© Copyright 2004, 2005 by David Mervin Key
Stuckey
1
Open 1
Open 1
Open
1
Open
1 Open
2
Open
2
Open 2
Open 2
Open
2
Open
3 Open
3 Open
3
Open
3
Open 3 Open
4 Open
4 Open
4 Open
4
Open 4
Open
Defense to:
1 Open 2
Multi 1
Overcall 1
Overcall 1
Overcall
Opening bids by unpassed hand:
Opening bid of 2= 19+ to 21- HCP: any 4333, 4432, or 4441 if
all of the short suits are Jxx+, Qx+, or a singleton A , K, or Q; or,
any
5332
if the 5 card suit is weak
and the other suits are stopped.
Go
to responses to a
2
open.
Opening bid of 2= 19+ to 21- HCP:
any 4333, 4432, or 4441 if one or more of the short suits is not
Jxx+, Qx+, or a singleton A, K, or Q OR
23+ to 25- HCP or 27+ to ? HCP; any 4333, 4432, or 4441 OR
5+ to 11- HCP (varies with vulnerabilities);
good 6 or very good 5 card heart suit.
Go to responses to a 2 open.
Opening bid of 2= 21+ to 23- HCP or 25- to 27+ HCP;
any 4333. 4432, or 4441 OR
any GF hand or 21+ to ? HCP; a 5+ card suit; no 3N open.
Go to responses to a 2 open.
Opening bid of 2= mini-Flannery: 5+ to 11- HCP (varies with
vulnerabilities); 4 spades,
5 hearts or 5 weak spades, 5
hearts.
Go to responses to a 2 open.
Opening bid of 2= 5+ to 11- HCP (varies with vulnerabilities);
good 6 or very good 5 card spade suit.
Go to
responses to
a 2
open.
Opening bid of 2= 21+ to 23- HCP or 25- to 27+ HCP;
any 4333. 4432, or 4441 OR
any GF hand or 21+ to ? HCP; a 5+ card suit; no 3N open.
Responses to
2
open by unpassed hand
if no intervening double or overcall:
2= 0-1 controls.
Go to sequences after a 2 response to a 2 open.
2= 2 controls.
Go to sequences after a 2 response to a 2 open.
2= ne A and 1
Go to sequences after a 2 response to a 2 open.
2= 3 controls being: 3 Ks or an A and a K in different suits.
Go to sequences after a 2N response to a 2 open.
3= o
Go to sequences after a 3 response to a 2 open.
3= p K
Go to sequences after a 3 response to a 2 open.
3. KOKISH
2§ |
2¨ |
= |
0 or 1 control |
2© |
2ª |
= |
STRONG 2 bid in © or Balanced hand 2ª FORCED |
2N |
= |
25+ HCP, balanced and FORCING | |
3§ |
= |
Natural, Forcing, § + © ( 5©+-4§+ ) | |
3¨ |
= |
Natural, Forcing, ¨ + © ( 5©+-4¨+ ) | |
3© |
= |
6+© (FORCING) | |
3ª |
= |
5+© -4+ª | |
3N |
5© and 24-26 HCP; Non-forcing |
Sequences after a 2 response to a 2 open.
2= 21+ to 23+ HCP or 25+ to 27- HCP: any 4333, 4432,
or 4441 with 4 hearts, but only if, also, one or more of the
short suits is not Jxx+, Qx+, or a singleton A, K, or Q OR
21+ to ? HCP; 5+ hearts; no longer or better spades;
no longer and better minor; no 2 or 3 rebid.
2= 4+ spades; no spade K; no spade stop; no 4 hearts.
2= 4+ spades, the spade K, or a spade stop; no 4+ hearts.
P= 5
3= s
3= p K
3= GF+: 4+ hearts; at least a control, 4+ HCP, a void,
a singleton, or two doubletons.
3= h {
3= splinter: 4441, ;
3= 5
4= splinter: 4441;
4= splinter: 4414
4= 4+ hearts; no control; no 4+ HCP; no void;
no singleton; no 2 doubletons.
4= asks for a Q spade Q or spade doubleton.
4= Q of spades; 3+ spades or spade doubleton.
4= Q of spades; doubleton club.
4= doubleton Q of spades; doubleton diamond.
4= asks for specific minor Q.
4= s: 1
4= 5
5= 4
5= p K
2= 21+ to 23+ HCP or 25+ to 27- HCP: any 4333, 4432,
or 4441 with 4 spades and not 4 hearts, but only if, also,
one or more of the short suits is not
Jxx+, Qx+, or a singleton A, K, or Q OR
21+ to ? HCP; 5+ spades; no longer and better suit;
no 2 or 3 rebid.
