 1354 (no 5 card major)
                                 ONLY if the singleton is a
K or a Q and
                                 ONLY if no XXX Suit
preemptive=  less than an opening or invitational bid
good (in reference to HCP)= hand has a 5 card suit and/or 2 10s
bad (in reference to HCP)= hand has no 5 card suit and not 2 10s
good (in reference to a suit)= with AK, AQ, AJT, KQ, KJT, or QJT
very good (in reference to a suit)= with AKQ, AKJT, or KQJT
X=  any singleton that is not an A, a K, or a Q
XX=  any doubleton without an A, a K, or a Q
XXX=  any tripleton without an A, a K, a Q, or a J
stop=  holding is sure to prevent the running of a suit
semi-stop= Qxx or Jxx
something= K, Qx, or Jx

Our Opening Bids Go
Our Slam Conventions Go
Our Carding Go
Their Opening Bids Go

Our Opening Bids

1 good 11 to bad 14 HCP;
         ------------------------------------
        

         ------------------------------------
        
good 18 to bad 20 HCP;
         5/6
; no singleton; no void;
         a
"stop" or a "semi-stop"
         in , , and
; no 3 open
System after Our 1 Open
1 good 11 to bad 13 HCP;
         ------------------------------------
        
good 13 to bad 15 HCP;
         ------------------------------------
        
good 15 to bad 17 HCP;
         ------------------------------------
        
good 17 to bad 19 HCP;

1=
1= System after Our 1 Open
1=  good 15 to bad 18 HCP:
         balanced; no xx major;
         no xxx major unless in any 4333;
         no 5 or 5 unless that suit
         is bad and the hand is poor in
         pure values but has a stop
         in the other 3 suits 
System after Our 1 Open

2=  good 22 to ? HCP;
         Balanced or Semi-Balanced;
        
no 2 or 3 bid
         -----------------------------------------
         Any Game Force that is not
         a 2 or 3 bid

System after Our 2 Open

2=  Weak 2 equivalent;
         good 6 or great 5 card suit;
         less than an opening bid
         -------------------------------------
         good 19 to bad 21 HCP;
         4252 or 2452; a "stop"
         in each doubleton

         ---------------------------
         GF: 445v, 4441, 4414, 44v5, 4144,
         4v54, 4v45, 1444, v454, or v445

         ----------------------------------------------
         GF: 5+ ; not 2/3 , , or
         without an A or K in the suit
         ----------------------------------------
         GF:  5+ ; 4 ; not 2/4 or
         without a "stop" in the suit

System after Our 2 Open

2=  Mini Flannery System after Our 2 Open
2good 6 or great 5 ; no 4+ ;
         in 1st, 2nd, or 4th seat, nearly an
         open and no 3 with an honor;
         in 3rd seat, maybe less strength
         and/or 3 with an honor 
System after Our 2 Open
2=  good 20 to bad 22 HCP;
         no singleton; no void;
        
no 5/6
System after Our 2 Open
3=  Preempt System after Our 3 Open
3=  Preempt System after Our 3 Open
3=  Preempt: good 7 card suit
         4 to 9 HCP (varies with
         vulnerabilities and position)
System after Our 3 Open
3=  Preempt: good 7 card suit
         4 to 9 HCP (varies with
         vulnerabilities and position)
System after Our 3 Open
3=  6+ solid or ; a "stop" in other m;
         "something" (but not a "stop")
         in and
System after Our 3 Open
3
4=
4=
4=
4=
5=
5=
5=
5=  
5=

 


