Weedo
       

Our Opening Bids Go
Our Slam Conventions Go
Our Carding Go
Their Opening Bids Go

Our Opening Bids

1=   Go
1=   Go
1=   Go
1=   Go
1 good 15 to bad 18 HCP

balanced

Go
2=  good 22+ HCP; balanced
         --------------------------------------
         Any Artificial Game Force

Control Showing Responses
and
Kokish Rebids

Go
2=   Go
2=   Go
2=   Go
2 good 20 to bad 22 HCP

balanced

Go
3   Go
3   Go
3=   Go
3=   Go
3=   Go
4=   Go
4=   Go
4=   Go
4   Go
4=   Go
Back to Top

 
  System after Our 1 Open: P 1/1/1/1/2/2/2/2/2/3/3/3/3/3/4/4/4/4/4
1 X  
Overcall
P 1= 4+ ;

 

 

 

 

 

 

 

 

 

X  
Overcall  
P 1=  4+ , 4+ ;

System after 1

1=  4+ , 4+ ;

System after 1

1=  Natural;
         12/15- HCP
X  
Overcall  
P 2=  Forcing
         a 2 bid
         to start
         invites+
System after 2
2=  Game
          Force
System after 2
2/2/2/3?/4? System after
2
/2/
2/3?/
4?
2=  5+ ;
         No other
         available
         bid
X  
Overcall  
P    
2= X  
Overcall  
P  
2= X  
Overcall  
P  
2= X  
Overcall  
   
2= X  
Overcall  
P  
3= X  
Overcall  
P  
3= X  
Overcall  
   
3= X  
Overcall  
P  
3= X  
Overcall  
P  
3= X  
Overcall  
P  
4=    
   
   
4=    
   
   
4=    
   
   
4=    
   
   
   
1=

 

 

 

 

 

 

 

 

 

 

X  
Overcall  
P 1= 4+ , 4+ ; X  
Overcall  
P System after P of 1
1=  Natural;
         12/15- HCP
X  
Overcall  
P 2=  Forcing
         a 2 bid
         to start
         invites+
System after 2
2=  Game
          Force
System after 2

2/2/2/
3?/4?

System after
2/2/
2/3?/
4?
2= 5+ ;
        No other
        available
        bid
X  
Overcall  
P 2  
2=  
2  
2=  Natural;
         17+/19-
         HCP;
         maybe
         4
 
3=  
3  
3=  
3  
3=  To Play;
         long ;
         unbal. or
         semi-bal.
 
4=  
4  
4=  
   
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
1=

 

 

 

 

 

 

 

 

 

X  
Overcall  
P 1= Natural;
        12/15- HCP
X  
Overcall  
P 2=  Forcing
         a 2 bid
         to start
         invites+
System after 2
2=  Game
          Force
System after 2

2/2/2/
3?/4?

System after
2/2/
2/3?/
4?
2= 5+ ;
        No other
        available
        bid
X  
Overcall  
P 2  
2=  
2  
2=  Natural;
         17+/19-
         HCP;
         maybe
         4

        
 
2=  
2  
3=  
3  
3=  To Play;
         long ;
         unbal. or
         semi-bal.
 
4=  
4  
4=  
4  
   
1= Natural;
        12/15- HCP

 

X  
Overcall  
P
2 Forcing
         to 3 or
         game

 

 

 

 

 

 

 

 

 

 

X  
Overcall  X = Shortness in Overcaller's suit
P 2=  Maybe shows a stopper
         or is an advanced Q
System after 2
2=  Maybe shows a stopper
         or is an advanced Q
System after 2
2=  Maybe shows a stopper
         or is an advanced Q
System after 2
2=  Natural; Forcing;
         good 11 to bad 13 HCP or
         good 17 to bad 19 HCP
System after 2
3=  Not Forcing System after 3
3=  Shortness in ;
         good 13 to bad 15 HCP
System after 3
3=  Shortness in ;
         good 13 to bad 15 HCP
System after 3
3=  Shortness in ;
         good 13 to bad 15 HCP
System after 3
3=  Natural;
         good 13 to bad 15 HCP
System after 3
4RKC in
4Exclusion RKC in
4Exclusion RKC in
4Exclusion RKC in
2=  Weak;
         Natural;
        
only

X  
Overcall  
P  
2=  Weak;
        
Natural;
         only

 

 

 

 

 

 

 

 

 

 


X  
Overcall  
P 2=  asking X  
Overcall  
P 3=  Short ;
         Mini
Et Cet.
3=  Short ;
         Mini
3 Mini; Not
         Short in
         any suit
3=  Short ;
         Mini/Maxi
3=  AJ10xxx
         KJ10xxx
         or
         KQxxxx
         (not 7)
4=  Short ;
         Maxi
4=  Short ;
         Maxi
4=  Maxi; Not
         Short in
         any suit
Other bids possible?  Tell me Chas :-)
2=  Weak;
         Natural;
         only

 

 

 

 

 

 

 

 

 

 

 


X  
Overcall  
P 2=  asking X

 

Overcall  
P

 

3=  Short ;
         Mini

Et Cet.

3=  Short ;
         Mini 
3=  Short ;
         Mini 
3=  Mini;
         no short
         suit
3=  AJ10xxx
          KJ10xxx
          or
          KQxxxx
          (not 7)
4=  Short ;
         Maxi
4=  Short ;
          Maxi
4=   Short ;
          Maxi
4=   Maxi;
          no short
          suit

Other bids possible?  Tell me Chas :-)

2=  Natural;
         Forcing;
         11+/15-
         HCP
         or
         17+/19-
         HCP

 

 

 

 

 

        

X  
Overcall  
P 3=  Slam Try;
         with 6+ and
         no shortness
         OR with
         5 and 5
X  
Overcall  
P 3=  Asking System after 3
Other bids?

?

3=  Short in

Et Cet.

3=  Short in
3=  Short in
3=  Raise; Mini; no shortness
4RKC in
4=  6+   5 ; Mini
4=  6+   5 ; Mini
4=  6+   5 ; Mini
4=  Raise; 17+/19- HCP
3= Raise;
        Preempt

 


X  
Overcall  
P 3=
3=
3=
3=
3=  Weak;
         Natural;
         only


X  
Overcall  
P 3=
3=
3=
3=  Weak;
         Natural;
         only

X  
Overcall  
P 3=
3=
3=  Weak;
         Natural;
         only
X  
Overcall  
P  
3=  Natural;
         3244 or
         2344;
         15+/17-
         HCP
X  
Overcall  
P  
4= X  
Overcall  
P  
4= X  
Overcall  
P  
4= X  
Overcall  
P  
4= X  
Overcall  
P  
4= X  
Overcall  
P  
5= X  
Overcall  
P  
5= X  
Overcall  
P  
5= X  
Overcall  
P  
5= X  
Overcall  
P  
5= X  
Overcall  
P  

 

1m

1M

=

 

1N

 

=

Balanced, 12-14 HCP

2m

 

=

Usually shows 6-card suit

2M

 

=

Could be 3 card support, then 2NT is forcing and ask about trumps and hand

2N

 

=

18-19 HCP, balanced, may conceal 4-card Major and could have 4 of your major

3M

 

=

Non-forcing

3N

 

=

Unbalanced or semi-balanced hand w/long minor

4m

 

=

6m-4M,

4M

 

=

18+-19 HCP, denies shortness SHOWS GOOD TRUMPS

 

Back to Top

 
  System after Our Sequence 1 1 1/1
1

X

 
Overcall  
1 X  
Overcall  

1

P

 1=  4+ ;
          Force

 

1
or
1

P

 1=  Natural;
          6+/10- HCP

 
   
   
   
   
 2=  Natural;
          10+/12- HCP
 
   
   
   
   
   
   
  X  
Overcall
P 1= 4+ ;

 

 

 

 

 

 

 

 

 

X  
Overcall  
P 1=  4+ , 4+ ;
 
X  
Overcall  
P System after P of 1
1=  4+ , 4+ ; X  
Overcall  
P System after P of 1
1=  Natural;
         12/15- HCP
X  
Overcall  
P 2=  Forcing
         a 2 bid
         to start
         invites+
System after 2
2=  Game
          Force
System after 2
2/2/2/3?/4? System after
2/2/
2/3?/
4?
2=  5+ ;
         No other
         available
         bid
X  
Overcall  
P    
2= X  
Overcall  
P  
2= X  
Overcall  
P  
2= X  
Overcall  
   
2= X  
Overcall  
P  
3= X  
Overcall  
P  
3= X  
Overcall  
   
3= X  
Overcall  
P  
3= X  
Overcall  
P  
3= X  
Overcall  
P  
4=    
   
   
4=    
   
   
4=    
   
   
4=    
   
   
   
1=

 

 

 

 

 

 

 

 

 

 

X  
Overcall  
P 1= 4+ , 4+ ; X  
Overcall  
P System after P of 1
1=  Natural;
         12/15- HCP
X  
Overcall  
P 2=  Forcing
         a 2 bid
         to start
         invites+
System after 2
2=  Game
          Force
System after 2
2/2/2/3?/4? System after
2/2/
2/3?/
4?
2= 5+ ;
        No other
        available
        bid
X  
Overcall  
P  
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
1=

 

 

 

 

 

 

 

 

 

X  
Overcall  
P 1= Natural;
        12/15- HCP
X  
Overcall  
P 2=  Forcing
         a 2 bid
         to start
         invites+
System after 2
2=  Game
          Force
System after 2
2/2/2/3?/4? System after
2/2/
2/3?/
4?
2= 5+ ;
        No other
        available
        bid
X  
Overcall  
P    
       
1= Natural;
        12/15- HCP

 

X  
Overcall  
P  
2 Forcing
         to 3 or
         game

 

 

 

 

 

 

 

 

 

 

X  
Overcall  X = Shortness in Overcaller's suit
P 2=  Maybe shows a stopper
         or is an advanced Q
System after 2
2=  Maybe shows a stopper
         or is an advanced Q
System after 2
2=  Maybe shows a stopper
         or is an advanced Q
System after 2
2=  Natural; Forcing;
         good 11 to bad 13 HCP or
         good 17 to bad 19 HCP
System after 2
3=  Not Forcing System after 3
3=  Shortness in ;
         good 13 to bad 15 HCP
System after 3
3=  Shortness in ;
         good 13 to bad 15 HCP
System after 3
3=  Shortness in ;
         good 13 to bad 15 HCP
System after 3
3=  Natural;
         good 13 to bad 15 HCP
System after 3
4RKC in
4Exclusion RKC in
4Exclusion RKC in
4Exclusion RKC in
2=  Weak;
         Natural;
        
only

X  
Overcall  
P  
2=  Weak;
        
Natural;
         only

 

 

 

 

 

 

 

 

 

 


X  
Overcall  
P 2=  asking X  
Overcall  
P 3=  Short ;
         Mini
Et Cet.
3=  Short ;
         Mini
3 Mini; Not
         Short in
         any suit
3=  Short ;
         Mini/Maxi
3=  AJ10xxx
         KJ10xxx
         or
         KQxxxx
         (not 7)
4=  Short ;
         Maxi
4=  Short ;
         Maxi
4=  Maxi; Not
         Short in
         any suit
Other bids possible?  Tell me Chas :-)
2=  Weak;
         Natural;
         only

 

 

 

 

 

 

 

 

 

 

 


X  
Overcall  
P 2=  asking X

 

Overcall  
P

 

3=  Short ;
         Mini

Et Cet.