4= 4+ spade; no 4+ HCP; no void;
no singleton; no 2 doubletons.
2= 21+ to 23- HCP: any 4333, 4432, or 4441 if all of the short suits are Jxx+, Qx+, or a singleton A , K, or Q; or, any 5332 if
the 5 card suit is relatively weak, the other suits are stopped and
a suit bid does not appear to be better.
3= 21+ to 23+ HCP or 25+ to 27- HCP: 3244 or 2344
if a short suit is not Jx+ and Jxx+; or,
4144 if singleton is not an A, K, or Q OR
2
3= 21+ to 23+ HCP; o
3= 2
3= 2
3= 25+ to 27- HCP; any 4333, 4432, or 5332 if short suits are
Jxx+ or Jx+; or, any 4441 if singleton is an A, K, or Q; or,
any 5332 if short suits stopped and suit bid not better.
Opening bid of 2= 19+ to 21- HCP:
any 4333, 4432, or 4441 if one or more of the short suits is not
Jxx+, Qx+, or a singleton A, K, or Q OR
23+ to 25- HCP or 27+ to ? HCP; any 4333, 4432, or 4441 OR
5+ to 11- HCP (varies with vulnerabilities);
good 6 or very good 5 card heart suit.
Responses to
2 open by unpassed hand
if no intervening double or overcall:
no 4+ hearts; no sign-off facing a weak 2 open.
Go to sequences after a 2 response to a 2 open.
2= 4+ hearts; no 4+ spades; any value hand;
no sign-off facing a weak 2 open.
Go
to sequences after
a 2
response to a 2
open.
2= 4+ hearts; no 4+ spades; any value hand;
no sign-off facing a weak 2 open.
Go to sequences after a 2 response to a 2 open.
3= sign-off facing a weak 2 open; 1
Go to sequences after a 3 response to a 2 open.
3= sign-off facing a weak 2 open; 1
Go to 3 response and rebids after 2 open.
3=
Go to 3 response and rebids after 2 open.
3=
Go to 3 response and rebids after 2 open.
3= SO
Go to 2N response and rebids after 2 open.
4=
4=
4= 7+
4=
4=
Sequences after a 2 response to a 2 open.
2= no game hope game facing a weak 2 open;
no 4+ hearts; no suit sign-off facing a weak 2 open.
P= 5+ to 11- HCP (varies with vulnerabilities);
good 6 or very good 5 card heart suit.
2= 19+ to 21- HCP; {xx}344 or x444.
P= 6+ bad spades; 0-xx hearts; no 4+ minor.
2= xfer sign-off: 4-5 spades; 1-2 hearts; no 4+ minor.
P = forced.
3= 4+ diamonds, no 4+ any other suit.
3= 444x 434{xx}, 4{xx}43, 4x44, 344{xx},
{xx}443, or x444.
P = 4+ spades, 0 to 2- HCP.
3= 4+ diamonds; no other 4+ suit;
spade or club stop, no heart stop.
Et cetera.
3= 4+ diamonds; no other 4+ suit;
club stop, no heart stop.
Et cetera.
3= 4+ diamonds; no other suit stopped.
3= 4 spades; 5+ diamonds
3= 4
2= 19+ to 23- HCP; 2
3= 2
3= 2
3= g 4
3= g 4
3= sign-off to play.
Sequences after a 2 response to a 2 open.
2= 4+ hearts; no 4+ spades; any value hand;
no sign-off facing a weak 2 open.
2= 19+ to 21- HCP; .
Sequences after a 2 response to a 2 open.
2= 4+ hearts; no 4+ spades; any value hand;
no sign-off facing a weak 2 open.
3= 2
Opening bid of 2= 5+ to 11- HCP (varies with vulnerabilities);
4 spades, 5 hearts or 5 weak spades, 5 hearts.
Responses to
2
open by unpassed hand
if no intervening double or overcall:
Opening bid of 2= 5+ to 11- HCP (varies with vulnerabilities);
good 6 or very good 5 card spade suit.
Responses to
2
open by unpassed hand
if no intervening double or overcall:
Opening bid of 2= 1
9+ to 21- HCP: any 4333, 4432, or 4441 if
all of the short suits are Jxx+, Qx+, or a singleton A , K, or Q; or,
any 5332 if the 5 card suit is weak and the other suits are stopped.
Responses to
2
open by unpassed hand
if no intervening double or overcall:
3= Keyppet (modified puppet Stayman - he he ):
Go to sequences after a 3 response to a 2 open.
3= 2
Go to sequences after a 3 response to a 2 open.
3= xfer: 5+ spades; 0-2 hearts.
Go to sequences after a 3 response to a 2 open.