 
  System after 1 Open
1 X  
Overcall  
P 1= X  
Overcall  
P 1=
1=
1=
2=
2=
2=
2=
2=
3=
3=
3=
3=
3=
4=
4=
4=
4=
1= X  
Overcall  
P 1=
1=
2=
2=
2=
2=
2=
3=
3=
3=
3=
3=
4=
4=
4=
4=
1= X  
Overcall  
P 1=
1=
1=
2=
2=
2=
2=
2=
3=
3=
3=
3=
3=
4=
4=
4=
4=
1= X  
Overcall  
P 2=
2=
2=
2=
2=
3=
3=
3=
3=
3=
4=
4=
4=
4=
2= X  
Overcall  
P 2=
2=
2=
3=
3=
3=
3=
3=
4=
4=
4=
4=
2= X  
Overcall  
P 2=
2=
2=
3=
3=
3=
3=
3=
4=
4=
4=
4=
2= X  
Overcall  
P 2=
2=
3=
3=
3=
3=
3=
4=
4=
4=
4=
2= X  
Overcall  
P 2=
3=
3=
3=
3=
3=
4=
4=
4=
4=
2= X  
Overcall  
P  
3= X  
Overcall  
P  
3= X  
Overcall  
P  
3= X  
Overcall  
P  
3= X  
Overcall  
P  
3= X  
Overcall  
P  
4= X  
Overcall  
P  
4= X  
Overcall  
P  
4= X  
Overcall  
P  
4= X  
Overcall  
P  
4= X  
Overcall  
P  
5= X  
Overcall  
P  
5= X  
Overcall  
P  
5= X  
Overcall  
P  
5= X  
Overcall  
P  
5= X  
Overcall  
P  

 


System after Our 1 Open
1 X
1
Overcall
X =  no 4+ , no 4+ ; or,
         4 and 4 with not
         enough or too much
         for a 2 or a 3 bid    
X
1
1
1=
2=
2=  4 and 4 ;
         Game Invite (only);
         something in
3=  4 and 4 ;
         Game Invite (only)
         nothing in
P
  System after 1 Open
1 X  
Overcall  
P 1= X  
Overcall  
P  
1= X  
Overcall  
P  
1= X  
Overcall  
P  
1= X  
Overcall  
P  
2= X  
Overcall  
P  
2= X  
Overcall  
P  
2= X  
Overcall  
P  
2= X  
Overcall  
P  
2= X  
Overcall  
P  
3= X  
Overcall  
P  
3= X  
Overcall  
P  
3= X  
Overcall  
P  
3= X  
Overcall  
P  
3= X  
Overcall  
P  
4= X  
Overcall  
P  
4= X  
Overcall  
P  
4= X  
Overcall  
P  
4= X  
Overcall  
P  
4= X  
Overcall  
P  
5= X  
Overcall  
P  
5= X  
Overcall  
P  
5= X  
Overcall  
P  
5= X  
Overcall  
P  
5= X  
Overcall  
P  
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  System after 1 Open
1 X  
Overcall  
P 1= X  
Overcall  
P  
1= X  
Overcall  
P  
1= X  
Overcall  
P  
2= X  
Overcall  
P  
2= X  
Overcall  
P  
2= X  
Overcall  
P  
2= X  
Overcall  
P  
2= X  
Overcall  
P  
3= X  
Overcall  
P  
3= X  
Overcall  
P  
3= X  
Overcall  
P  
3= X  
Overcall  
P  
3= X  
Overcall  
P  
4= X  
Overcall  
P  
4= X  
Overcall  
P  
4= X  
Overcall  
P  
4= X  
Overcall  
P  
4= X  
Overcall  
P  
5= X  
Overcall  
P  
5= X  
Overcall  
P  
5= X  
Overcall  
P  
5= X  
Overcall  
P  
5= X  
Overcall  
P  
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System after Our 1 Open

 

System after Our 1 Open

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System after Our 1 Open

1

X
1
Overcall
2
Overcall
 
2
Overcall
 
2
Overcall
 
2 Overcall  
2
Overcall
 
3
Overcall
 
3
Overcall
 
3
Overcall
 
3
Overcall
 
Higher
Overcall
 
P 1=

 

X
Overcall  
P  
2=

 