3=  Short ;
         Mini 
3=  Short ;
         Mini 
3=  Mini;
         no short
         suit
3=  AJ10xxx
          KJ10xxx
          or
          KQxxxx
          (not 7)
4=  Short ;
         Maxi
4=  Short ;
          Maxi
4=   Short ;
          Maxi
4=   Maxi;
          no short
          suit

Other bids possible?  Tell me Chas :-)

2=  Natural;
         Forcing;
         11+/15-
         HCP
         or
         17+/19-
         HCP

 

 

 

 

 

        

X  
Overcall  
P 3=  Slam Try;
         with 6+ and
         no shortness
         OR with
         5 and 5
X  
Overcall  
P 3=  Asking System after 3
Other bids?

?

3=  Short in

Et Cet.

3=  Short in
3=  Short in
3=  Raise; Mini; no shortness
4RKC in
4=  6+   5 ; Mini
4=  6+   5 ; Mini
4=  6+   5 ; Mini
4=  Raise; 17+/19- HCP
3= Raise;
        Preempt

 


X  
Overcall  
P 3=
3=
3=
3=
3=  Weak;
         Natural;
         only


X  
Overcall  
P 3=
3=
3=
3=  Weak;
         Natural;
         only

X  
Overcall  
P 3=
3=
3=  Weak;
         Natural;
         only
X  
Overcall  
P  
3=  Natural;
         3244 or
         2344;
         15+/17-
         HCP
X  
Overcall  
P  
4= X  
Overcall  
P  
4= X  
Overcall  
P  
4= X  
Overcall  
P  
4= X  
Overcall  
P  
4= X  
Overcall  
P  
5= X  
Overcall  
P  
5= X  
Overcall  
P  
5= X  
Overcall  
P  
5= X  
Overcall  
P  
5= X  
Overcall  
P  
Back to Top

 
  System after Our Sequence 1  2  2/2/2/2
 2 X  
Overcall  
 2 X  
Overcall  
 2 X  
Overcall  
 2 X  
Overcall  
P  

 2

P  2=  Maybe shows stopper
          or is an advanced Q
X  
Overcall  
P  
 2
 or
 2
P

 

 2=  Maybe shows stopper
          or is an advanced Q 
X  
Overcall  
P  
 2
 or
 2
 or

 2
P  2Natural; Forcing;
          good 11 to bad 13 HCP
          or
          good 15 to bad 17 HCP
X  
Overcall  
P  3=  Natural; To Play;
          good 11 to bad 13 HCP
          (no extra values)

Et Cet.

 3=  Shortness in ;
           good 13 to ? HCP
 3=  Shortness in ;
          good 13 to ? HCP
 3=  Shortness in ;
          good 13 to ? HCP
 3=  Natural Raise;
          good 13 to bad 15 HCP
 4RKC in
 4Exclusion RKC in
 4Exclusion RKC in
 4Exclusion RKC in  
 4=  Quantitative Raise;
          good 17 to bad 19 HCP
 3=  Natural; To Play;
          good 13 to bad 15 HCP
X  
Overcall  
P  4RKC in

Et Cet.

 4Shortness in ;
           Slam Try or better
 4Shortness in ;
           Slam Try or better
 4Shortness in ;
           Slam Try or better
 4=  Natural Raise;
           good 17 to bad 19 HCP
 52 Suit RKC in
          ( and 1st suit bid)
 5Exclusion RKC in
 5Exclusion RKC in
 5Exclusion RKC in
 2 P  3=  Natural Raise;
          good 13 to bad 17 HCP
X
Overcall
P  4RKC in

Et Cet.

 

 4=  Q; Mild Slam Try ( or );
          good 15 to bad 17 HCP
 4=  Q; Mild Slam Try ( or );
          good 15 to bad 17 HCP
 4=  Q; Mild Slam Try ( or );
          good 15 to bad 17 HCP
 4=  Natural Raise;
          good 17 to bad 19 HCP
 2
 or
 2
 or

 2
 or
 2
P  3=  Natural; To Play;
          good 11 to bad 13 HCP
          (no extra values)
X  
Overcall  
P  
 3=  Shortness in ;
          good 13 to ? HCP
X  
Overcall  
P  
 3=  Shortness in ;
          good 13 to ? HCP
X  
Overcall  
P  
 3=  Shortness in ;
          good 13 to ? HCP
X  
Overcall  
P  
 4RKC in
 4Exclusion RKC in
 4Exclusion RKC in
 4Exclusion RKC in  
 4=  Quantitative Raise;
          good 17 to bad 19 HCP
X  
Overcall  
P  
Back to Top

 
  System after Our Sequence 1  2  3/3/3/3/3
3 X  
Overcall  
3 X  
Overcall  
3 X  
Overcall  
3 X  
Overcall  
3 X  
Overcall  
3 P   P =  To Play (good 11 to bad 13 HCP)
 3=  Shortness in ;
          good 13 to ? HCP
X  
Overcall  
P  
3
or
3
P  3=  Shortness in ;
          good 13 to ? HCP
X  
Overcall  
P  
 
3
or
3
or
3
P  3=  Shortness in ;
          good 13 to ? HCP
   
   
   
3
or
3
or
3
or
3
P  3=  Natural; To Play;
          Stop in bid suit;
          No slam interest
X  
Overcall  
P  
3
or
3
or
3
or
3
or
3
P  4RKC in
 4Excl. RKC in
 4Excl. RKC in
 4Excl. RKC in  
 4=  Quantitative Raise;
          good 17 to bad 19 HCP
X  
Overcall  
P  
Back to Top

 
  System after Our Sequence 1  2  3  3

3

 

X  
Overcall  
P  3=  Slam Try; 6+ ;
          no Shortness
X  
Overcall  
P  3=  good 11 or any 12 HCP

Et Cet.

 3=  any 13 or bad 14 HCP
 4RKC in
 42 Suit RKC ( and )
 4=  2 Suit RKC ( and )
 42 Suit RKC ( and )
 4=  Quantitative Raise;
          good 14 or any 15 HCP
 3=   5 and 5 X  
Overcall  
P  3=  To Play?; Mini

Et Cet.

 

 4RKC in
 4=  Q (with the A or K of )
 4=  Q (no A or K of )
 4=  Raise with 3 ; Mini
 4=  Quantitative Raise;
          good 14 or any 15 HCP
Back to Top

 
  System after Our Sequence 1  2  3  3

3

 

X  
Overcall  
P  3=  Slam Try; 6+ ;
          no Shortness
X  
Overcall  
P  3=  good 11 or any 12 HCP

Et Cet.

 3=  any 13 or bad 14 HCP
 4RKC in
 42 Suit RKC ( and )
 4=  2 Suit RKC ( and )
 42 Suit RKC ( and )
 4=  Quantitative Raise;
          good 14 or any 15 HCP
 3=   5 and 5 X  
Overcall  
P  3=  To Play?; Mini

Et Cet.

 

 4RKC in
 4=  Q (with the A or K of )
 4=  Q (no A or K of )
 4=  Raise with 3 ; Mini
 4=  Quantitative Raise;
          good 14 or any 15 HCP
Back to Top

 

  System after 1 Open: P 1/1/1/2/2/2/2/2/3/3/3/3/3/4/4/4/4/4
1 X  
Overcall
P 1= X  
Overcall  
P 1=
1=
2=
2=
2=
2=
2=
3=
3=
3=
3=
3=
4=
4=
4=
4=
1= X  
Overcall  
P  
1= X  
Overcall  
P  
2=

 

X  
Overcall  
P  
2=  4+ ;
         Forcing
         to 3 or
         game

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

X  
Overcall  X = Shortness in Overcaller's suit
P 2=  Maybe shows a stopper
         or is an advanced Q
System after
1    2
 2
2=  Maybe shows a stopper
         or is an advanced Q
System after
1    2
2
2=  Natural; Forcing;
         good 11 to bad 13 HCP or
         good 17 to bad 19 HCP
System after
1    2    2
3=  Maybe shows a stopper
         or (rarely) 3361
 
System after
1    2
3
3=  Natural; To Play;
         good 11 to bad 13 HCP
         (no extra values)
System after
1    2
3
3=  Shortness in ;
         Good 13 to bad 15 HCP
System after
1    2
3
3=  Shortness in ;
         Good 13 to bad 15 HCP
 
System after
1    2
3
3=  Natural;
         good 13 to bad 15 HCP
System after
1    2
 
3
4=  Exclusion RKC in
4RKC in
4Exclusion RKC in
4Exclusion RKC in
2=  5+ ;
         4+
;
         4/10
         HCP

 

X  
Overcall  
P  
2=  Weak;
         only

 

 

 

 

 

 

 

 

 

 


X  
Overcall  
P 2=  asking X  
Overcall  
P 3=  Short ;
         Mini

Et Cet.