3= forces a 3 rebid.
Go to sequences after a 3 response to a 2 open.
3= 1
Go to sequences after a 3 response to a 2 open.
4= 4
Go to sequences after a 4 response to a 2 open.
4= 2
Go to sequences after a 4 response to a 2 open.
4= 5
Go to sequences after a 4 response to a 2 open.
4=
Go to sequences after a 4 response to a 2 open.
4= 1
Go to sequences after a 4 response to a 2 open.
2 3= Keyman (modified Stayman - he he ):
4+ spades, 2-4 hearts, no 5+ clubs. OR
0-3 spades, 2-4 hearts, no 5+ clubs.
Sequences after a 3 response to a 2 open.
3= 2-3 hearts; 4-5 spades.
3= 4+ spades, 2-4 hearts or 3 spades, 0-4 hearts.
3= 3 spades; 2-3 hearts.
P= no game hope; 5+ spades; 3-4 hearts.
3= sign-off: s.
4= 5+ spades; club cue (A or K).
4= sign-off: 5+ spades; 3-4 hearts
3= 2 spades; 3 hearts.
P= no game hope; 5+ spades; 3 hearts.
4= 4 spades; 2 hearts; 3 diamonds; .
4= s 4 spades; 5+c
4= maxi: 4333
4= 4333, mini
3= P/C: 0-3 spades; 5+ hearts.
3= 3-4 spades; 2 hearts.
P= no slam hope; 5+ hearts
3= P h
4= 4
3= 4 hearts (maybe 4 spades too) or 5 hearts, 2-3 spades.
3= slam try relay: 4+ heart support.
3= club and diamond cue (A or K).
4= diamond cue (A or K); no club cue available.
4= spade cue (A or K); no other cue available.
4= sign-off; no slam hope.
3= sign-off (unless opener has 4 spades): 4 spades;
no 4+ hearts.
P= sign-off: no 4 spades.
4= sign-off.
4= slam try relay: 4 spades; 4+ clubs.
4= slam try relay: 4 spades; 4+ diamonds; no 4-5 clubs.
4= sign off: 4+ heart support.
3= 5 spades; 2-3 hearts
3= sign-off: 0-2 spades; 2-4 hearts; no slam hope.
4= 5
4= 2
4= 5
4= sign-off: 3+ spades; 2-4 hearts.
3= 5 spades, 3 hearts.
4= 4
4= 2
4= 5
4=
4= 1
2 3= 2
Sequences after a 3 response to a 2 open.
3= 3 hearts; 2-3 spades.
P= no game hope: 0-3 spades; 5+ hearts.
3= game try+: 0-3 spades; 5+ hearts.
3= game try+: 4+ spades; hearts; 5+ hearts.
P= 3 spades; 2 hearts.
4= 4
4= 2
4= 5
4=
4= 5+spades; 4 hearts;
3= x
3= 1
4= 4
4= 2
4= 5
4=
4= 1
2 3= 0-3 spades; 5+ heart.
Sequences after a 3 response to a 2 open.
2 3= 0-1 spades, 4-5 hearts, 4-4 minors OR
.
Sequences after a 3 response to a 2 open.
3= forced.
4= slam try: one-suited in clubs.
4= 2
4= 5
4=
4= slam try: one-suited in diamonds.
4= 5
4=
4= RKC in diamonds.
Go to sequences after RKC.
4= RKC in clubs.
Go to sequences after RKC.
2 3= 4441, 445v, 4415. 44v5, 4144, 1444.
Sequences after a 3 response to a 2 open.
4= 4-5 clubs.
4= 2
4= 5
4=
4= 4-5 diamonds, no 4-5 clubs.
4= 5
4=
4= 4-5 hearts, no 4-5 minor.
4=
4= 4-5 spades, no 4-5 any other suit.
P= 4+ spades; no slam hope.
4= sign-off: no 4-4+ fit; no slam hope.
Defense vs. 1N open (Crashkey he he)
1N X= 2 suits same Color: one of the suits may have 4 cards
only if has relatively good values or if the hand has extra values
Go to responses and rebids after 1N X P.
Go to responses and rebids after 1N X XX.
1N 2= 2 suits same RAnk; one of the suits may have 4 cards
only if it has relatively good values or the hand has extra values.
Go to responses and rebids after 1N 2 P.
1N 2= 2 suits same SHape; one of the suits may have 4 cards
only if it has relatively good values or the hand has extra values.
Go to responses and rebids after 1N 2 P.
1N 2= 5+
hearts; no 5+ side suit; no 4 card side suit unless it
does not have relatively good values and unless, also, the hand
does not have extra values.
Go to responses and rebids after 1N 2 P.