X
Overcall  
P  
2= X  
2= Overcall  
2= P  
2=  Preemptive; 4+
         (no Limit Raise values)
         ----------------------------------
         GF+; 4+ ;
       
 no Short suit
         --------------------
         GF+;
Exactly 2 cards in ;
         Balanced; no 5 card suit;
         no XX or XXX suit
X  
Overcall  
P  
3=  Limit Raise; 4+ ;
         no Game Force values;
         Short in or
         ----------------------
        
Slam try; 4+ ;
         no Game Force values;
         Short in or
X  
Overcall  
P  
3=  Limit raise; 4+ ;
         no Game Force values;
         Short in
         ---------------
         Slam try; 4+ ;
         Short in
X  
Overcall  
P  
3=  Limit raise; 4+ ;
         no Game Force values;
         xx in some suit (no Short suit)
X  
Overcall  
P  
3=  Limit raise (not better);
         4+ ; No Short or xx Suit;
X  
Overcall  
P  
3RKC (no Short Suits) X  
Overcall  
P  
4= X  
Overcall  
P  
4= X  
Overcall  
P  
4= X  
Overcall  
P  
4= X  
Overcall  
P  
4= X  
Overcall  
P  
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System after Our 1 Open
1

X

2 Capp
2 Landy or
      Ripstra
 
2 Crash  
2 Natural  
2 Xfer  
2 Capp or
      Ripstra
 
2 Crash  
2 Natural  
2 Natural  
2 Natural  
2 Unusual  
   

P

2=  5   5 ; pre-emptive
         -----------
         5+
 4 ; no 4 ; any strength hand
         -------------
         4
 5 ; no game hope; better than
         -------------
         4
 4 ; no 4 or 5 ; any strength hand
         ------------------
         4
  0 to 3 , not 4333; no game hope
         -----------
         0 to 3
 4 ; not 3433; no game hope
         0 to 3
 4 ; no 3+ ; any strength hand       
         ------------------

         One-suited in ; Game Invite (only)
         -----------------------
         One-suited in (no 4+ other);
         Game Force; no Strong Slam interest
2=  One-suited in ; no 4 bid
         -----------------------
         5+ ; 4 ; any hand with some game hope (or more)
         -------------
         4
; 6+ ; any strength hand
         -------------
         4
 5 ; some game hope (or more)
         -------------
         0-3
 5 ; no 4+  some game hope (or more)
         -----------
        
One-suited in ; Game Invite (only)
         -----------------------
         Game Force; Strong Slam Interest
 
2=  Forcing a 2 rebid if next hand passes:
         ----------------------------------------------------------
         One-suited in ; no 4 bid
         ------------------------

         6+ ; 4 , 4 , or 4  ; no game hope
         -----------
         4+
 0 to 3 ;
 
2  
2=  One-suited in ; Preemptive
         -----------------------
         One-suited in ; Game Force;
                                         no Strong Slam interest
 
3=  One-suited ; Pre-emptive
         -------------------
         One-suited in ; Game Force;
                                         no Strong Slam interest
 
3=  5 and 5 ;
         Game Invite or better
 
3=   3154, 3145, or 4144;
          ;
          -----------------------------
          3154, 3145, or 4144;
 
3=  1354, 1345, or 1444;
          ;
          ----------------------------
         1354, 1345, or 1444;
 
3=  Sign-off
4
4=  One-suited in ; no Slam Interest
         ------------------------
         One-suited in ; Slam values if controls OK
4=  One-suited in ; Pre-emptive
         -------------------------------------------
         One-suited in ; Slam values if controls OK
4=  Quantitative NT Raise;
         3244 or 2344; strength mostly in and
4=  Quantitative NT Raise;
         3244 or 2344; strength not mostly in and
 
 
 

 

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System after X of 2 Response to 1

2

X

P= 

XX=

 

 

 
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System after Overcall of  2 Response to 1

2

 2

2

 

 

 
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System after P of  2 Response to 1
2 4   4
         -----------

         3   4
         -----------

         3   3
         -----------

         3   2 ; 4  4 or
                          5
  3  
        
-----------
         2   4 or (rarely) 5
         -----------
        
2  3
P System If X of Our Sequence
1  2  2
 
System If Overcall of Our Sequence
1  2  2
System If P of Our Sequence
1  2  2
2 3   3
        