3=  Short ;
         Mini
3=  Short ;
         Mini
3=  Mini; No
         Shortness
3=  AJ10xxx
         KJ10xxx
         or KQxxxx
         in (not 7)
4=  Short in ;
         Maxi
4=  Short in ;
         Maxi
4=  Short in ;
         Maxi
4= Maxi; No
        Shortness
Other bids possible?  Tell me Chas :-)
2= Natural;
        Forcing;
        11+/15-
        HCP
        or
        17+/19-
        HCP

 

 

 

 

 

     

X  
Overcall  
P 3=  5+ , 5
         or
         Short
X  
Overcall  
P 3=  asking System after
1    2
3
3

Et Cet.

3=  Short
3=  Short
3=  Raise; Mini; Not short in any suit
4=  6+ ; 5 ; Mini
4=  RKC in
4=  6+ ; 5 ; Mini
4=  6+ ; 5 ; Mini
4=  Raise; 17+/19- HCP
3= Invite;
        only

X  
Overcall  
P  
 3= Raise;
         Preempt

X  
Overcall  
P  
3=  Weak;
         Natural;
         only
X  
Overcall  
P  
3=  Weak;
         Natural;
         only
X  
Overcall  
P  
3=  Natural;
         3244 or
         2344;
         15+/17-
         HCP
X  
Overcall  
P  
4= X  
Overcall  
P  
4= X  
Overcall  
P  
4= X  
Overcall  
P  
4= X  
Overcall  
P  
4= X  
Overcall  
P  
5= X  
Overcall  
P  
5= X  
Overcall  
P  
5= X  
Overcall  
P  
5= X  
Overcall  
P  
5= X  
Overcall  
P  
Back to Top

 

  System after Our Sequence 1  2  2/2/2/3
 2 X  
Overcall  
 2 X  
Overcall  
 2 X  
Overcall  
 3 X  
Overcall  
 2 P

 

 2=  Maybe shows a stopper
          or is an advanced Q 
X  
Overcall  
P  
 2
 or

 2
P  2 Natural; Forcing;
          good 11 to bad 13 HCP
          or
          good 15 to bad 17 HCP
X  
Overcall  
P  3 Shortness in ;
           good 13 to ? HCP

Et Cet.

 3=  Natural; To Play;
          good 11 to bad 13 HCP
          (no extra values)
 3=  Shortness in ;
          good 13 to ? HCP
 3=  Shortness in ;
          good 13 to ? HCP
 3=  Natural Raise;
          good 13 to bad 15 HCP
 4RKC in
 4Exclusion RKC in
 4Exclusion RKC in
 4Exclusion RKC in  
 4=  Quantitative Raise;
          good 17 to bad 19 HCP
 3=  Natural; To Play;
          good 13 to bad 15 HCP
X  
Overcall  
P  4=  Q; Mild Slam Try ( or );
          good 15 to bad 17 HCP

Et Cet.

 4RKC in
 4=  Q; Mild Slam Try ( or );
          good 15 to bad 17 HCP
 4=  Q; Mild Slam Try ( or );
          good 15 to bad 17 HCP
 4=  Natural Raise;
          good 17 to bad 19 HCP

2
or

2
or
2

P  3=  Maybe shows stopper
          or is an advanced Q
X
Overcall
P

2
or

2
or
2
or
3

P  3=  Natural; To Play;
          (no extra values;
           no
stop)
X  
Overcall  
P   P =  Sign-off (minimum values)
 3=

Et Cet.

 3=
 3=
 4=  Exclusion RKC in  
 4RKC in
 4Exclusion RKC in
 4Exclusion RKC in
 4=  Natural; Quantitative;
          good 19 to ? HCP
 3=  Shortness in ;
          good 13 to ? HCP
X  
Overcall  
P  
 3=  Shortness in ;
          good 13 to ? HCP
X  
Overcall  
P  
 4RKC in
 4Exclusion RKC in
 4Exclusion RKC in
 4Exclusion RKC in  
 4=  Quantitative Raise;
          good 17 to bad 19 HCP
X  
Overcall  
P  
Back to Top

 
  System after Our Sequence 1  2  3/3/3/3
3 X  
Overcall  
3 X  
Overcall  
3 X  
Overcall  
3 X  
Overcall  
3 P   P =  To Play (good 11 to bad 13 HCP)
 3=  Shortness in ;
          good 13 to ? HCP
X  
Overcall  
P  
3
or
3
P  3=  Shortness in ;
          good 13 to ? HCP
X  
Overcall  
P  
3
or
3
or
3
P  3=  Natural; To Play;
          Stop in bid suit;
          No slam interest
X  
Overcall  
P  
3
or
3
or
3
or
3
P  4Excl. RKC in
 4RKC in
 4Excl. RKC in
 4Excl. RKC in  
 4=  Quantitative Raise;
          good 17 to bad 19 HCP
X  
Overcall  
P  
Back to Top

 
  System after Our Sequence 1  2  3  3

3

 

X  
Overcall  
P  3=  Slam Try; 6+ ;
          no Shortness
X  
Overcall  
P  3=  good 11 or any 12 HCP

Et Cet.

 3=  any 13 or bad 14 HCP
 4RKC in
 42 Suit RKC ( and )
 4=  2 Suit RKC ( and )
 42 Suit RKC ( and )
 4=  Quantitative Raise;
          good 14 or any 15 HCP
 3=   5 and 5 X  
Overcall  
P  3=  To Play?; Mini

Et Cet.

 

 4RKC in
 4=  Q (with the A or K of )
 4=  Q (no A or K of )
 4=  Raise with 3 ; Mini
 4=  Quantitative Raise;
          good 14 or any 15 HCP

 

Back to Top

         MINORS

 

.


 

 

 

 Opening 1 of Minor

      

         

 

1§

3§

 

PREMPTIVE

1¨

3§

=

Invitational

 

3¨3©3ª

=

Natural WEAK

 

3¨

=

PREMPTIVE

 

3N

=

15-17 HCP

 

3©3ª

=

Natural WEAK

1§

1¨1©1ª

=

If opening bidder re-bids a suit at one level, this promises 4+ of Minor. After this re-bid, all jumps by responder are INVITATIONAL and responder must go through 4th suit forcing to create a forcing situation

 

3N

=

15-17 HCP

1N

2§

=

Starts all invites

1¨

1ª

=

Natural

2¨

 

=

Forced Responder may pass or start all invitational sequences

1N

3§3¨3©

=

Three of a new suit UNDER Responder’s suit or three of Opener’s Minor = 5/5 Game Force AND SHOWS GOOD SUITS IF SUITS BOTH NOT GOOD START WITH 2¨ GAME FORCE. 2§ WILL START ALL INVITATIONAL SEQUENCES

1§

1¨1©1ª

=

Natural

 

 

 

 

1N

2¨

=

Game Force

 

 

 

 

1§

1ª

=

Natural

1¨

1©

=

Natural

1N

4§4¨4©

=

Four of a new suit or Opener’s Minor at the 4 level = Slam try Splinter in Support of Responder’s own suit

1N

3ª4§4¨

=

Three or Four of a new suit or Opener’s Minor at the 4 level = Slam try Splinter in Support of Responder’s own suit

1§

1©

=

Natural

1¨

1ª

 

Natural

1N

3§3¨

=

5/5 GAME FORCE (GOOD SUITS) Start with 2¨ (BAD SUITS)

 

 

 

 

1§

1ª

=

Natural

1¨

1ª

=

Natural

2§

2©

=

Non-forcing

2¨

2©

 

 

Forcing one Round

1§

1ª

=

Natural

 

2N   

=

FORCING W/O 4©

2§

2¨

 

ARTIFICIAL; starts invitational and game forcing sequences

 

 

 

 

 

 


 

 

 

Opening 1 of Minor

 

4.   2§ over 1¨

 

1¨

2§

=

Game Force

2¨

 

 

5+ ¨ decent suit may also have 4card major

2©

 

 

4© may not have extras denies 5 decent ¨

2ª

 

 

4ª may not have extras denies 5 decent ¨

2N

 

 

Balanced 12-14 or 18-19   No 4 card major

3§

 

 

Shows 3§, less than 6¨ could have 4 card major   ex:  1453  or  4153 shape

3¨

 

 

6+ solid ¨

3©

 

 

Splinter for §

3ª

 

 

Splinter for §

3N

 

 

No reason for this bid

4§

 

 

RKC for §

 

**IN ALL GAME FORCING AUCTIONS JUMP BIDS IN A NEW SUIT ARE SPLINTER FOR LAST BID SUIT. FOR EXAMPLE:

 

                  1¨-2§             1¨ - 2§

                  2©-3ª             3© OR 3ª

 


 

 Opening 1 of Minor

 

5. Re-bids by Opener

 

 

1m

1M

=

 

1N

 

=

Balanced, 12-14 HCP

2m

 

=

Usually shows 6-card suit

2M

 

=

Could be 3 card support, then 2NT is forcing and ask about trumps and hand

2N

 

=

18-19 HCP, balanced, may conceal 4-card Major and could have 4 of your major

3M

 

=

Non-forcing

3N

 

=

Unbalanced or semi-balanced hand w/long minor

4m

 

=

6m-4M,

4M

 

=

18+-19 HCP, denies shortness SHOWS GOOD TRUMPS

 

1§

1©

 

Natural

1§

1ª

 

Natural

2ª

 

=

Natural Jump Shift, Game Force

3¨

 

=

Mini-Splinter

3¨

 

=

Mini-Splinter w/¨ shortness

3©

 

=

Mini-Splinter

3ª

 

=

Maxi-Splinter

4§

 

=

6§ + 4ª

4§

 

=

6§ + 4©

4¨

 

=

Maxi-Splinter

4¨

 

=

Maxi-Splinter

4©

 

=

Maxi-Splinter

4ª

 

=

Exclusion

4N

 

=

RKCB

4N

 

=

RKCB

5¨

 

=

Exclusion

5¨

 

=

Exclusion

5©

 

=

Exclusion

 

1¨

1©

 

Natural

1¨

1ª

 

Natural

2ª

 

=

Natural Jump Shift, Game Force

 

 

 

 

3©

 

=

Natural, Inv, w/ or w/o shortness

3©

 

=

Mini-splinter

3ª

 

=

Maxi-Splinter

4§

 

=

Maxi-Splinter

4§

 

=

Maxi-Splinter

4¨

 

=

6¨ + 4ª Good ¨

4¨

 

=

6¨ + 4© Good ¨

4©

 

=

Maxi-Splinter

4ª

 

=

Exclusion

4N

 

=

RKCB

4N

 

=

RKCB

5§

 

=

Exclusion

5§

 

=

Exclusion

5©

 

=

Exclusion

 

A Mini-Splinter can also show a raise to “5” of responder’s Major, that is to say a hand too strong for a standard MAXI Splinter.  If Opener has this latter very powerful hand (KQxx x, AK, AKxxxx after responder has bid 1ª), he Cue Bids if Opener signs-off over the presumed raise to 3, indicating that he can make a slam opposite 5 trumps and 1 Key Card.  If responder jumps to game, Opener, of course, looks for 6 or 7.