1N 2= 5+ spades; no other 5+ suit; no 4 card side suit unless it
does not have relatively good values and unless, also, the hand
does not have extra values.
Go to responses and rebids after 1N 2 P.
1N 2N= preemptive: 6+ spades, 4 hearts or 6+ hearts, 4 spades.
Go to responses and rebids after 1N 2N P.
1N 3= one-suited: not solid 6+ clubs, scattered values.
Go to responses and rebids after 1N 3 P.
1N 3= one-suited: not solid 6+ diamonds, scattered values.
Go to responses and rebids after 1N 3 P.
1N 3= preemptive; good 6+ hearts; no 4+ spades.
Go to responses and rebids after 1N 3 P.
1N 3= preemptive; good 6+ spades; no 4+ hearts.
Go to responses and rebids after 1N 3 P.
1N X= 2 suits same Color.
Responses and rebids after 1N X P.
P 2= fewer than 7 black cards: more clubs than spades or
same number of clubs as spades but not 3 of each with better
spades; no invitational values except, maybe, if the crasher has
a good fit or extra values.
Go to responses and rebids after 1N X P 2 P.
P 2= fewer than 7 red cards: more diamonds than hearts or
same number of diamonds as hearts but not 3 of each with better
hearts; no invitational values except, maybe, if the crasher has
a good fit or extra values.
Go to responses and rebids after 1N X P 2 P.
P 2= fewer than 7 red cards: more hearts than diamonds or
3 of each with better hearts; no invitational values except, maybe,
if the crasher has a good fit or extra values.
Go to responses and rebids after 1N X P 2 P .
P 2= fewer than 7 black cards: more spades than clubs or
3 of each with better spades; no invitational values except, maybe,
if the crasher has the red suits or extra values.
Go to responses and rebids after 1N X
P
2
P.
P 2N= one-suited: any value hand; a good 7+ card any suit OR
invitational values: 2 spades and 2 hearts, 3 spades and 3 hearts,
or 4+ spades and 4+ hearts.
Go to responses and rebids after 1N X P 2N P.
P 3= fewer than 7 black cards: more clubs than spades; invitational values even if the crasher has the black suits.
Go to responses and rebids after 1N X P 3 P .
P 3= fewer than 7 red cards: more diamonds than hearts; invitational values even if the crasher has the red suits.
Go to responses and rebids after 1N X P 3 P.
P 3= fewer than 7 red cards: more hearts than diamonds;
invitational values even if the crasher has the red suits.
Go to responses and rebids after 1N X P 3 P.
P 3= fewer than 7 black cards: more spades than clubs;
invitational values even if the crasher has the black suits.
Go to responses and rebids after 1N X P 3 P.
1N X
P 2= fewer than 7 black cards: more clubs than spades or
same number of clubs as spades but not 3 of each with better
spades; no invitational values except, maybe, if the crasher has
a good fit or extra values.
P P= black suits; no 6+ spades; no extra values.
P 2= 5+ hearts; 4 better or 5+diamonds; no extra values.
P 2= 5 spades; 4 equal or better clubs; extra values OR
6+ spades; 4 equal or better clubs; no extra values.
P P = 2 spades, 2-3 clubs; no invitational values.
P 2N= 2 spades; 2-4 clubs; invitational values.
3= 5 spades; 4 equal or better clubs;
extra values.
3= 6
3= 5
3= 3
4= 0
3= 6+ spades, 4 equal or better clubs,
diamond singleton; no extra values but
game if fitter.
3= 6+ spades, 4 equal or better clubs,
heart singleton; no extra values but
game if fitter.
P 3= 0-1 spades; 3-5 clubs; no invitational values.
P 3= 4 he= 4 he
P 3= 5
P 3= invitational: 3 spades; 3 equal/better clubs.
P 2N= 5+ spades; 5+ clubs; extra values OR
6+ spades; 4 equal or better clubs; extra values.
.
P 3= 5+ clubs; 4 better spades; extra values.
P 3= 5+
diamonds, 4 better/equal hearts; extra values.
P 3= 5+
hearts; 4 good or 5+ diamonds; extra values.
1N X
P 2= fewer than 7 red cards: more diamonds than hearts or
same number of diamonds as hearts but not 3 of each with better
hearts; no invitational values except, maybe, if the crasher has
a good fit or extra values.
P P= red suits; no extra values.
P
2= 5
hearts, 4 good or 5+ diamonds; extra values.
P 2= 5+ spades; 4 good or 5+ clubs; no extra values.
P 2N= 5+ spades; 4 good or 5+ clubs; extra values.
P 3= 4 good spades; 5+ clubs; extra values.