-----------
         3
  2 ; 3  5

        
-----------
        

         4   3
P  
 
System If P of Our Sequence
1  2  2
2=  4   2
         -----------

         3   2 ; 4  4 or 3  5
P  
 
System If P of Our Sequence
1  2  2
     
 
 
     
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System after P of Our Sequence 1  2  2

2=  No game hope:
         -------------------
         5   5
         -----------
         5   4
         -----------
         5   4
         -----------
         4   5 ;
         better than
         -----------
         4   3 ;
         not 4333
         -----------         
         3   4 ;
         not 3433
         -----------
        

X

XX=   
 P =     
2=  
         
 
 
Overcall    
 
 

P

P =  4   4
         -----------
         3   4
         -----------
         2   4
         -----------
         2   3
         -----------
       
 2
  4
Responder will Pass
or (maybe) compete;
Opener may compete
later if has 4
2=  3   2 ;
         3
  5 or 3  5  
P  P =  4   3 ;
         4
  2
2=  3   4 ;
         4
  2
2 3   2 ;
         4
  4
P  
 
2=  Forcing; fewer than 4 ; 4
         (never 3433 without game hope)
System if X of Our Sequence
1
  2  2  2
System if Overcall of Our Sequence
1  2  2  2
System if P of Our Sequence
1  2  2  2
2=  4 System if X of Our Sequence
1  2  2  2
System if Overcall of Our Sequence
1  2  2  2
System if P of Our Sequence
1  2  2  2
3=  Forcing Game Invite (not better);
         One-suited in (no other 4+ suit)
        
System if X of Our Sequence
1  2  2  3
System if Overcall of Our Sequence
1  2  2  3
System if P of Our Sequence
1  2  2  3
3 System if X of Our Sequence
1  2  2  3
System if Overcall of Our Sequence
1  2  2  3
System if P of Our Sequence
1  2  2  3
3= System if X of Our Sequence
1  2  2  3
System if Overcall of Our Sequence
1  2  2  3
System if P of Our Sequence
1  2  2  3
3= System if X of Our Sequence
1  2  2  3
System if Overcall of Our Sequence
1  2  2  3 
System if P of Our Sequence
1  2  2  3   
3= 24   4
        
-----------
         3   4

         -----------

         3   2
         -----------

         2   4 or (rarely) 5
         -----------
        
2  3

2=  5   5 ; pre-emptive
         -----------
         5+
 4 ; no 4 ; any strength hand
         -------------
         4
 5 ; no game hope; better than
         -------------
         4
 4 ; no 4 or 5 ; any strength hand
         -----------
         0 to 3
 4 ; no 4+ ; any strength hand
         ------------------
         4
  0 to 3 , not 4333; no game hope        
         ------------------

         One-suited in ; Game Invite (only)
         -----------------------
         One-suited in (no 4+ other);
         Game Force; no Strong Slam interest

System if Overcall of Our Sequence
1  2  2  3   
System if P of Our Sequence
1  2  2  3 
4= System if X of Our Sequence
1  2  2  4
System if Overcall of Our Sequence
1  2  2  4
System if P of Our Sequence
1  2  2  4
4= System if X of Our Sequence
1  2  2  4
System if Overcall of Our Sequence
1  2  2  4   
System if P of Our Sequence
1  2  2  4 
4= System if X of Our Sequence
1  2  2  4
System if Overcall of Our Sequence
1  2  2  4 
System if P of Our Sequence
1  2  2  4   
4= System if X of Our Sequence
1  2  2  4
System if Overcall of Our Sequence
1  2  2  4
System if P of Our Sequence
1  2  2  4
4= System if X of Our Sequence
1  2  2  4
System if Overcall of Our Sequence
1  2  2  4
System if P of Our Sequence
1  2  2  4
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System after X of Our Sequence 1  2  2  2