 

 

 

REVERSES

 

Back to Top

 
  System after 1 Open
1 X  
Overcall  
P 1= X  
Overcall  
P  
1= X  
Overcall  
P  
1= X  
Overcall  
P  
2= X  
Overcall  
P  
2= X  
Overcall  
P  
2= X  
Overcall  
P  
2= X  
Overcall  
P  
2= X  
Overcall  
P  
3= X  
Overcall  
P  
3= X  
Overcall  
P  
3= X  
Overcall  
P  
3= X  
Overcall  
P  
3= X  
Overcall  
P  
4= X  
Overcall  
P  
4= X  
Overcall  
P  
4= X  
Overcall  
P  
4= X  
Overcall  
P  
4= X  
Overcall  
P  
5= X  
Overcall  
P  
5= X  
Overcall  
P  
5= X  
Overcall  
P  
5= X  
Overcall  
P  
5= X  
Overcall  
P  

 

                                   

         

 

1§

1©

 

 

2¨

 

 

 

 

2©

=

At least 5 card suit and not weak

 

2ª

=

After a Reverse into ¨, the other MAJOR acts like a “DOUBLE NEGATIVE” and is called 4th suit Weak

 

2N

=

After a reverse into ¨, 2NT by Responder is NATURAL, GAME FORCE

 

3§

=

Natural

 

3¨

=

Natural

 

3©

=

1 loser 6 or more ©

1§

1ª

 

 

2¨

2©

=

After a Reverse into ¨, the other MAJOR acts like a “DOUBLE NEGATIVE” and is called 4th suit Weak

 

2N3§3¨3©3ª

=

=

=

=

=

 

After a reverse into ¨, 2NT by Responder is NATURAL, GAME FORCE

Natural

Natural

Natural with 5+ª and 4+© Game Force                                                                                                                                              1 loser suit of at least 6-cards in length

 

Back to Top

 
  System after 1 Open
1 X  
Overcall  
P 1= X  
Overcall  
P  
1= X  
Overcall  
P  
1= X  
Overcall  
P  
2= X  
Overcall  
P  
2= X  
Overcall  
P  
2= X  
Overcall  
P  
2= X  
Overcall  
P  
2= X  
Overcall  
P  
3= X  
Overcall  
P  
3= X  
Overcall  
P  
3= X  
Overcall  
P  
3= X  
Overcall  
P  
3= X  
Overcall  
P  
4= X  
Overcall  
P  
4= X  
Overcall  
P  
4= X  
Overcall  
P  
4= X  
Overcall  
P  
4= X  
Overcall  
P  
5= X  
Overcall  
P  
5= X  
Overcall  
P  
5= X  
Overcall  
P  
5= X  
Overcall  
P  
5= X  
Overcall  
P  

 

 

 

 

1§

1ª

 

 

2©

 

 

 

 

2ª

 

Can be WEAK, buts promises a suit with good spot cards than can stand a raise by opener on a doubleton honor

 

2N

 

4th suit is not available at the 2-level; and can be WEAK.  Responder might well be passing if Opener next re-bids 3 of his Original minor

 

3§

 

Natural

 

3¨

 

Natural

 

3©

 

Natural with 4©

 

3ª

 

1 loser suit of at least 6-cards in length

 

 

 

 

1¨

1ª

 

 

2©

 

 

 

 

2ª2N3§3¨3©3ª

 

Can be WEAK, but promises a suit that can be raised with a doubleton honor

Can be WEAK and responder can pass opener’s re-bid of his 1st suit

Natural

Natural

Natural with 4©

1 loser suit with 6+ª

 

 

1§

1N

 

 

2¨

 

 

 

 

2©2ª2N3§3¨3©3ª3N

 

 

1§

1N

 

 

2©

 

 

 

 

2ª2N3§3¨3©3ª3N

 

 

1§

1N

 

 

2ª

 

 

 

 

2N3§3¨3©3ª3N

 

 

1¨

1N

 

 

2©

 

 

 

 

2ª2N3§3¨3©3ª3N

 

 

 

 

1¨

1N

 

 

2ª

 

 

 

 

2N3§3¨3©3ª3N

 

 

 

 

 

 

1©

1N

 

 

2ª

 

 

 

 

2N3§3¨3©3ª3N

 

 


 

 

 

2-way New Minor Forcing

1m-1M

1N-2§

                                                2¨= Forced Response

         

 

1§

1©

 

 

1§

1ª

 

 

1N

2§

=

ARTIFICIAL: Starts all Invitational hands

1N

2§

=

ARTIFICIAL: Starts all Invitational hands

2¨

 

=

FORCED

2¨

 

=

FORCED

 

2©

=

 

 

2©

=

 

 

2ª

=

 

 

2ª

=

 

 

2N

=

 

 

2N

=

 

 

3§

=

 

 

3§

=

 

 

3¨

=

 

 

3¨

=

 

 

3©

=

 

 

3©

=

 

 

3ª

=

 

 

3ª

=

 

 

3N

=

 

 

3N

=

 

 

4§

=

 

 

4§

=

 

 

4¨

=

 

 

4¨

=

 

 

4©

=

 

 

4©

=

 

 

 

 

 

 

4ª

=

 

 

1§

1©

 

 

1§

1ª

 

 

1N

2¨

=

ARTIFICIAL: GAME FORCE

1N

2¨

=

ARTIFICIAL: GAME FORCE

 

2©

=

Sign-off

 

2©

=

Sign-off

 

 

 

 

 

2ª

=

Sign-off

 

2N

=

FORCES 3§ (to play)

 

2N

=

FORCES 3§ (to play)

 

3§

=

5/5 GAME FORCE w/good suits

 

3§

=

5/5 GAME FORCE w/good suits

 

3¨

=

5/5 GAME FORCE w/good suits

 

3¨

=

5/5 GAME FORCE w/good suits

 

3©

=

NON FORCING

 

3©

=

5/5 GAME FORCE w/good suits

 

3ª

=

Self Splinter

 

3ª

=

NON FORCING

 

3N

=

To play

 

3N

=

To play

 

4§

=

Self Splinter

 

4§

=

Self Splinter

 

4¨

=

Self Splinter

 

4¨

=

Self Splinter

 

4©

=

To play

 

4©

=

Self Splinter

 

4ª

=

 

 

4ª

=

 

 

4N

=

 

 

4N

=

 


 

 

 

2-way New Minor Forcing

 

1¨

1©

 

 

1¨

1ª

 

 

1N

2§

=

ARTIFICIAL: Starts all Invitational hands

1N

2§

=

ARTIFICIAL: Starts all Invitational hands

2¨

 

=

FORCED

2¨

 

=

FORCED

 

2©

=

 

 

2©

=

 

 

2ª

=

 

 

2ª

=

 

 

2N

=

 

 

2N

=

 

 

3§

=

 

 

3§

=

 

 

3¨

=

 

 

3¨

=

 

 

3©

=

 

 

3©

=

 

 

3ª

=

 

 

3ª

=

 

 

3N

=

 

 

3N

=

 

 

4§

=

 

 

4§

=

 

 

4¨

=

 

 

4¨

=

 

 

4©

=

 

 

4©

=

 

 

4ª

=

 

 

4ª

=

 

 

4N

=

 

 

4N

=

 

 

1¨

1©

 

 

1¨

1ª

 

 

1N

2¨

=

ARTIFICIAL: GAME FORCE

1N

2¨

=

ARTIFICIAL: GAME FORCE

 

2©

=

 

 

2©

=

 

 

2ª

=

 

 

2ª

=

 

 

2N

=

 

 

2N

=

 

 

3§

=

 

 

3§

=

 

 

3¨

=

 

 

3¨

=

 

 

3©

=

 

 

3©

=

 

 

3ª

=

 

 

3ª

=

 

 

3N

=

 

 

3N

=

 

 

4§

=

 

 

4§

=

 

 

4¨

=

 

 

4¨

=

 

 

4©

=

 

 

4©

=

 

 

4ª

=

 

 

4ª

=

 

 

4N

=

 

 

4N

=

 


 

 

                         WOLFF SIGNOFF

         

*WHEN WE BID 3¨ CHECKBACK WE ALWAYS SHOW NUMBER OF © BEFORE ANYTHING ELSE AND WHEN WE BID 3§ to FORCE 3¨  WE NEVER HAVE 5 OR MORE IN A MAJOR EXCEPT WHEN WE RE-BID IT OVER 3¨ TO PLAY THERE

                       

1m

1©

 

 

1m

1ª

 

 

2N

3§

=

Forces 3¨

2N

3§

=

Forces 3¨

3¨

 

=

Forced (the way to play 3¨)

3¨

 

=

Forced (the way to play 3¨)

 

3©

=

To Play

 

3©

=

Weak

 

3ª

=

4-4 Majors

 

3ª

=

To Play

 

3N

=

Slam try in openers suit

 

3N

=

Slam try in openers suit

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

1m

1©

 

 

1m

1ª

 

 

2N

3¨

=

Check back for number of ©

2N

3¨

=

Ask for 4© or 3s (© 1st)

 

3©

=

6+© MILD SLAM TRY

 

3©

=

5s and 5© FORCING

 

3ª

=

4ª and 5©

 

3ª

=

6+ª MILD SLAM TRY

 

3N

=

TO PLAY

 