P 3= 4 good hearts; 5+ diamonds; extra values.
1N X
P 2= fewer than 7 red cards: more hearts than diamonds or
3 of each with better hearts; no invitational values except, maybe,
if the crasher has a good fit or extra values; no 2N response.
1N X
P 2= fewer than 7 black cards: more spades than clubs or
3 of each with better spades; no invitational values except, maybe,
if the crasher has a good fit or extra values.
1N X
P 2N= one-suited: any value hand; a good 7+ card any suit OR
invitational: 3 spades, 3 hearts or 4+ spades, 4+ hearts.
P 3= has
red suits.
P
P= good 7+
clubs; no extra values or spade stop.
P 3= 4+
spades; 5+ diamonds (agreed trumps).
P 3= 4+ hearts (agreed trumps); invitational.
P 3= good 7+ spades; no extra values.
P 3N= good
7+ clubs; extra values and spade stop.
P 4= 4+
spades; 3 hearts; 4+ diamonds.
P 4= 7+
diamonds (agreed trumps).
P 4= 4+
hearts (agreed trumps).
P 3= has
black suits.
1N X
P 3= fewer than 7 black cards: 0-1 spades, 4-6 clubs;
invitational values even if the crasher has the black suits.
1N X
P 3= fewer than 7 red cards: more diamonds than hearts;
invitational values even if the crasher has the red suits.
1N X
P 3= fewer than 7 red cards: more hearts than diamonds;
invitational values even if the crasher has the red suits.
1N X
P 3= fewer than 7 black cards: more spades than clubs;
invitational values even if the crasher has the black suits.
1N X= 2 suits same color.
Responses and rebids after 1N X if next hand redoubles.
XX P= w
XX 2= w
Go to responses and rebids after 1N X P.
1N X= 2 suits same color.
Responses and rebids after 1N X if next hand bids a suit.
1N 2= 2 suits same rank.
P 2= fewer
than 7 minor cards:
more diamonds than clubs
or same number of diamonds as clubs; no invitational values except,
maybe, if crasher has the majors; no 2N response.
Go to responses and rebids after 1N 2 P 2 P.
1N 2= 2 suits same rank.
P 2= fewer than 7 major cards: more hearts than spades or
same number of hearts as spades; no invitational values except,
maybe, if crasher has the minors; no 2N response.
Go to responses and rebids after 1N 2 P 2 P.
1N 2= 2 suits same rank.
P 2= fewer than 7 major cards: more spades than hearts;
no invitational values except, maybe, if crasher has the minors;
no 2N response.
Go to responses and rebids after 1N 2 P 2 P.
1N 2= 2 suits same rank.
P 2N= one-suited: good 7+ cards in any suit; any value hand OR
a 4+ major and a 4+ minor; any value hand.
Go to responses and rebids after 1N 2 P 2N P.
1N 2= 2 suits same rank.
P 3= fewer than 7 minor cards: more clubs than diamonds;
no invitational values except, maybe, if crasher has the majors;
no 2N response.
Go to responses and rebids after 1N 2 P 3 P.
1N 2= 2 suits same rank.
P 3= fewer
than 7 minor cards:
more diamonds than clubs or
same number of diamonds as clubs; no invitational values except,
maybe, if crasher has the black suits; no 2N response.
Go to responses and rebids after 1N 2 P 3 P.
1N 2= 2 suits same rank.
P 3= fewer than 7 major cards: more hearts than spades or
same number of hearts as spades; invitational values even if crasher
has the minors; no 2N response.
Go to responses and rebids after 1N 2 P 3 P.
1N 2= 2 suits same rank.
P 3= fewer than 7 major cards: more spades than hearts;
invitational values even if crasher has the minors; no 2N response.
Go to responses and rebids after 1N 2 P 3 P.
1N 2
P 2= fewer
than 7 minor cards:
more diamonds than clubs or
same number of diamonds as clubs; no invitational values except,
maybe, if crasher has the majors; no 2N response.
P P=
P 2= 5
hearts; 4 good or 5 diamonds; no extra values.
P 2= 5 spades; 4 good clubs; extra values.
P 2N= 5+ spades; 5+ clubs; extra values.
P 3= 4 good spades; 5+ clubs; extra values.
P 3= 4
hearts; 5+ diamonds; extra values.
P 3= 5+
hearts; 4 good or 5+ diamonds; extra values.
1N 2
P 2=
1N 2
P 2=
1N 2
P 2N=
1N 2
P 3=
1N 2
P 3=
1N 2
P 3=
1N 2
P 3=
1N 2= 2 suits same rank.
Responses and rebids after 1N 2 if next hand doubles.
1N 2= 2 suits same color.