XX=
 P =
2=
3=
3=
3=
3=
3=
4=
4=
4=
4=
4=
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System after Overcall of Our Sequence 1  2  2  2

2=
2=
3=
3=
3=
3=
3=
4=
4=
4=
4=
4=
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System after P of Our Sequence 1  2  2  2

2=
3=
3=
3=
3=
3=
4=
4=
4=
4=
4=
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System after X of Our Sequence 1  2  2

3=
3=
3=
3=
3=
4= 3   3 ; 3   2 ; 2   3
4=
4=
4=
4=
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System after Overcall of Our Sequence 1  2  2

2=
2=  
3=  
3=  
3=
3=
3= 3   3 ; 3   2 ; 2   3
4=
4=
4=
4=
4=
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System after P of Our Sequence 1  2  2

 P =  0 to 4 ; 4 ;
         no game hope
         (never 3433)
Either partner may (rarely) compete at 3 level
2 =  4 ; 0 to 3 ;
         no game hope
         (never 4333)

X

Either partner may (rarely) compete at 3 level

P

 P =  3 ; 3
Either partner may (rarely) compete at 3 level
2=  2 ; 3 ;
        
4 ; 4
P
 
2=  4 ; 3 ; 3 ; 3
     
2=  
3=  
3=  
3=  
3=
3= 2=  5   5 ; pre-emptive
         -----------
         5+
 4 ; no 4 ; any strength hand
         -------------
         4
 5 ; no game hope; better than
         -------------
         4
 4 ; no 4 or 5 ; any strength hand
         -----------
         0 to 3
 4 ; no 4+ ; any strength hand
         ------------------
         4
  0 to 3 , not 4333; no game hope        
         ------------------

         One-suited in ; Game Invite (only)
         -----------------------
         One-suited in (no 4+ other);
         Game Force; no Strong Slam interest
4= 3   3 ; 3   2 ; 2   3
4=
4=
4=
4= q
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System after X of Our Sequence 1  2  2

XX=
 P =
2=
3=
3=
3=
3=
3= 2=  5   5 ; pre-emptive
         -----------
         5+
 4 ; no 4 ; any strength hand
         -------------
         4
 5 ; no game hope; better than
         -------------
         4
 4 ; no 4 or 5 ; any strength hand
         -----------
         0 to 3
 4 ; no 4+ ; any strength hand
         ------------------
         4
  0 to 3 , not 4333; no game hope        
         ------------------

         One-suited in ; Game Invite (only)
         -----------------------
         One-suited in (no 4+ other);
         Game Force; no Strong Slam interest
4=
4=
4=
4=
4=
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System after Overcall of Our Sequence 1  2  2

   
   
3=  
3=
3=
3=
4=
4=
4=
4=
4=
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System after P of Our Sequence 1  2  2

 P =  5   5 ; no game hope
         -----------
         5
 4 ;  no game hope
         -----------
         4
 5 ; no game hope; better than
         -------------
         4
 4 ; no  game hope
         -----------
         4
  0 to 3 (not 4333); no game hope        
         ------------------

         0 to 3
 4 ; no 4+ ; any strength hand
         ------------------
         One-suited in ; Game Invite (only)
         -----------------------
         One-suited in (no 4+ other);
         Game Force; no Strong Slam interest
3  4 ; no 4+ ; any strength hand
2=  
3=  
3=  
3=  
3=
3= 3   2
        
-----------
        
4   2 ; Mini
4= 3   3 ;
3
  2 ;
2
  3
4=
4=
4=
4=
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System after X of Our Sequence: 1  2

2

X

P= 

XX=

 

 

 
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System after Overcall of Our Sequence: 1  2

2

X

P= 

XX=

 

 

 
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System after P of Our Sequence: 1  2
2=  O
2=
2=
3=
3=
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System after X of Our Sequence: 1  2  2

X

P= 

XX=

 

 

 
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System after Overcall of Our Sequence: 1  2  2

2

P= 

XX=

 

 

 
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System after P of Our Sequence: 1  2  2
2=  One-suited in ; Forcing
         (no 4 response to 4 originally)
 