3N

=

TO PLAY

 

4§

=

SELF SPLINTER

 

4§

=

SELF SPLINTER

 

4¨

=

SELF SPLINTER

 

4¨

=

SELF SPLINTER

 

4©

=

TO PLAY

 

4©

=

SELF SPLINTER

 

4ª

=

SELF SPLINTER

 

4ª

=

TO PLAY

 

4N

=

QUANTITATIVE

 

4N

=

QUANTITATIVE

 

 

 

EXCLUSION AT 5 LEVEL

 

 

 

EXCLUSION AT 5 LEVEL


 

 

 

1§

1¨

=

 We must be careful when we respond 1¨ over 1§ unless we have values to drive to game. Opener could be 4-4 in the majors and have to re-bid 1 or 2 NT since bid of major would show 4+ in minor opened.  Over 2NT re-bid we can still check for major suit fit by bidding 3§ forcing 3¨ and then showing a 4 card major, if we have both always start with © and opener will bid ª with 4 card suit.  Therefore bidding a major over 2N re-bid shows a singleton.  When we respond 1¨ over 1§ we normally will be in the slam zone when opener re-bids 2NT

2N

3§

=

Forces 3¨

3¨

 

=

Forced

 

3©

=

4 ©

 

3ª

=

4ª

 

 

 

 

1§

1ª

 

 

2N

3§

=

Forces 3¨

3¨

3©

=

Weak

                       

        ***  REMEMBER WHEN WE BID 3 OF MAJOR AFTER OPENERS 1§ AND OUR 1¨, THIS SHOWS SHORTNESS. MUST BID 3§ OVER 2NT FORCING 3¨ THEN MAJOR SHOWS 4CARD SUIT AND WE BID © FIRST

 

Back to Top

 
  System after 1 Open
1 X  
Overcall  
P 1= X  
Overcall  
P  
1= X  
Overcall  
P  
1= X  
Overcall  
P  
2= X  
Overcall  
P  
2= X  
Overcall  
P  
2= X  
Overcall  
P  
2= X  
Overcall  
P  
2= X  
Overcall  
P  
3= X  
Overcall  
P  
3= X  
Overcall  
P  
3= X  
Overcall  
P  
3= X  
Overcall  
P  
3= X  
Overcall  
P  
4= X  
Overcall  
P  
4= X  
Overcall  
P  
4= X  
Overcall  
P  
4= X  
Overcall  
P  
4= X  
Overcall  
P  
5= X  
Overcall  
P  
5= X  
Overcall  
P  
5= X  
Overcall  
P  
5= X  
Overcall  
P  
5= X  
Overcall  
P  

 

 

 

1 of a Major          *** REMEMBER THAT 4 OF OTHER MAJOR IS 

                                                         TO PLAY BY UPH

 


 

1©

1N

 

Forcing

1©

1N

 

FORCING

2§

 

 

Could be a 2-card suit if 4522

2¨

2ª

 

ARTIFICIAL: RELAY TO 2NT

 

2ª

 

ARTIFICIAL: RELAY TO 2NT

 

 

 

 

2N

 

 

FORCED

2N

 

 

FORCED

 

3§

3¨

3©

 

ALL THESE BIDS ARE NATURAL

AND STRONGER THAN IF MADE

OVER 2§

 

3§

3¨

3©

 

ALL THESE BIDS ARE NATURAL

AND STRONGER THAN IF MADE

OVER 2¨

 

 

 

 

1©

1N

 

 

 

 

 

 

2©

2ª

 

RELAY TO 2N (FORCED)

1©

1N

 

 

2N

3§3¨3©

 

Natural, better than direct 3§over 2©

Natural, better than direct 3¨over 2©

Stronger than raising directly

2ª

3§3¨

 

FORCING

 

 

 

 

 

3©

 

Non-Forcing

 

 

 

 

 

1©

1N

 

 

1©

2§

=

GAME FORCE , MAY NOT HAVE 5

3ª4§4¨

 

=

Self Splinters, nearly a 2§ opener

 

2¨

=

GAME FORCE , PROMISES 5 OR MORE

1©

1N

 

 

 

2ª3§3¨

=

WEAK Jump Shifts

2©

3§3¨3©

=

NATURAL, WEAKER than going thru 2ª RELAY

 

3©

=

LIMIT RAISE

 

 

 

 

 

3ª

=

Natural; WEAK

1©

4N

=

Regular Blackwood

 

3N

=

ARTIFICIAL: Shortness in ª (9-11 HCP)

 

 

 

 

 

4§4¨

=

Splinter – 9-11 HCP

Back to Top

 
  System after 1 Open
1 X  
Overcall  
P 1= X  
Overcall  
P  
1= X  
Overcall  
P  
1= X  
Overcall  
P  
2= X  
Overcall  
P  
2= X  
Overcall  
P  
2= X  
Overcall  
P  
2= X  
Overcall  
P  
2= X  
Overcall  
P  
3= X  
Overcall  
P  
3= X  
Overcall  
P  
3= X  
Overcall  
P  
3= X  
Overcall  
P  
3= X  
Overcall  
P  
4= X  
Overcall  
P  
4= X  
Overcall  
P  
4= X  
Overcall  
P  
4= X  
Overcall  
P  
4= X  
Overcall  
P  
5= X  
Overcall  
P  
5= X  
Overcall  
P  
5= X  
Overcall  
P  
5= X  
Overcall  
P  
5= X  
Overcall  
P  

 

1ª

1N

 

Forcing

1ª

1N

 

FORCING

2§

2¨

=

ARTIFICIAL: variety of hands all with 9+ HCP, except could be 5-9 with 5© and  2ª, then:

3§

 

=

ARTIFICIAL:JUMP SHIFT WITH 4© OR ª AND §

 

 

 

 

 

 

 

 

 

 

2©

 

 

3©

 

3¨

=

Inquiry as to which hand

 

2ª2N3§3¨

=

=

=

=

9-10 HCP w/ 2ªs (usually  w/honor)

Balanced § raise

Unbalanced § raise

9-11HCP w/6¨

3©

 

=

Hand with 4©, then

 

 

 

 

 

3ª

=

Preference; WEAK HAND  WITH 3ª or limit raise rich in controls

1ª

1N

 

 

 

4§4¨

=

Cue bid for ©

2§

2¨

 

 

 

4ª

=

Sloppy Limit raise

2ª

 

 

MINIMUM denies 3©, then

1ª

1N

 

 

 

2N3§3¨

=

=

=

Balanced  w/5©

9-11HCP w/6§                                      9-11HCP w/6¨

3§

3ª

=

To play; no interest in game with 3+ª

2N3¨3©3ª

 

=

=

=

=

16-17 without ©

16-18, 5134

Non-minimum w/3© ( 5314 w/14)

Strong 6/4 or 6133,6313

 

 

 

 

 

 

 

 

 

 

 

 

 

1ª

1N

 

 

1ª

1N

 

 

3©

 

=

5/5 in the majors; GAME FORCE

4§4¨

 

=

Self splinters, nearly a 2§ opener

 

3ª

=

To play; no interest in game w/3+ª

4©

 

=

5ª -6© awkward hand if opened 1©

 

4§4¨

=

Cue Bids for ©, unless later shown to have ª

 

 

 

 

 

4ª

=

No interest in Slam

1ª

1N

 

 

 

 

 

 

2§

2ª

=

If  2ª, then less than 9HCP; if 3ª, 0-6 HCP

 

 

 

 

 

 

 

 

 

 

1ª

 

 

1NT

 

1ª

2§

=

GAME FORCE, MAY NOT HAVE 5

4§

4¨

 

 

SELF-SPLINTERS ALMOST A 2§ BID

 

2¨2©

=

GAME FORCE  AND PROMISES

5 OR MORE IN SUIT

 

4©

 

 

 

5ª-6© AWKWARD HAND IF OPEN 1©

 

3§3¨3©

=

WEAK Jump Shifts

 

 

 

 

 

3ª

=

LIMIT RAISE

 

 

 

 

 

3N

=

ARTIFICIAL: Shortness in © (9-11 HCP)

 

 

 

 

 

4§4¨

=

Splinter – 9-11 HCP

 

 

 

 

 

4©4N

=

=

NATURAL

Regular Blackwood

 

 

 

1©

2§

=

GAME FORCE

1ª

2§

=

GAME  FORCE

3§

 

=

Normal raise, some extras if only 3§

3§

4ª

=

NOT a PICTURE BID ALL 12-14 point hands with less than 5§, not rich in controls

 

3ª

=

CONFIRMS § bid was 5+, then:

 

 

 

 

3N

 

=

Asks for § CONTROL

 

 

 

 

 

4§

=

Shows § CONTROL, DENIES ¨ CONTROL

 

 

 

 

 

4¨

=

Shows § and ¨ CONTROL

 

 

 

 

 

 

 

 

 

 

 

 

 


 

System after 1 Open

1

X

System after X by Opponent 

Overcall

System after Overcall by Opponent

P

System after P by Opponent

System after X of 1 Open

1 

X
 Not for Penalties

P=  has no other bid (a later X is for penalties)
XX= shows a one-suiter Forces a 2 bid by  Opener
2= plus or   (maybe  4-4, but not 4-5)
2= plus ª or (maybe  4-4, but not 4-5)
2= plus or (maybe  4-4, but not 4-5)
2= plus § or (maybe  4-4, but not 4-5)
Other Bids= System On System  On for Other Bids

1 

X  for Penalties

2= Stayman System  On after 2 Stayman

System after Overcall of 1 Open 

1

2 Not for Majors

 X =  Stayman System On after X as Stayman
2=  Short in System On after 2
System On for all other bids after 2 Not for Majors 

1

2 For Majors

 X =  Cards (maybe penalty oriented)
2=  Natural; Not Forcing
2=  Stop
2=  Stop; No Stop
2=  Natural Raise (no major stops)
3Natural; Not Forcing
3=  Natural; Forcing
3=  Short in
3=  Short in
3=  Sign-off (both Majors stopped)
1