Responses and rebids after 1N 2 if next hand bids a suit.
1N 2= 2 suits same shape.
P 2= fewer
than 7 hearts plus clubs:
more hearts than clubs
or same number of hearts as clubs; no invitational values except,
maybe, if crasher has spades and diamonds; no 2N response.
Go to responses and rebids after 1N 2 P 2 P.
1N 2= 5+ hearts; no 4 card side suit except with
6+ hearts or with 5 hearts if the 4 card suit is relatively poor
in values and if, also the hand has no extra values.
Responses and rebids after 1N 2 if next hand
passes.
P P= no
other applicable bid.
P 2= forces
a
2N bid if next hand
passes unless .
P
2N= forces a
3
bid if next hand passes unless .
P 3= invitational:
3+ hearts.
P 3= forces a 3 bid if next hand passes unless .
P 3= preemptive: 3+ hearts; very limited values.
1N 2= 5+ spades; no other 5+ suit; no 4 card side suit except with 6+ spades or with 5 spades if the 4 card suit is relatively poor
in values and if, also, the hand has no extra values.
Responses and rebids after 1N
2 if next hand
passes.
P P=
no other
applicable bid.
P
2N=
forces a
3
bid if next hand passes unless .
P 3= forces
a 3
bid if next hand passes unless .
P 3= forces a 3 bid if next hand passes unless .
P 3= invitational: 3+ spades.
P 3= preemptive: 3+ spades; very limited values.
Responses and rebids after 1N 2N.
Responses and rebids after 1N P P 2.
If not playing crash in pass-out position:
1N P P X= balanced
11+ HCP.
Go to responses and rebids after 1N P P X.
1N P P 2= both
majors; neither suit may be only four cards
in
length unless it has better values than other major.
Go to responses and rebids after 1N P P 2.
1N P P 2= xfer to 2.
Go to responses and rebids after 1N P P 2.
1N P P 2= xfer to 2.
Go to responses and rebids after 1N P P 2.
Defense vs. 1N open (Crashkey he he)
1N X= 2 suits same Color: one of the suits may have 4 cards
only if has relatively good values or if the hand has extra values
Go to responses and rebids after 1N X P.
Go to responses and rebids after 1N X XX.
1N 2= 2 suits same RAnk; one of the suits may have 4 cards
only if it has relatively good values or the hand has extra values.
Go to responses and rebids after 1N 2 P.
1N 2= 2 suits same SHape; one of the suits may have 4 cards
only if it has relatively good values or the hand has extra values.
Go to responses and rebids after 1N 2 P.
1N 2= 5+
hearts; no 5+ side suit; no 4 card side suit unless it
does not have relatively good values and unless, also, the hand
does not have extra values.
Go to responses and rebids after 1N 2 P.
1N 2= 5+ spades; no other 5+ suit; no 4 card side suit unless it
does not have relatively good values and unless, also, the hand
does not have extra values.
Go to responses and rebids after 1N 2 P.
1N 2N= preemptive: 6+ spades, 4 hearts or 6+ hearts, 4 spades.
Go to responses and rebids after 1N 2N P.
1N 3= one-suited: not solid 6+ clubs, scattered values.
Go to responses and rebids after 1N 3 P.
1N 3= one-suited: not solid 6+ diamonds, scattered values.
Go to responses and rebids after 1N 3 P.
1N 3= preemptive; good 6+ hearts; no 4+ spades.
Go to responses and rebids after 1N 3 P.
1N 3= preemptive; good 6+ spades; no 4+ hearts.
Go to responses and rebids after 1N 3 P.
1N X= 2 suits same Color.
Responses and rebids after 1N X P.
P 2= fewer than 7 black cards: more clubs than spades or
same number of clubs as spades but not 3 of each with better
spades; no invitational values except, maybe, if the crasher has
a good fit or extra values.
Go to responses and rebids after 1N X P 2 P.
P 2= fewer than 7 red cards: more diamonds than hearts or
same number of diamonds as hearts but not 3 of each with better
hearts; no invitational values except, maybe, if the crasher has
a good fit or extra values.
Go to responses and rebids after 1N X P 2 P.
P 2= fewer than 7 red cards: more hearts than diamonds or
3 of each with better hearts; no invitational values except, maybe,
if the crasher has a good fit or extra values.
Go to responses and rebids after 1N X P 2 P .
P 2= fewer than 7 black cards: more spades than clubs or
3 of each with better spades; no invitational values except, maybe,
if the crasher has the red suits or extra values.
Go to responses and rebids after 1N X
P
2
P.
P 2N= one-suited: any value hand; a good 7+ card any suit OR
invitational values: 2 spades and 2 hearts, 3 spades and 3 hearts,
or 4+ spades and 4+ hearts.