2=  One-suited in ; Game Invite (only)  
3=  
3=  
3=  
3=  
3=  
4=  
4=  
4=  
4=  
2=  Forcing a 2=ebid if next hand passes:
         ----------------------------------------------------------
        
         -----------------------
         5+ ; 4 ; any hand with some game hope
         -------------
         4
; 5+ ; any strength hand
         -------------
        
One-suited in ; Game Invite (only)
         -----------------------
         Game Force; Strong Slam Interest
4=
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System after X of 2 Response to 1

2

X

P= 

XX=

 

 

 
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System after Overcall of  2 Response to 1

2

 2

2

 

 

 
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System after P of  2 Response to 1
24   4
         -----------

         3   4
         -----------

         3   3
         -----------

         3   2 ; 4  4 or
                          5
  3  
        
-----------
         2   4 or (rarely) 5
         -----------
        
2  3
P System If X of Our Sequence
1  2  2
 
System If Overcall of Our Sequence
1  2  2
System If P of Our Sequence
1  2  2
2 3   3
        
-----------
         3
  2 ; 3  5
        
-----------
        

         4   3
P  
 
System If P of Our Sequence
1  2  2
2=  4   2
         -----------

         3   2 ; 4  4 or 3  5
P  
 
System If P of Our Sequence
1  2  2
     
 
 
     

 

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System after Our 2 Open
2 X        
2 Bid        
2 P        

 

 

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System after Our 2 Open
2

 

 

 

 

 

 



2

 

X

If  X is for take-out:

P =  6
+ or
        5 good ;
        X or 

System for and after all bids except a P is the same as if the X were a P

Bid
With a weak 2 equivalent,
X a 2 bid and P any other bid.

Et Cet.

With any other hand:
xx=  op has the bid the denomination
       you would have bid if the prior
       bidding been 2  2  P 

System after  Bid

P  P =  weak 2 equivalent; 3+
         or
doubleton honor in

Et Cet.

2 weak 2 equivalent; no 3+ ;
         no doubleton honor in

Et Cet.

System for/after all bids except P or 2 is the
same as
after the bidding: 2  P  2  P
If  X shows :

Bid

P

2=  no 4+ ;
         no game hope
         if
 
2= a weak
         2
  equivalent
X  P =  weak 2 equivalent

Et Cet.

=  we

 

System for/after all bids except P or xx is the
same
as after the bidding: 2  P  2  P
Bid
P
 P =  weak 2 equivalent
2 GF: 445v, 4441, 4414, 44v5, 4144,
         4v54, 4v45, 1444, v454, or v445

System
after 2

2=  GF: 3244, 2344, 2254 or 2245;
         an A, a K, or a Qx in
and
System
after 2
3=  GF:  5+ ; not 2245; no 5+ ;
         an A or K in
any 2/3 card suit
System
after 3
3=  GF:  5+ ; not 2254; no 5+ ;
         an A or K in any 2/3 card suit
 
3 GF:  1255 or v355; A or K         
3 GF:  2155, 2v65, or 2v56;
        
A or K of
 
3=  GF:    
4=     
4  
4=  2 suit ( and ) Excl RKC ()
4=  2 suit ( and ) Excl RKC ()  
4=  
2=  4+ ; no 4+;
         any strength
X  
Bid  
P    
2=   X  
Bid  
P    
3 X  
Bid
P
3 X  
Bid
P
3=   X  
Bid
P
3 X  
Bid
P
3=   X  
Bid
P
4 X  
Bid
P
4=   X  
Bid
P
4=   X  
Bid
P
4 X  
Bid
P
4 X  
Bid
P
 
 
 
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System after Our Sequence 2  2  2
2

 

 

 

 

 

 

 


 

X

If  X shows : Bid

Et Cet.

System after  Bid

P  

Et Cet.

 

Et Cet.

System for/after all bids except P or
If X shows

Bid

P

 P =  very weak with 4 ; or, weak with 3 and not 4+-4+ in both minors

Et Cet.