2 Not for Majors

 X =  Stayman System On after X as Stayman
Other Bids  
1

2 For Majors

 X =  Cards (maybe penalty oriented)
2=  Stop
2=  Stop; No Stop
2=  Natural Raise (no major stops)
3Natural; Not Forcing
3=  Natural Not Forcing over 2
3=  Short in
3=  Short in
3=  Sign-off (both Majors stopped)
1

2 Natural

 X =  Penalty Double
3=  Stayman
         Other Bids

2 Natural

 X =  Penalty Double
2=  Stayman 
         Other Bids

2 For Minors

 X =  Tell me Chas :-)
3 Tell me Chas :-)
3 Tell me Chas :-)
         Other Bids

3 Natural

 X =  Negative
4 Tell me Chas :-)
         Other Bids

3 Natural

 X =  Negative    
4=  xfer to 4
         Other Bids

3 Natural

 X =   Negative
4=  xfer to 4  
         Other Bids

3 Natural

 X =  Negative
4Tell me Chas :-)
        Other Bids

 System after P of 1 Open

1

P

2Stayman Has a 4 card Major (maybe a 5+ Major also)
2Jacoby Xfer 5+ suit
2Jacoby Xfer 5+ suit
2Xfer Relay Invitational with suit  only
2=  Natural Raise Invitational; 8 or 9 HCP; balanced
3=  Xfer a 3 Response is practically forced
3=  Game Force 5+  5+
3Game Force 3154, 3145, or 4144
3Game Force 1354, 1345, or 1444
3=  Sign-off  
4= Tell me Chas :-)
4=  Texas Xfer Still on over an interference bid not above 3
4=  Texas Xfer Still on over an interference bid not above 3
4= Tell me Chas :-)
4= Tell me Chas :-)
Back to Top
 
System after 2 Stayman

2

X

System after X of  2 Stayman

Overcall

System after Overcall of  2 Stayman

P

System after P of  2 Stayman

Back to Top
 
System after X of 2 Stayman

2

X XX=  4+
         (willing to play 2XX)
P System Still On except that 3
by
Responder shows shortness
 P =  has a stop
         (maybe a 4 card major also)
P XX= Stayman "redo"  (except that 3
by Responder shows shortness
2no 4 card major;
        
no stop
P except that 3
by Responder shows shortness
2=  4 (maybe 4 also);
        
no stop)
P System Still On except that 3
by Responder shows shortness
2=  4 ; no 4 ;
         no
stop
P System Still On except that 3
by Responder shows shortness

Other Bids

P System Still On except that 3
by Responder shows shortness
Back to Top
 

System after Overcall of  2 Stayman

2

2
Overcall

Natural

   Tell me Chas :-)                                              

For Majors

 

2

Natural

 
     
     
Back to Top
 

System after P of 2 Stayman

2

P 2=  No 4 card Major P System after 2 Rebid
2 4 ; maybe 4 also P System after 2 Rebid
2=  4 ; no 4 P System after 2 Rebid
Back to Top
 

System after 2 Response to 2  Stayman

2 P 2=  weak; asks for Pass or Correct
2=  5 (also has 4 );
         Mild Invitation; Unbalanced
2=  Invitational raise
3=  Natural;
        Forcing
(may also have
a 4 Card Major)
P 3=   Showing Stop
          (maybe trying for 3N)
3=   Showing Stop
          (maybe trying for 3N)
3=   Showing Stop
          (maybe trying for 3N)
3=   Sign-off
4=   Natural
4=   Q bid for
4=   Q bid for
4  Q bid for
4=   RKC  for
3= Natural;
       Forcing
(will also have
a 4 Card Major)
P 3=   Showing Stop
          (maybe trying for 3N)
3=   Showing Stop
          (maybe trying for 3N)
3=   Sign-off
4=   Natural
4=   Q bid for
4=   Q bid for
4=   Q bid for
4=   RKC  for
3=  Smolen with 5   4
        
or with 6   4   (Mild Slam Try)
3=  Smolen with 4   5
         OR with 4
  6   (Mild Slam Try)
3=  Sign-off
4=  Gerber

4=  5   5 ; No Slam Interest (followed by P) or
        Slam if controls okay (followed by 2 Suit RKC)

4=  Sign-off  (No Texas after Stayman)
4=  Sign-off  (No Texas after Stayman)
4=  Quantitative Raise
Back to Top
 
System after P of  2 Response to 2 Stayman
2 P 2=  5   Natural; Mildly Invitational; Unbalanced (denies 4 ©)
2=  Invitational  (will have 4ª)
3 Natural; Forcing
       
4+ ; 4
 
P 3=  Showing a stop to look for 3N
         (with a hole somewhere) or
         showing fillers with a fit and a Maxi
3=  Showing a stop to look for 3N
         (with a hole somewhere) or
         showing fillers with a fit and a Maxi
3=  Showing a stop to look for 3N
         (with a hole somewhere) or
         showing fillers with a fit and a Maxi
3=  Sign-off
4=  Natural  Raise
4Q bid for
4=  Q bid for
4=  Q bid for
4RKC (trumps= )

3= Natural; Forcing;
       4+
; 4

 

P 3=  Showing a stop to look for 3N
         (with a hole somewhere) or
         showing fillers with a fit and a Maxi
3=  Showing a stop to look for 3N
         (with a hole somewhere) or
         showing fillers with a fit and a Maxi
3=  Sign-off
4=  Q bid for

4=  Natural Raise

4=  Q bid for
4=  Q bid for
4=  RKC (trumps=  )
3=  Invitational raise with 4
3Splinter or Balanced; Strong Slam Interest (4 and 14+ HCP)
3=  To Play (with 4 ) unless Opener also has 4
4=  Splinter with 4 ; Need a Good Fit for Slam (fewer than 14 HCP)
4=  Splinter with 4 ; Need a Good Fit for Slam (fewer than 14 HCP)
4=  Sign-off with 4
4Exclusion Blackwood (trumps=
4 = Quantitative  (must bid 3ª first to start RKC in )
5=  Exclusion Blackwood  (trumps=
5Exclusion Blackwood  (trumps= )

Back to Top
 

System after P of Our Sequence 1  2  2  3
3= Splinter
         OR
     Balanced
P

3= ¿Which
          hand?

P 4=  Short
        or
         
P 4?
(maybe
slam if
short )
P 4=  Short
Q or RKC
with short
4=  ?
(maybe
slam if
short
)
P P= Short
Q or RKC
with short
4=   P What? Bid Possible? Tell me Chas :-)

4= 

P What? Bid Possible?
4= P What? Bid Possible?

Back to Top
 

 System after P of 2 Response to 2 Stayman

 2

P 2=  Invitational  (with 4 )
3=  Natural; Forcing
         4+ ; 4
P 3=  Showing a stop to look for 3N
         (with a hole somewhere) or
         showing fillers with a § fit and a Maxi
3=  Showing a stop to look for 3N
         (with a hole somewhere) or
         showing fillers with a fit and a Maxi
3=  Showing a stop to look for 3N
         (with a hole somewhere) or
         showing fillers with a fit and a Maxi
3=   Sign-off.
4=   Natural Raise
4=   Q bid for §
4=   Q bid for §
4=   Q bid for §
4=   RKC  (trumps= )
3=  Natural; Forcing
        4+ ; 4  
P 3=  Showing a stop to look for 3N
         (with a hole somewhere) or
         showing fillers with a fit and a Maxi
3=  Showing a stop to look for 3N
         (with a hole somewhere) or
         showing fillers with a fit and a Maxi
3=  Sign-off
4=  Q bid for
4=  Natural Raise
4Q bid for
4=  Q bid for
4=  RKC  (trumps= )
3=  Splinter or Balanced; Strong Slam Interest (4 and 14+ HCP)
3=   Invitational raise with 4
3=   Sign-off (with 4 )
4=   Splinter with 4 ; Need a Good Fit for Slam (fewer than 14 HCP)
4=   Splinter with 4 ; Need a Good Fit for Slam (fewer than 14 HCP)
4=   Splinter with 4 ; Need a Good Fit for Slam (fewer than 14 HCP)
4=   Sign-off with 4
4=   Quantitative (must bid 3 first to start RKC in )
5=   Exclusion Blackwood (must bid 3 first to start RKC in )
5=   Exclusion Blackwood (must bid 3 first to start RKC in )
5=   Exclusion Blackwood (must bid 3 first to start RKC in )

Back to Top
 

System after P of Our sequence 2  2  3
3= ¿Balanced or Splinter?
           (Slam Interest if Fit)
P 3=  Balanced; 4 bad
4=  Singleton
4=  Singleton
4=  Singleton
4=  Balanced; 4 good
4=  RKC (Balanced)
5=  Exclusion RKC ( trumps= )
5=  Exclusion RKC ( trumps= )
5=  Exclusion RKC ( trumps= )
5=  Exclusion RKC ( trumps= )

Back to Top

 

System after 2 Jacoby Xfer

2

X System after X by Opponent
Overcall System after Overcall by Opponent
P System after P by Opponent

Back to Top
 

System after X of 2 Jacoby Xfer

2

X
(showing
)

P= only 2

P XX= Forces 2  (If next hand passes)
System On after XX
P 2
2= Sign-off
2= Natural; Non-forcing
2= Natural; Non-forcing
3= Natural; Non-forcing
3= Natural; Non-forcing

2= 3-4 ; Mini

P System On after P except 3=  Shortness

XX= 3-4 ; Maxi

P System On after P except 3=  Shortness

No other rebids
are available

Back to Top
 

System after Overcall of 2 Jacoby Xfer

2

2
Overcall

Xfer

 Tell me Chas :-)         

Takeout

 

2

Natural

 

2

   
     

Back to Top
 

System after P of 2 Jacoby Xfer

2 =  2 or 3 , no 2 bid; or,
          4 or 5
, no 3 level bid
P System after 2 rebid
2=  4 or 5 ; Maxi P System after 2 rebid

2=  3 ; 2 of top 3 ; Maxi

P System after 2 rebid

3=  5 BAD ; Mini, but
         with pure values
         in other 3 suits

P Responder can then re-transfer and set contract or Cue Bid

3=  5 BAD ; Mini, but
         with pure values
         in other 3 suits

P Responder can then re-transfer and set contract or Cue Bid

3 = 4 good ; Mini, but
         with pure values
         in 2 other suits;
         J10xx or so in
         in the 4th suit