Go to responses and rebids after 1N X P 2N P.
P 3= fewer than 7 black cards: more clubs than spades; invitational values even if the crasher has the black suits.
Go to responses and rebids after 1N X P 3 P .
P 3= fewer than 7 red cards: more diamonds than hearts; invitational values even if the crasher has the red suits.
Go to responses and rebids after 1N X P 3 P.
P 3= fewer than 7 red cards: more hearts than diamonds;
invitational values even if the crasher has the red suits.
Go to responses and rebids after 1N X P 3 P.
P 3= fewer than 7 black cards: more spades than clubs;
invitational values even if the crasher has the black suits.
Go to responses and rebids after 1N X P 3 P.
1N X
P 2= fewer than 7 black cards: more clubs than spades or
same number of clubs as spades but not 3 of each with better
spades; no invitational values except, maybe, if the crasher has
a good fit or extra values.
P P= black suits; no 6+ spades; no extra values.
P 2= 5+ hearts; 4 better or 5+diamonds; no extra values.
P 2= 5 spades; 4 equal or better clubs; extra values OR
6+ spades; 4 equal or better clubs; no extra values.
P P = 2 spades, 2-3 clubs; no invitational values.
P 2N= 2 spades; 2-4 clubs; invitational values.
3= 5 spades; 4 equal or better clubs;
extra values.
3= 6
3= 5
3= 3
4= 0
3= 6+ spades, 4 equal or better clubs,
diamond singleton; no extra values but
game if fitter.
3= 6+ spades, 4 equal or better clubs,
heart singleton; no extra values but
game if fitter.
P 3= 0-1 spades; 3-5 clubs; no invitational values.
P 3= 4 he= 4 he
P 3= 5
P 3= invitational: 3 spades; 3 equal/better clubs.
P 2N= 5+ spades; 5+ clubs; extra values OR
6+ spades; 4 equal or better clubs; extra values.
.
P 3= 5+ clubs; 4 better spades; extra values.
P 3= 5+
diamonds, 4 better/equal hearts; extra values.
P 3= 5+
hearts; 4 good or 5+ diamonds; extra values.
1N X
P 2= fewer than 7 red cards: more diamonds than hearts or
same number of diamonds as hearts but not 3 of each with better
hearts; no invitational values except, maybe, if the crasher has
a good fit or extra values.
P P= red suits; no extra values.
P
2= 5
hearts, 4 good or 5+ diamonds; extra values.
P 2= 5+ spades; 4 good or 5+ clubs; no extra values.
P 2N= 5+ spades; 4 good or 5+ clubs; extra values.
P 3= 4 good spades; 5+ clubs; extra values.
P 3= 4 good hearts; 5+ diamonds; extra values.
1N X
P 2= fewer than 7 red cards: more hearts than diamonds or
3 of each with better hearts; no invitational values except, maybe,
if the crasher has a good fit or extra values; no 2N response.
1N X
P 2= fewer than 7 black cards: more spades than clubs or
3 of each with better spades; no invitational values except, maybe,
if the crasher has a good fit or extra values.
1N X
P 2N= one-suited: any value hand; a good 7+ card any suit OR
invitational: 3 spades, 3 hearts or 4+ spades, 4+ hearts.
P 3= has
red suits.
P
P= good 7+
clubs; no extra values or spade stop.
P 3= 4+
spades; 5+ diamonds (agreed trumps).
P 3= 4+ hearts (agreed trumps); invitational.
P 3= good 7+ spades; no extra values.
P 3N= good
7+ clubs; extra values and spade stop.
P 4= 4+
spades; 3 hearts; 4+ diamonds.
P 4= 7+
diamonds (agreed trumps).
P 4= 4+
hearts (agreed trumps).
P 3= has
black suits.
1N X
P 3= fewer than 7 black cards: 0-1 spades, 4-6 clubs;
invitational values even if the crasher has the black suits.
1N X
P 3= fewer than 7 red cards: more diamonds than hearts;
invitational values even if the crasher has the red suits.
1N X
P 3= fewer than 7 red cards: more hearts than diamonds;
invitational values even if the crasher has the red suits.
1N X
P 3= fewer than 7 black cards: more spades than clubs;
invitational values even if the crasher has the black suits.
1N X= 2 suits same color.
Responses and rebids after 1N X if next hand redoubles.
XX P= w
XX 2= w
Go to responses and rebids after 1N X P.
1N X= 2 suits same color.
Responses and rebids after 1N X if next hand bids a suit.
1N 2= 2 suits same rank.