2=  relay; no 4+ ;
         not weak with
         3 unless also
         with 4+ in both
         minors; no 4+ ;
X  
Bid  
P 3good 18 to bad 21 HCP;
        
44x4
System
after 3
3 good 18 to bad 21 HCP;
         444x;
mini
 
3 good 18 to bad 21 HCP;
         444x; maxi; poor
quality
 
3 good 18 to bad 21 HCP;
         444x;
maxi; good quality
 
3=  good 6+ or very
         good 5+
X  
Bid
P
3 X  
Bid
P
3=   X  
Bid
P
3 X  
Bid
P
3=   X  
Bid
P
4 X  
Bid
P
4=   X  
Bid
P
4=   X  
Bid
P
4 X  
Bid
P
4 X  
Bid
P
 
 
 
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System after Our Sequence 2  2  2  2  3
3

 

 

 

 

 

 

 


 

X

If  X shows : Bid

Et Cet.

System after  Bid

P  

Et Cet.

 

Et Cet.

System for/after all bids except P or
If X shows

Bid

P

3=  relay; invite+;
         no 4+ ; no 4+
 
X
Bid
P 3good 18 to bad 21 HCP;
        
44x4; mini
   
   
3=  relay; invite+;
         no 4+ ; no 4+
 
X  
Bid
P
3 X  
Bid
P
3=  sign off X  
Bid
P
4 X  
Bid
P
4=   X  
Bid
P
4=   X  
Bid
P
4 X  
Bid
P
4 X  
Bid
P
 
 
 
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System after Our Sequence 2  2  2  2  3
3

 

 

 

 

 

 

 


 

X

If  X shows : Bid

Et Cet.

System after  Bid

P  

Et Cet.

 

Et Cet.

System for/after all bids except P or
If X shows

Bid

P

3=  relay; invite+;
         no 4+ ; no 4+
 
X
Bid
P 3good 18 to bad 21 HCP;
        
44x4; mini
   
   
3=  relay; invite+;
         no 4+ ; no 4+
 
X  
Bid
P
3 X  
Bid
P
3=  sign off X  
Bid
P
4 X  
Bid
P
4=   X  
Bid
P
4=   X  
Bid
P
4 X  
Bid
P
4 X  
Bid
P
 
 
 
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System after Our Sequence 2  2  2  2  3
3

 

 

 

 

 

 

 


 

X

If  X shows : Bid

Et Cet.

System after  Bid

P  

Et Cet.

 

Et Cet.

System for/after all bids except P or
If X shows

Bid

P

3=  relay; invite+;
         no 4+ ; no 4+
 
X
Bid
P 3good 18 to bad 21 HCP;
        
44x4; mini
   
   
3=  relay; invite+;
         no 4+ ; no 4+
 
X  
Bid
P
3 X  
Bid
P
3=  sign off X  
Bid
P
4 X  
Bid
P
4=   X  
Bid
P
4=   X  
Bid
P
4 X  
Bid
P
4 X  
Bid
P
 
 
 
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System after Our Sequence 2  2  2  2  3
3

 

 

 

 

 

 

 


 

X

If  X shows : Bid

Et Cet.

System after  Bid

P  

Et Cet.

 

Et Cet.

System for/after all bids except P or
If X shows

Bid

P

3=  relay; invite+;
         no 4+ ; no 4+
 
X
Bid
P 3good 18 to bad 21 HCP;
        
44x4; mini
   
   
3=  relay; invite+;
         no 4+ ; no 4+
 
X  
Bid
P
3 X  
Bid
P
3=  sign off X  
Bid
P
4 X  
Bid
P
4=   X  
Bid
P
4=   X  
Bid
P
4 X  
Bid
P
4 X  
Bid
P
 
 
 
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System after Our Sequence 2  2  2
2

 

 

 

 

 

 

 


 

X

If  X shows Bid

Et Cet.

System after  Bid

P  

Et Cet.

 

Et Cet.