P Responder can then re-transfer and set contract or Cue Bid

Back to Top
 

System after 2 Response to 2 Jacoby Xfer

2 P 2=  5 and  5 (values in majors);
         Mildly invitational;
2=  5 ; Balanced; Invitational
3=  5 ; 4+ §; Natural; Game Force
(Opener will bid 4
with Maxi, 3 BAD )
3=  5 ;  4+ ; Natural; Game Force
(Opener will bid 4
with Maxi, 3 BAD )
3=  Invitational in
3=  Splinter
3 = Pass or correct
4=  Splinter
4=  Splinter
4=  Slam try with 6 and no singleton
4=  Exclusion RKC
4 = Quantitative with 5 Balanced
5=  Exclusion RKC
5Exclusion RKC

Back to Top
 

System after 2 Response to 2 Jacoby Xfer

2 P Responder can then re-transfer and set contract or Cue Bid  
 
 
 
 
 
 
 
 
 
 
 
 
 

Back to Top
 

System after 2 Response to 2 Jacoby Xfer

2 P Responder can then re-transfer and set contract or Cue Bid  
 
 
 
 
 
 
 
 
 
 
 
 
 

Back to Top

 
System after 2 Jacoby Xfer

2

 X System after  by Opponent Intervening Double
Overcall System after  by Opponent
P System after  by Opponent

Back to Top

 

System after X of 2 Jacoby Xfer

2

X
(showing
)

P= 2

P XX= Forces 2  (If next hand passes)
System On after XX
P 2
2= Sign-off
2= Natural; Non-forcing
3= Natural; Non-forcing
3= Natural; Non-forcing

2= 3 or 4 ; Mini

P System On  after P except 3=  Shortness

XX= 3 or 4 ; Maxi

P System On  after P except 3=  Shortness

No other rebids
are available

Back to Top

 

System after Overcall of 2 Jacoby Xfer

2

2
Overcall

Xfer

    Tell me Chas :-)

Takeout

 

2

   
     

Back to Top

 

 System after P of 2 Jacoby Xfer

 2 P 2No 2 or higher bid P System after 2 response to 2 Jacoby Xfer
23 ; 2 of top 3 ; Maxi P System after 2 rebid
3=  4 or 5 ; Maxi P System after 3 rebid
3Tell me Chas :-) P System after 3 rebid
3Tell me Chas :-) P System after 3 rebid

34 great ; Mini but
         with
a pure hand

P System after 3 rebid

Back to Top

 

System after P of 2 Response to 2 Jacoby Xfer

2 

P 2=  5 , no 4 ;
         Invitational
P System after 2 rebid by Responder
3=  Natural Game Force
        
4+ ; 5 , no 4
P System after 3 rebid by Responder
3=  Natural Game Force
        
4+ ; 5 , no 4
P System after 3 rebid by Responder
3=  5 , 5 ;
         Mild Slam try or better
P  
3=  6+ ; Invitational  P  
3=  5   ; Pass or Correct P  
4=  6+ ; Splinter P  
4 6+ ; Splinter P  
4 6+ ; Splinter P  
4=  6+ ; Balanced Slam Try P  
3=  5   ; Quantitative Raise P  

Back to Top

 

System after P of Our Sequence 1  2  2  2

Tell me Chas :-)

Back to Top

 

System after P of Our Sequence 1  2  2  3

3

P 3 Tell me Chas :-)
3=  
3=  
3=  Maxi with 3 fair
         (not 2 of 3 top )
 
4=  Mini; 4+ ; 2  
4=  Q with Maxi; 4+ ; 2  
4=  Q with Maxi; 4+ ; 2  
4=  Maxi with 3 BAD  

Back to Top

 

System after P of Our Sequence 1  2  2  2  3

3

P 3= Tell me Chas :-)
3=  
3=  Maxi with 3 fair
         (not 2 of 3 top )
 
4  
4  
4=  Q with Maxi; 4+ ; 2  
4=  Maxi with 3 BAD  

Back to Top
 

System after P of 2 Response to 2 Jacoby Xfer

2

P      

Back to Top
 

System after P of 3 Response to 2 Jacoby Xfer

3

P      

Back to Top
 

System after P of 3 Response to 2 Jacoby Xfer

3

P      

Back to Top
 

System after P of 3 Response to 2 Jacoby Xfer

3

P      

Back to Top
 

System after P of 3 Response to 2 Jacoby Xfer

3

P      

Back to Top
 
System after 2 Jacoby Xfer

2

 X System after  Intervening X  of 2 Xfer
Overcall System after  Overcall of 2 Xfer
P System after  P of  2 Xfer

Back to Top

 

System after X of 2 Jacoby Xfer

2

X
(showing
)

P=

P XX= Forces 2  (If next hand passes)
System On after XX
P 2
2= Sign-off
2= Natural; Non-forcing
3= Natural; Non-forcing
3= Natural; Non-forcing

2=

P System On  after P except no P=  Short in

XX=  5 good

P System On  after P except  P =  not Short in

No other rebids
are available

Back to Top

 

System after Overcall of 2 Jacoby Xfer

2

2
Overcall

Xfer

        Tell me Chas :-)

Takeout

 

 

   
     

Back to Top


 

System after P of 2 Jacoby Xfer
2 P 2 fit P 3=  Mild Slam Interest in NT (no Shortness)
3 Shortness (maybe no slam interest)
3 Shortness (maybe no slam interest)
3 Shortness (maybe no slam interest)
3=  Sign-off (2 bid was Invitational to game only)
4RKC 
4Exclusion Blackwood
4=  Exclusion Blackwood
4=  Exclusion Blackwood
4=  Quantitative Raise
3= no fit P
3 Shortness (maybe no slam interest)
3 Shortness (maybe no slam interest)
3 Shortness (maybe no slam interest)
3=  Mild Slam Try in
4RKC
4Exclusion Blackwood
4 Exclusion Blackwood
4Exclusion Blackwood
4=  Quantitative Raise

Back to Top

 
System after 2 Response to 1 Open
2 X Tell me Chas :-)  
Overcall    
P  P = Mini  
3= Tell me Chas :-)
3= Tell me Chas :-)
3= Maxi; 5
3= Maxi; 5
3= Maxi; no 5 card Major

Back to Top
System after 3 Xfer after 1 Open

3

 X  P = shows stop System On after P except XX=  redo Xfer
3= no Stop System On after P except 4=  Short in
XX= 5 good System On after P except no P=  Short in
System On after P except  P =  not short in
Overcall System after  Overcall of 3 Xfer
P 3= Practically Forced
(maybe try 3N something like Jxxx Axx AKxx Ax)

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System after 3 Response to 1 Open

3

 X    
Overcall  
P 3= strong ; weak P 3= Sign-off
4= 2155 Strong Slam Try
4= 1255 Strong Slam Try
3= strong ; weak 4= 3055 Strong Slam Try
4= 0355 Strong Slam Try
3= strong ; strong P P = Sign-off
4= 2155 Strong Slam Try
4= 1255 Strong Slam Try
4= 3055 Strong Slam Try
4= 0355 Strong Slam Try

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System after 3 Response 1 Open

3

 X    
Overcall  
P P 3=  4 P 3=  Sign-off
4=  3145 Slam Try
4=  3154 Slam Try
4=  Sign-off
 
3=  no 4 or 5 ; To Play? P 4=  3145 Slam Try
4=  3154 Slam Try
 
4=  Getting out of NT P  
4=  Getting out of NT P  
4 5 ; To Play? P  

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System after 3 Response 1 Open

3

 X    
Overcall  
P P 3=  To Play? P 4=  1345 Slam Try
4=  1354 Slam Try
 
4=  Getting out of NT P  
4 Getting out of NT P  
4 5 or 4 good P  
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System after Our 2 Open

2

 X XX= Weak (No Controls;
                     Not 2 Queens)
System is same as if had been a P by
Opponent and a  2
Response to 2
 P =  No controls, but have
         2 or more Queens
System is same as if had been a P by
Opponent and a  2
Response to 2
2 or any other (higher) bid is same
      as if had been a
P by Opponent
System is same as if had been a P by Opponent except 2 1 King
Overcall  X =  No controls, No 2 Queens
 P =  ? Controls or 2 or more Queens Tell me Chas :-)
 Other Bids Tell me Chas :-)
P 2=  0 Aces; 0 or 1 King System after 2
Response to
2 Open
2=  1 Ace or 2 Kings System after 2
Response to
2 Open
2=  1 Ace + 1 King in different suit System after 2
Response to
2 Open
2=  1 Ace + 1 King in same suit or
         3 Kings
System after 2
Response to
2 Open
3=  4 Controls (A= 2; K=1)
         Forcing to 4
System after 3
Response to
2 Open
3=  6+ with AQ or KQ;
         Never 3 or more Controls
System after 3
Response to 2 Open
3=  6+ with AQ or KQ;
         Never 3 or more Controls 
System after 3
Response to
2 Open
3=  6+ with AQ or KQ;
         Never 3 or more Controls 
 
System after 3
Response to
2 Open
3=  Not a possible bid  ----------------------------
4=  6+ with AQ or KQ;
         No 3 or more Controls 
 
System after 4
Response to
2 Open
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System after 2 or 2 or 2 Response to Our 2 Open
2 X Tell me Chas :-)
Overcall Tell me Chas :-)
P 2=   Kokish: Strong hand,  primary suit
          -----------
          Balanced, good 24+ HCP
System after Our Sequence
 2  2  2   (Kokish)
2 X Tell me Chas :-)  
Overcall Tell me Chas :-)  
2
or
2
P 2=  Strong hand; primary suit System after Our Sequence
 2  2/ 
2
2 X Tell me Chas :-)  
Overcall Tell me Chas :-)  
2
or
2
or
2
P 2 Balanced; good 22 to bad 24 HCP System after Our Sequence
 2  2//  2  is as if 2 Open
3=  Natural P 3=  Dbl Neg
3=  Natural; no 4 card Major Tell me Chas :-)
3=  4 ; 5+ Tell me Chas :-)
3 4 ; 5+ Tell me Chas :-)
3=  To Play; Mini (Sign-off over 2) Tell me Chas :-)
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System after Our Sequence 2  2  2   (Kokish)
2 X Tell me Chas :-)
Overcall Tell me Chas :-)
P 2=  Forced X  
Overcall  
P 2 Balanced,  good 24+ HCP;
         Game Force
System on as if
were a 2 Open
3=  Natural; Forcing;
        