P 2= fewer
than 7 minor cards:
more diamonds than clubs
or same number of diamonds as clubs; no invitational values except,
maybe, if crasher has the majors; no 2N response.
Go to responses and rebids after 1N 2 P 2 P.
1N 2= 2 suits same rank.
P 2= fewer than 7 major cards: more hearts than spades or
same number of hearts as spades; no invitational values except,
maybe, if crasher has the minors; no 2N response.
Go to responses and rebids after 1N 2 P 2 P.
1N 2= 2 suits same rank.
P 2= fewer than 7 major cards: more spades than hearts;
no invitational values except, maybe, if crasher has the minors;
no 2N response.
Go to responses and rebids after 1N 2 P 2 P.
1N 2= 2 suits same rank.
P 2N= one-suited: good 7+ cards in any suit; any value hand OR
a 4+ major and a 4+ minor; any value hand.
Go to responses and rebids after 1N 2 P 2N P.
1N 2= 2 suits same rank.
P 3= fewer than 7 minor cards: more clubs than diamonds;
no invitational values except, maybe, if crasher has the majors;
no 2N response.
Go to responses and rebids after 1N 2 P 3 P.
1N 2= 2 suits same rank.
P 3= fewer
than 7 minor cards:
more diamonds than clubs or
same number of diamonds as clubs; no invitational values except,
maybe, if crasher has the black suits; no 2N response.
Go to responses and rebids after 1N 2 P 3 P.
1N 2= 2 suits same rank.
P 3= fewer than 7 major cards: more hearts than spades or
same number of hearts as spades; invitational values even if crasher
has the minors; no 2N response.
Go to responses and rebids after 1N 2 P 3 P.
1N 2= 2 suits same rank.
P 3= fewer than 7 major cards: more spades than hearts;
invitational values even if crasher has the minors; no 2N response.
Go to responses and rebids after 1N 2 P 3 P.
1N 2
P 2= fewer
than 7 minor cards:
more diamonds than clubs or
same number of diamonds as clubs; no invitational values except,
maybe, if crasher has the majors; no 2N response.
P P=
P 2= 5
hearts; 4 good or 5 diamonds; no extra values.
P 2= 5 spades; 4 good clubs; extra values.
P 2N= 5+ spades; 5+ clubs; extra values.
P 3= 4 good spades; 5+ clubs; extra values.
P 3= 4
hearts; 5+ diamonds; extra values.
P 3= 5+
hearts; 4 good or 5+ diamonds; extra values.
1N 2
P 2=
1N 2
P 2=
1N 2
P 2N=
1N 2
P 3=
1N 2
P 3=
1N 2
P 3=
1N 2
P 3=
1N 2= 2 suits same rank.
Responses and rebids after 1N 2 if next hand doubles.
1N 2= 2 suits same color.
Responses and rebids after 1N 2 if next hand bids a suit.
1N 2= 2 suits same shape.
P 2= fewer
than 7 hearts plus clubs:
more hearts than clubs
or same number of hearts as clubs; no invitational values except,
maybe, if crasher has spades and diamonds; no 2N response.
Go to responses and rebids after 1N 2 P 2 P.
1N 2= 5+ hearts; no 4 card side suit except with
6+ hearts or with 5 hearts if the 4 card suit is relatively poor
in values and if, also the hand has no extra values.
Responses and rebids after 1N 2 if next hand
passes.
P P= no
other applicable bid.
P 2= forces
a
2N bid if next hand
passes unless .
P
2N= forces a
3
bid if next hand passes unless .
P 3= invitational:
3+ hearts.
P 3= forces a 3 bid if next hand passes unless .
P 3= preemptive: 3+ hearts; very limited values.
1N 2= 5+ spades; no other 5+ suit; no 4 card side suit except with 6+ spades or with 5 spades if the 4 card suit is relatively poor
in values and if, also, the hand has no extra values.
Responses and rebids after 1N
2 if next hand
passes.
P P=
no other
applicable bid.
P
2N=
forces a
3
bid if next hand passes unless .
P 3= forces
a 3
bid if next hand passes unless .
P 3= forces a 3 bid if next hand passes unless .
P 3= invitational: 3+ spades.
P 3= preemptive: 3+ spades; very limited values.
Responses and rebids after 1N 2N.
Responses and rebids after 1N P P 2.
If not playing crash in pass-out position:
1N P P X= balanced
11+ HCP.
Go to responses and rebids after 1N P P X.
1N P P 2= both
majors; neither suit may be only four cards
in
length unless it has better values than other major.
Go to responses and rebids after 1N P P 2.
1N P P 2= xfer to 2.
Go to responses and rebids after 1N P P 2.
1N P P 2= xfer to 2.
Go to responses and rebids after 1N P P 2.