System for/after all bids except P or
If X shows

Bid

GF:  2254 or 2245;
         a "stop"
or ;
         a "stop" or a Qx in the other M

P

3 X
Bid
P
3 X  
Bid
P
3=   X  
Bid
P
3 X  
Bid
P
3=   X  
Bid
P
4 X  
Bid
P
4=   X  
Bid
P
4=   X  
Bid
P
4 X  
Bid
P
4 X  
Bid
P
 
 
 
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System after Our Sequence 2  2  2  3
3

 

 

 

 

 

 

 


 

X

If  X shows : Bid

Et Cet.

System after  Bid

P  

Et Cet.

 

Et Cet.

System for/after all bids except P or
If X shows

Bid

P

3=    relay; invite+;
         no 4+
 relay; invite+  
X
Bid
P 3good 18 to bad 21 HCP;
        
44x4;
   
   
3=   X  
Bid
P
3 X  
Bid
P
3=   X  
Bid
P
4 X  
Bid
P
4=   X  
Bid
P
4=   X  
Bid
P
4 X  
Bid
P
4 X  
Bid
P
 
 
 
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System after Our Sequence 2  2  3
3

 

 

 

 

 

 

 


 

X

If  X shows : Bid

Et Cet.

System after  Bid

P  

Et Cet.

 

Et Cet.

System for/after all bids except P or
If X shows

Bid

GF:  5+ ; no 4+ ; no 4+
         an A or a K in any 2/3 card
         suit except for, maybe, only
         one  suit with Qx or Qxx

P

3=  no 4+  
3=  4+ X  
Bid
P
3=  v, sing, or xx X  
Bid
P
3=   X  
Bid
P
4 X  
Bid
P
4=   X  
Bid
P
4=   X  
Bid
P
4 X  
Bid
P
4 X  
Bid
P
 
 
 
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System after Our Sequence 2  2  3
3

 

 

 

 

 

 

 


 

X

If  X shows Bid

Et Cet.

System after  Bid

P  

Et Cet.

 

Et Cet.

System for/after all bids except P or
If X shows

Bid

GF:  5+ ; 4 ; not 2245
         an A or a K in any 2/3 card
         suit except for, maybe, only
         one  suit with Qx or Qxx

P

3=   X
Bid
P
3 X  
Bid
P
3=   X  
Bid
P
4 X  
Bid
P
4=   X  
Bid
P
4=   X  
Bid
P
4 X  
Bid
P
4 X  
Bid
P
 
 
 
Back to Top

System after Our Sequence 2  2  3
3

 

 

 

 

 

 

 


 

X

If  X shows Bid

Et Cet.

System after  Bid

P  

Et Cet.

 

Et Cet.

System for/after all bids except P or
If X shows

Bid

GF:  5+ ; 4 ;
         an A or a K in any 2/3 card
         suit except for, maybe, only
         one  suit with Qx or Qxx

P

3=     X
Bid
P
3=   X  
Bid
P
4 X  
Bid
P
4=   X  
Bid
P
4=   X  
Bid
P
4 X  
Bid
P
4 X  
Bid
P
 
 
 
Back to Top

System after Our Sequence 2  2  3
3

 

 

 

 

 

 

 


 

X

If  X shows Bid

Et Cet.

System after  Bid

P  

Et Cet.

 

Et Cet.

System for/after all bids except P or
If X shows

Bid

GF:  5+ ; 4 ; not 2245
         an A or a K in any 2/3 card
         suit except for, maybe, only
         one  suit with Qx or Qxx

P

3=   X
Bid
P
3 X  
Bid
P
3=   X  
Bid
P
4 X  
Bid
P
4=   X  
Bid
P
4=   X  
Bid
P
4 X  
Bid
P
4 X  
Bid
P
 
 
 

 

 

 

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Our Slam Conventions
 
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Our Carding
 
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Their Opening Bids
1    
2    
2    
2    
2    
2    
3    
3    
3    
3    
3    
4    
4    
4    
4    
4    
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RKC

 

 

 



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