5+   4+
Tell me Chas :-)
3 Natural; Forcing;
         5+   4+
Tell me Chas :-)
3=  Forcing; 6+ Tell me Chas :-)
3=  Natural; Forcing;
         5+   4+
Tell me Chas :-)
3=  Good 24 to bad 26 HCP;
         
5 ; no 4+ other suit
Tell me Chas :-)
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System after Our Sequence 2   2/2   2
2 X  
Overcall  
P 2=  no extras other than
         controls shown;
         (after a 2
Response,
          it probably shows
          2 Kings, not an Ace) 
X  
Overcall  
P  
3=  Double Negative;
          (after a 2
Response,
           it may show
an Ace,
           probably no 2 Kings) 
 
X  
Overcall  
P  
3=  Natural;
         Extras over Controls
         shown by 2/2 bid
X  
Overcall  
P  
3=  Natural;
         Extras over Controls
         shown by 2/2 bid
X  
Overcall  
P  
3=  Constructive raise;
         Extras over Controls
         shown by 2
/2 bid;
         shortness somewhere
X  
Overcall  
P  
3=  Splinter Raise X  
Overcall  
P  
4=  Splinter Raise X  
Overcall  
P  
4=  Splinter Raise X  
Overcall  
P  
4=  Splinter Raise X  
Overcall  
P  
4=  Constructive raise;
         Extras over Controls
         shown by 2/2 bid;
         no shortness
X  
Overcall  
P  
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System after 2  or 3// or 4 Response to Our 2 Open
Tell me Chas :-)
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System after Our 2 Open

2

 X Tell me Chas :-)
Overcall Tell me Chas :-)
P 3=  Puppet Stayman System after 3 as Puppet Stayman
3=  Xfer to System after 3 Xfer to
3=  Xfer to System after 3 Xfer to
3 MSS; one or both minors System after 3 Response to 2
3=  Sign-off
4 System after
4= Texas Xfer to System after as Texas Xfer to
4Texas Xfer to System after as Texas Xfer to
4Tell me Chas :-)  
4  

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System after 3 as Puppet Stayman

3

X System after X of 3 as Puppet Stayman
Overcall System after Overcall of 3 as Puppet Stayman
P   System after P of 3 as Puppet Stayman
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System after X of 3 as Puppet Stayman

3

X XX=  4+
         (willing to play 3XX)
P System Back On as if a P over 3
except that bid of
4 shortness
 P =  has a stop
         (may also have a 4 card
          major or two 4 card Majors
P XX= Puppet "redo" as if a P over 3
except a later bid of 4 shortness
3 One 4 card Major  or
         Two 4 card Majors;
        
 
No stop
P System Back On as if a P over 3
except a later bid of
4 shortness
3=  No 4 card Major;
        
No stop
P System Back On as if a P over 3
except a later bid of
4 shortness
3=  5   (no 4 );
         No
stop
P System Back On as if a P over 3
except a later bid of
4 shortness

33= 5 (no 4 );
        
No stop

P System Back On as if a P over 3  
except a later bid of
4 shortness
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System after Overcall of  3 Puppet Stayman

3

3
Overcall

Natural

                                                  Tell me Chas :-)

3
Overcall

Natural

 
     
     
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System after P of 3 as Puppet Stayman

3

P

3=  One 4 card Major
         or
         Two 4 card Majors

P 3=  4
3 4
3=  No 4;
         No 4
;
         Sign-off
4 4   4
         Slam try
4 4   4
         No Slam
4 No 4;
         No 4
;
         Quantitative
3=  No 4 card Major
       
P 3 5   4
3=  Sign-off
4=  Natural
         Slam try
4=  Natural
         No Slam
4 5   5
         No Slam (P/C)
4=  5   5
         Small Slam+;
         (Q then P/C);
3=  5 (no 4 )
        
P 3=  Natural;
         Sign-off
4=  Natural
4 Natural
4=  Slam try in
4=  Sign-off
3= 5 (no 4 ) P 4Slam try in
4=  Xfer to ;
         then P or RKC

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System after 3 Xfer Response to 2 Open

3

X

Tell me Chas :-)

Overcall

Tell me Chas :-)

P

3=  no 3 bid
         no
3 bid

X

Tell me Chas :-)

Overcall

Tell me Chas :-)

P

3 4   5 Tell me Chas: is later RKC 2 Suit? :-)

3=  Natural;
          5 (P/C)

4=  Natural

P 4
or
4
P

Over 4:
4= 2 suit  Slam Try

Over 4:
P= had
Slam Try

4= Q and  Slam Try

4= 2 Suit RKC (+)
        ( primary suit)

5= Q and  Slam Try

4= Q and  Slam Try

4=  Natural

P 4
or
4
P

Over 4:
P= had
Slam Try

4= Q and  Slam Try

4= 2 Suit RKC (+)        ( primary suit)

5= Q and  Slam Try

4= Tell me Chas :-)

4=  Sign-off

4

4=

5

5=

3 4   Maxi

X  
Overcall  
P

3 Mild Slam Try

4 Q and Slam Try

4=  Redo Xfer

4=   

4

4=

5=  

5

3=  3   Maxi
         2 of top 3

X  Tell me Chas :-)  
Overcall  Tell me Chas :-)  
P 4 Q and  Slam Try  
4=  Redo Xfer  
4  
4Exclusion RKC  
4  
5 Exclusion RKC  
5 Exclusion RKC  

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System after 3 Xfer Response to 2 Open
3 X Tell me Chas :-)
Overcall Tell me Chas :-)
P 3=  No 3 bid
         No
4 bid
X Tell me Chas :-)
Overcall Tell me Chas :-)
P 3=  Not Forcing (P/C) 
4=  Natural P 4
or
4
or
4
P Over 4:
4= Q and Slam Try
4= P/C
Over 4:
4= P/C
4= 2 Suit RKC (+)
        ( primary suit)
5= Tell me Chas :-)
5= Q and Slam Try
5= Q and Slam Try
4= Natural P 4
or
4
P Over 4:
4= P/C
4= 2 Suit RKC (+)
        ( primary suit)
5= Q and Slam Try
5= Tell me Chas :-)

 

5= Q and Slam Try
4=  5    5 ; Mild Slam Try
4=  6+ ; Mild Slam Try
4=  Quantitative
5=
5=
5
3=  3   Maxi
         2 of top 3
 
X Tell me Chas :-)
Overcall Tell me Chas :-)
P 4
4=
4
4=   6+ ; Mild Slam Try
4
5=
5=
5
4=  4   Maxi X Tell me Chas :-)
Overcall Tell me Chas :-)
P 4=
4=  Redo Xfer Tell me if right, Chas :-)
4 6+ ; Mild Slam Try
4=  RKC Tell me if right, Chas :-)
5Exclusion RKC
5Exclusion RKC
5 Exclusion RKC
4= Tell me Chas :-) X Tell me Chas :-)
Overcall Tell me Chas :-)
P 4=
4
4
5=
5=
5=

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System after 3 Response to 2 Open

3

X  
Overcall  
P 3=  No 4 card Minor X  
Overcall  
P 4=  One-suited in  
4=  One-suited in  
4=  2155  
4=  1255  
4=  2254 or 2245  
4=  4+ X  
Overcall  
P 4=   One-suited or 4+ in
          Shortness in
 
4=   One-suited or 4+ in
          Shortness in
 
4=   One-suited or 4+ in
          Shortness in
 
4=   One-suited in
           Not Forcing
 
   
5=   One-suited in
           Forcing
 
44+ X  
Overcall  
P 4=   One-suited or 4+ in
          Shortness in
 
4=   One-suited or 4+ in
          Shortness in
 
4=   One-suited in
           Not Forcing 
 
5=   One-suited or 4+ in
          Shortness in  
 
   
5=   One-suited in
           Forcing
 

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 System after Our Texas Transfer

1
or
2

 

or other bid
lower than
3

4=  Xfer to 4

xx=  A of

 

4=  K of

 

 P =  No A or K of

xx= Redo Xfer
4 (forced)

4= Q with Void
4= RKC
5= Q with Void
5= Q with Void
4=  Xfer to 4

xx=  A of

 

4=  K of  

 

 P =  No A or K of

xx= Redo Xfer
4 (forced)

4= RKC
5= Q with Void
5= Q with Void
5= Q with Void

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Our Slam Conventions



 
Blackwood
                                                  


 
Exclusion Blackwood
                                                  

RKC
                                                  
 


RKC (2 Suit)
                                                  

 

RKC (2 Suit)
                                                  


 

Our Carding

Their Opening Bids

1 Go
1 Go
1 Go
1 Go
1 Go
2 Go
2 Go
2 Go
2 Go
2 Go
3 Go
3 Go
3 Go
3 Go
3 Go
4 Go
4 Go
4 Go
4 Go
4 Go

 

                                                  

 

                                                  

               System after Their 1 Open              

1 in Minor

X =   Takeout
1=  good 15 to bad18 HCP System On as if 1 open except
Xfer to OP's suit shows Shortness

P

P

1=  good 11
to bad 14 HCP
System On as if 1 open except
Xfer to OP's suit shows Shortness
2=  good 18
to bad 20 HCP
System On as if 2 open except
Xfer to OP's suit shows Shortness

               Back to Top

 

 

                                                  

 

                                                  

 

               System after Their 1 Open

1 in Major

X =   Takeout
1=  good 15
 to good 18 HCP
System On as if 1 open except
Xfer to OP's suit shows Shortness

P

P

1=  good 12
to good 15 HCP
System On as if 1 open except
Xfer to OP's suit shows Shortness
2=  good 18
to good 20 HCP
System On as if 2 open except
Xfer to OP's suit shows Shortness

 
 

                                                  

 

                                                  

 

                                                  

 

                                                  

 

                                                  

 

                                                  

 

 


 

 

 

 

 



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